fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags

Campaign P Slice P3 item 3. The wire parse (CreateObject's
PublicWeenieDesc._bitfield), the decode (EntityCollisionFlagsExt.
FromPwdBitfield), the per-GUID storage (ClientObjectTable.
PublicWeenieBitfield), and the exemption logic (CollisionExemption.
ShouldSkip) all already existed and were already correct -- every
mover-flags call site just fed a GUID-prefix IsPlayer heuristic instead
of the real per-entity PK/PKLite/Impenetrable state (retail
OBJECTINFO::init 0x0050cf30 state |= 0x80/0x800/0x1000).

Port:
- EntityCollisionFlagsExt.ToMoverState translates the decoded PWD
  bit-space into the ObjectInfoState bit-space FindObjCollisions
  actually reads -- two different numberings that must not be
  confused. Deliberately does not translate IsPlayer (every call site
  already derives that correctly from its own GUID heuristic per
  #184 Slice 2b).
- EntityCollisionFlagsExt.ResolveMoverPvpState is the one shared
  ClientObjectTable-backed lookup (guid -> ObjectInfoState), replacing
  what would otherwise have been three separate inline copies across
  GameWindow/LivePresentationComposition/RemoteTeleportController.
- Threaded as a new optional moverPvpState parameter through
  RuntimeRemotePhysicsUpdater.Tick/TickHidden and
  RuntimeOrdinaryPhysicsUpdater.TryBegin (default None preserves every
  pre-P3 caller unchanged), and as PlayerMovementController.OwnPvpFlags
  for the local player's own two resolve call sites.
- TS-23 section 12b: PlayerWeenie.JumpStaminaCost's pk parameter now
  reads the real PlayerKillerStatus(0x86)/LastPkAttackTimestamp(0x91)
  pair against retail's 20-second recency window
  (pkStatus in {4, 0x40} && (timestamp + 20.0) >= now), replacing the
  P1 hardcoded false. RuntimeMovementSkillState/Snapshot and
  LiveSessionEventRouter.RecomputePvpStatus push both the PWD bitfield
  and the PlayerKillerStatus pair reactively, riding the SAME
  ClientObject event triggers RecomputeBurden already uses.
- A conformance test caught a genuine precision bug in the first
  PK-timer clock choice: DateTimeOffset.UtcNow's Unix-epoch seconds
  (~1.7 billion) loses ~128 seconds of precision in a 32-bit float,
  silently swallowing the entire 20-second window. Switched to
  Environment.TickCount64 (small, monotonic magnitude) -- also the more
  retail-plausible basis, since LastPkAttackTimestamp is itself a wire
  PropertyFloat and retail's Timer::cur_time is almost certainly a
  process/session-relative counter for the same precision reason, not
  an absolute epoch.

Non-PK invariant (the acceptance criterion): an entity with no
ClientObjectTable row, or a row whose PublicWeenieBitfield is null or
0, resolves to ObjectInfoState.None -- a no-op OR into moverFlags,
bit-identical to every pre-P3 caller's hardcoded value. A dedicated
test drives two real ClientObjectTable rows through
CollisionExemption.ShouldSkip and confirms PK-vs-PK collides while
PK-vs-non-PK and non-PK-vs-non-PK both stay exempt (walk through).

Register: TS-23 retired (both the collision-flags and PK-timer halves);
the stale "M2 combat must land TS-23" phase-gate note removed.

dotnet build + dotnet test (Core.Tests 4008/2 skip, Runtime.Tests
425/0, App.Tests 3968/3 skip, complete solution build) all green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-30 09:52:55 +02:00
parent 8b5425498c
commit bb7b899bfe
17 changed files with 702 additions and 53 deletions

