fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags
Campaign P Slice P3 item 3. The wire parse (CreateObject's PublicWeenieDesc._bitfield), the decode (EntityCollisionFlagsExt. FromPwdBitfield), the per-GUID storage (ClientObjectTable. PublicWeenieBitfield), and the exemption logic (CollisionExemption. ShouldSkip) all already existed and were already correct -- every mover-flags call site just fed a GUID-prefix IsPlayer heuristic instead of the real per-entity PK/PKLite/Impenetrable state (retail OBJECTINFO::init 0x0050cf30 state |= 0x80/0x800/0x1000). Port: - EntityCollisionFlagsExt.ToMoverState translates the decoded PWD bit-space into the ObjectInfoState bit-space FindObjCollisions actually reads -- two different numberings that must not be confused. Deliberately does not translate IsPlayer (every call site already derives that correctly from its own GUID heuristic per #184 Slice 2b). - EntityCollisionFlagsExt.ResolveMoverPvpState is the one shared ClientObjectTable-backed lookup (guid -> ObjectInfoState), replacing what would otherwise have been three separate inline copies across GameWindow/LivePresentationComposition/RemoteTeleportController. - Threaded as a new optional moverPvpState parameter through RuntimeRemotePhysicsUpdater.Tick/TickHidden and RuntimeOrdinaryPhysicsUpdater.TryBegin (default None preserves every pre-P3 caller unchanged), and as PlayerMovementController.OwnPvpFlags for the local player's own two resolve call sites. - TS-23 section 12b: PlayerWeenie.JumpStaminaCost's pk parameter now reads the real PlayerKillerStatus(0x86)/LastPkAttackTimestamp(0x91) pair against retail's 20-second recency window (pkStatus in {4, 0x40} && (timestamp + 20.0) >= now), replacing the P1 hardcoded false. RuntimeMovementSkillState/Snapshot and LiveSessionEventRouter.RecomputePvpStatus push both the PWD bitfield and the PlayerKillerStatus pair reactively, riding the SAME ClientObject event triggers RecomputeBurden already uses. - A conformance test caught a genuine precision bug in the first PK-timer clock choice: DateTimeOffset.UtcNow's Unix-epoch seconds (~1.7 billion) loses ~128 seconds of precision in a 32-bit float, silently swallowing the entire 20-second window. Switched to Environment.TickCount64 (small, monotonic magnitude) -- also the more retail-plausible basis, since LastPkAttackTimestamp is itself a wire PropertyFloat and retail's Timer::cur_time is almost certainly a process/session-relative counter for the same precision reason, not an absolute epoch. Non-PK invariant (the acceptance criterion): an entity with no ClientObjectTable row, or a row whose PublicWeenieBitfield is null or 0, resolves to ObjectInfoState.None -- a no-op OR into moverFlags, bit-identical to every pre-P3 caller's hardcoded value. A dedicated test drives two real ClientObjectTable rows through CollisionExemption.ShouldSkip and confirms PK-vs-PK collides while PK-vs-non-PK and non-PK-vs-non-PK both stay exempt (walk through). Register: TS-23 retired (both the collision-flags and PK-timer halves); the stale "M2 combat must land TS-23" phase-gate note removed. dotnet build + dotnet test (Core.Tests 4008/2 skip, Runtime.Tests 425/0, App.Tests 3968/3 skip, complete solution build) all green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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17 changed files with 702 additions and 53 deletions
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@ -193,31 +193,34 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
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// the SAME event set IndicatorBarController.UpdateBurden already
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// reacts to (Strength + augmentation property 0xE6 +
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// EncumbranceVal property 5, falling back to SumCarriedBurden).
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// See the pseudocode doc §9.
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// See the pseudocode doc §9. Campaign P Slice P3 (2026-07-30)
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// rides the SAME triggers for the player's own PWD bitfield
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// (PK/PKLite/Impenetrable) and PlayerKillerStatus/
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// LastPkAttackTimestamp — all live on the SAME ClientObject row.
