fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps

Both OP4 reviews converged on one headline bug (Character-tab rows never
re-read live server truth after their pre-login constructor-word seed) plus
overlapping MUST-FIXes. All ten converged/consolidated findings land here:

MUST-FIX:
- BoolOptionRow.SaveCurrentValue now re-reads its live binding (retail's
  GetValue()-into-SaveCurrentValue) on every OnShown — panel open, tab
  switch in, initial activation — instead of trusting the pre-login
  constructor word it was built with. Reset/tab-switch can now only
  restore values that were actually live at the last show. LockUI's
  host.Root.UiLocked one-shot mount seed now also converges on every
  PlayerDescription via the existing OnCharacterOptionsChanged hook.
- Apply/Reset are wired to OptionPage.OnOptionChanged in production
  (Ghosted when nothing changed, Normal when dirty, run once at bind so
  both start disabled per retail's PostInit); Defaults stays ungated.
- The Combat panel's three LEDs (Repeat Attacks/Auto Target/Keep in View)
  now read/write the same RuntimeCharacterOptionsState seam the Character
  tab uses instead of a disconnected client-local GameplaySettings copy —
  closes the "two writable copies" divergence. The three now-orphaned
  GameplaySettings fields and RuntimeSettingsController's mirror
  properties/SetCombatGameplay are deleted outright; the headless host's
  hardcoded AutoRepeatAttack/AutoTarget now read the live option bit.
- RuntimeSettingsController.SetUiLocked's convergence guard now compares
  against the last value actually applied to the runtime target instead
  of the persisted GameplaySettings.LockUI snapshot, which could already
  match a server-derived request without ever having been pushed.

SHOULD-FIX:
- DisplayTimeStamps now prefixes every chat producer (ChatLog.Append is
  the one seam all of them funnel through), not just AddText's own
  callers — heard speech, emotes, Turbine channels, and combat text were
  previously missed. The prefix format escapes its colons and forces
  InvariantCulture instead of the culture-dependent TimeSeparator
  placeholder.
- sky.frag now honors uFogParams.w (fog mode) like the mesh/terrain
  shaders, so Disable Distance Fog stops the sky dome's horizon band from
  blending toward fog color too.
- Corrected the "byte-verified" overclaim on the timestamp format string
  doc comment (BN-sourced, wire doc U6) and the AP-194 anchor-column
  class-name typo; the RunAsDefaultMovement doc comments now cite retail's
  actual acclient.h enumerator name.
- Added: DispatcherMovementInputSource's option x modifier truth table
  (incl. || AutoRunActive with the option off), the per-page Apply/Reset
  enable-gate tests, a real checkbox.OnClick/ToggleBehavior-driven click
  test, and hash-pins for the six header string keys.
- Gate script step 8 corrected for the logout-flush false-failure
  (closing the panel before relogging is load-bearing); a new step
  documents the enable-gate sequence and the Combat-panel/Character-tab
  cross-check.

Register: AP-196 (the Group-C default-source change + GameplaySettings
retirement) and AP-197 (the ignored per-character timestamp format
override) filed in this commit.

Full Release suite: 13,044 passed / 4 skipped / 0 failed (was 13,008/4/0;
net +36 tests from new coverage and legitimate assertion updates from the
GameplaySettings retirement).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-11 05:30:26 +02:00
parent 85afaae5fd
commit bc43fb1d1d
36 changed files with 923 additions and 220 deletions

View file

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Globalization;
using System.Threading;
namespace AcDream.Core.Chat;
@ -45,6 +46,27 @@ public sealed class ChatLog
_maxEntries = maxEntries;
}
/// <summary>
/// OP4 review-fix round (2026-08-11, SHOULD-FIX S1): retail
/// <c>PlayerOption DisplayTimeStamps</c> — <c>ClientSystem::
/// AddTextToScroll @0x00563C50</c> — prefixes EVERY transcript line
/// with the timestamp, not just the subset that happens to route
/// through <c>RuntimeCommunicationState.AddText</c>. Moved HERE
/// (from AddText) because <see cref="Append"/> is the ONE seam every
/// chat producer (<see cref="OnLocalSpeech"/>, <see cref="OnEmote"/>,
/// <see cref="OnSoulEmote"/>, <see cref="OnPlayerKilled"/>,
/// <see cref="OnChannelBroadcast"/>, <see cref="OnTellReceived"/>,
/// <see cref="OnSystemMessage"/>, <see cref="OnPopup"/>,
/// <see cref="OnCombatLine"/>, <see cref="OnSelfSent"/>) funnels
/// through — AddText's own callers (ServerMessage/WeenieError) were a
/// strict subset, so heard speech, emotes, Turbine channels, and
/// combat text never gained the prefix. The transient SpewBox
/// (<c>RetailLogTextType.ClientLocal</c>) never touches this class at
/// all, so it stays exempt automatically — matching retail's own
/// exemption without a special case here.
/// </summary>
public Func<bool>? DisplayTimestampsSource { get; set; }
/// <summary>Fires every time a new entry is appended.</summary>
public event Action<ChatEntry>? EntryAppended;
@ -413,6 +435,14 @@ public sealed class ChatLog
private void Append(ChatEntry entry)
{
if (DisplayTimestampsSource?.Invoke() == true)
{
entry = entry with
{
Text = FormatTimestampPrefix() + entry.Text,
};
}
_buffer.Enqueue(entry);
while (_buffer.Count > _maxEntries)
_buffer.TryDequeue(out _);
@ -420,6 +450,24 @@ public sealed class ChatLog
EntryAppended?.Invoke(entry);
}
/// <summary>
/// SF-1/S4 (OP4 review-fix round, 2026-08-11): retail's constructor
/// default <c>"%#H:%M:%S "</c> (<c>PlayerModule::PlayerModule
/// @0x005D51F0</c>, BN-sourced string literal — wire research doc U6,
/// NOT byte-verified) is non-zero-padded 24h hour, then zero-padded
/// minute:second, trailing space. <c>H\:mm\:ss </c> with the colons
/// ESCAPED (not the culture-dependent <c>DateTimeFormatInfo.
/// TimeSeparator</c> placeholder) plus <see cref="CultureInfo.
/// InvariantCulture"/> is the exact .NET equivalent — the CRT's
/// <c>strftime</c> always emits a literal colon regardless of locale.
/// acdream hardcodes this constructor default rather than reading the
/// per-character override retail sources from
/// <c>GenericQualitiesData::InqString(m_pPlayerOptionsData, 1, ...)</c>
/// — see register row AP-197.
/// </summary>
private static string FormatTimestampPrefix() =>
DateTime.Now.ToString(@"H\:mm\:ss ", CultureInfo.InvariantCulture);
public void Clear()
{
while (_buffer.TryDequeue(out _)) { /* drain */ }