View file

@ -163,6 +163,21 @@ public sealed class PlayerMovementController
/// </summary>
public float StepDownHeight { get; set; } = 0.4f;
/// <summary>
/// TS-23 (Campaign P Slice P3, 2026-07-30): the local player's own
/// PK/PKLite/Impenetrable <see cref="ObjectInfoState"/> bits, decoded
/// from <c>PublicWeenieDesc._bitfield</c> (retail <c>OBJECTINFO::init</c>
/// 0x0050cf30 `state |= w-&gt;vtable-&gt;IsPK()/IsPKLite()/IsImpenetrable()
/// ? 0x800/0x1000/0x80`). Set at world-entry and refreshed reactively
/// whenever the player's own <c>ClientObject.PublicWeenieBitfield</c>
/// changes (same trigger set as <see cref="StepUpHeight"/>'s
/// server-skill pushes). Default <see cref="ObjectInfoState.None"/>
/// (no PK/PKLite/Impenetrable) is bit-identical to every pre-P3 caller's
/// hardcoded <c>IsPlayer | EdgeSlide</c> — the non-PK invariant this
/// port must not break.
/// </summary>
public ObjectInfoState OwnPvpFlags { get; set; } = ObjectInfoState.None;
/// <summary>
/// TS-46 (2026-07-30): the player's own Setup ≤2-sphere list (dat
/// <c>CSphere</c> Origin+Radius), verbatim per retail
@ -930,6 +945,22 @@ public sealed class PlayerMovementController
_weenie.SetStamina(currentStamina < 0 ? null : (uint)currentStamina);
}
/// <summary>
/// TS-23 §12b (Campaign P Slice P3, 2026-07-30): pushes the raw
/// <c>PlayerKillerStatus</c>/<c>LastPkAttackTimestamp</c> pair into
/// <see cref="PlayerWeenie.JumpStaminaCost"/>'s PK-timer bump. A
/// negative <paramref name="playerKillerStatus"/> restores "never
/// pushed" (matches <see cref="SetCharacterStamina"/>'s own sentinel
/// convention); <paramref name="lastPkAttackTimestamp"/> is <c>null</c>
/// when the property is absent.
/// </summary>
public void SetCharacterPkStatus(int playerKillerStatus, float? lastPkAttackTimestamp)
{
_weenie.SetPlayerKillerStatus(
playerKillerStatus < 0 ? null : playerKillerStatus,
lastPkAttackTimestamp);
}
/// <summary>
/// R3-W2 (r3-port-plan.md §4): the player's <see cref="MotionInterpreter"/>
/// — GameWindow binds the player sequencer's MotionDone seam to it so the
@ -1418,7 +1449,10 @@ public sealed class PlayerMovementController
stepDownHeight: StepDownHeight,
isOnGround: previousOnWalkable,
body: _body,
moverFlags: ObjectInfoState.IsPlayer | ObjectInfoState.EdgeSlide,
// TS-23: OwnPvpFlags is None for every non-PK character
// (the default), so this OR is a no-op for the common
// case and bit-identical to the pre-P3 hardcoded value.
moverFlags: ObjectInfoState.IsPlayer | ObjectInfoState.EdgeSlide | OwnPvpFlags,
movingEntityId: LocalEntityId,
// TS-46: the player's own Setup sphere list, scaled by
// ObjectScale. Empty falls back to the 0.48/1.835
@ -1859,12 +1893,15 @@ public sealed class PlayerMovementController
// under the same flag profile as retail player movement.
//
// Commit C 2026-04-29 — local player is always IsPlayer.
// The PK/PKLite/Impenetrable bits come from PlayerDescription's
// PlayerKillerStatus property; not yet parsed (non-PK pair → walks
// through other non-PK players, which is retail's default for
// ACE's character creation defaults too).
// TS-23 (2026-07-30): OwnPvpFlags carries the real
// PK/PKLite/Impenetrable bits, decoded from the player's own
// PublicWeenieDesc._bitfield (default None — a no-op OR for
// every non-PK character, bit-identical to the pre-P3 value;
// non-PK pair still walks through other non-PK players,
// retail's default for ACE's character creation defaults).
moverFlags: AcDream.Core.Physics.ObjectInfoState.IsPlayer
| AcDream.Core.Physics.ObjectInfoState.EdgeSlide,
| AcDream.Core.Physics.ObjectInfoState.EdgeSlide
| OwnPvpFlags,
// Fix #42: skip self in FindObjCollisions. Wired by GameWindow
// when the local player entity spawns (or stays 0 in tests, in
// which case there's no registered ShadowEntry to collide with