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SubscribeToRecompute<ClientObject>(
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h => inventory.Objects.ObjectAdded += h,
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h => inventory.Objects.ObjectAdded -= h,
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() => RecomputeBurden(inventory, character));
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() => { RecomputeBurden(inventory, character); RecomputePvpStatus(inventory, character); });
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SubscribeToRecompute<ClientObject>(
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h => inventory.Objects.ObjectUpdated += h,
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h => inventory.Objects.ObjectUpdated -= h,
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() => RecomputeBurden(inventory, character));
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() => { RecomputeBurden(inventory, character); RecomputePvpStatus(inventory, character); });
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SubscribeToRecompute<ClientObject>(
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h => inventory.Objects.ObjectRemoved += h,
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h => inventory.Objects.ObjectRemoved -= h,
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() => RecomputeBurden(inventory, character));
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() => { RecomputeBurden(inventory, character); RecomputePvpStatus(inventory, character); });
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SubscribeToRecompute<ClientObjectMove>(
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h => inventory.Objects.ObjectMoved += h,
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h => inventory.Objects.ObjectMoved -= h,
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() => RecomputeBurden(inventory, character));
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() => { RecomputeBurden(inventory, character); RecomputePvpStatus(inventory, character); });
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SubscribeToRecompute<uint>(
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h => inventory.Objects.ContainerContentsReplaced += h,
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h => inventory.Objects.ContainerContentsReplaced -= h,
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() => RecomputeBurden(inventory, character));
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() => { RecomputeBurden(inventory, character); RecomputePvpStatus(inventory, character); });
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SubscribeParameterless(
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h => inventory.Objects.Cleared += h,
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h => inventory.Objects.Cleared -= h,
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() => RecomputeBurden(inventory, character));
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() => { RecomputeBurden(inventory, character); RecomputePvpStatus(inventory, character); });
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Subscribe<LocalPlayerState.AttributeKind>(
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h => character.Character.LocalPlayer.AttributeChanged += h,
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h => character.Character.LocalPlayer.AttributeChanged -= h,
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@ -381,6 +384,40 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
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character.OnMovementStatsUpdated?.Invoke();
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}
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/// <summary>
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/// TS-23 (Campaign P Slice P3, 2026-07-30): pushes the local player's
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/// own <c>PublicWeenieDesc._bitfield</c> (PK/PKLite/Impenetrable
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/// collision-exemption bits, already parsed at CreateObject time — see
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/// <c>CreateObject.cs</c>'s <c>objectDescriptionFlags</c> read) and the
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/// raw <c>PlayerKillerStatus</c>(0x86)/<c>LastPkAttackTimestamp</c>(0x91)
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/// pair (retail <c>CACQualities::JumpStaminaCost</c>'s PK-timer bump)
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/// into <see cref="RuntimeMovementSkillState"/>. Rides the SAME
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/// ClientObject add/update/move/clear events <see cref="RecomputeBurden"/>
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/// already reacts to — both live on the player's own row.
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/// </summary>
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private static void RecomputePvpStatus(
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LiveInventorySessionBindings inventory,
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LiveCharacterSessionBindings character)
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{
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uint player = inventory.PlayerGuid();
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ClientObject? playerObject = inventory.Objects.Get(player);
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uint bitfield = playerObject?.PublicWeenieBitfield ?? 0u;
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int pkStatus = playerObject?.Properties.Ints.TryGetValue(
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(uint)PropertyInt.PlayerKillerStatus, out int wirePkStatus) == true
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? wirePkStatus
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: -1;
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float? lastPkAttackTimestamp =
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playerObject?.Properties.Floats.TryGetValue(
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(uint)PropertyFloat.LastPkAttackTimestamp, out double wireTimestamp) == true
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? (float)wireTimestamp
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: null;
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character.Character.MovementSkills.UpdateOwnPwdBitfield(bitfield);
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character.Character.MovementSkills.UpdatePlayerKillerStatus(
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pkStatus,
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lastPkAttackTimestamp);
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character.OnMovementStatsUpdated?.Invoke();
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}
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/// <summary>
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/// Campaign P Slice P1 (2026-07-30): pushes current-stamina vital
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/// changes into <see cref="RuntimeMovementSkillState"/> — feeds
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