View file

@ -138,6 +138,9 @@ public sealed class RuntimeCharacterState : IDisposable
&& MovementSkills.JumpSkill == -1
&& MovementSkills.Burden == 0f
&& MovementSkills.CurrentStamina == -1
&& MovementSkills.OwnPwdBitfield == 0u
&& MovementSkills.PlayerKillerStatus == -1
&& MovementSkills.LastPkAttackTimestamp is null
&& _runSkillBase == -1
&& _jumpSkillBase == -1);
}
@ -552,19 +555,32 @@ public readonly record struct RuntimeMovementSkillSnapshot(
// ratio (0.0 unencumbered) and current stamina (-1 = unknown/don't-gate,
// matching RunSkill/JumpSkill's own sentinel convention).
float Burden = 0f,
int CurrentStamina = -1)
int CurrentStamina = -1,
// TS-23 (Campaign P Slice P3, 2026-07-30): the local player's own
// PublicWeenieDesc._bitfield (0 = never pushed / no PK-relevant bits —
// a no-op OR, matching every pre-P3 caller) and the raw
// PlayerKillerStatus/LastPkAttackTimestamp pair §12b's PK-timer
// jump-cost bump reads (-1 / null = never pushed).
uint OwnPwdBitfield = 0u,
int PlayerKillerStatus = -1,
float? LastPkAttackTimestamp = null)
{
public bool IsComplete => RunSkill >= 0 && JumpSkill >= 0;
}
/// <summary>
/// Server-authoritative run/jump/burden/stamina values retained
/// Server-authoritative run/jump/burden/stamina/PK-status values retained
/// independently of any graphical movement controller. App applies this
/// borrowed state whenever its presentation/physics controller exists or is
/// rebuilt. Campaign P Slice P1 (2026-07-30) extended this beyond run/jump
/// skill to the full stat-coupled-movement input set (burden, current
/// stamina) — see the pseudocode doc §9. RunSkill/JumpSkill arrive here
/// ALREADY vitae/enchantment-adjusted by
/// stamina) — see the pseudocode doc §9. Campaign P Slice P3 (2026-07-30)
/// further added the player's own PWD bitfield (PK/PKLite/Impenetrable
/// collision-exemption bits) and the PlayerKillerStatus/
/// LastPkAttackTimestamp pair (the PK-timer jump-cost bump) — the SAME
/// reactive push seam, since both ride the player's own ClientObject
/// property-update stream. RunSkill/JumpSkill arrive here ALREADY
/// vitae/enchantment-adjusted by
/// <see cref="RuntimeCharacterState.RecomputeMovementSkills"/>.
/// </summary>
public sealed class RuntimeMovementSkillState
@ -573,16 +589,34 @@ public sealed class RuntimeMovementSkillState
private int _jumpSkill = -1;
private float _burden;
private int _currentStamina = -1;
private uint _ownPwdBitfield;
private int _playerKillerStatus = -1;
private float _lastPkAttackTimestamp;
private bool _hasLastPkAttackTimestamp;
private long _revision;
public int RunSkill => Volatile.Read(ref _runSkill);
public int JumpSkill => Volatile.Read(ref _jumpSkill);
public float Burden => Volatile.Read(ref _burden);
public int CurrentStamina => Volatile.Read(ref _currentStamina);
public uint OwnPwdBitfield => Volatile.Read(ref _ownPwdBitfield);
public int PlayerKillerStatus => Volatile.Read(ref _playerKillerStatus);
public float? LastPkAttackTimestamp =>
Volatile.Read(ref _hasLastPkAttackTimestamp)
? Volatile.Read(ref _lastPkAttackTimestamp)
: null;
public bool IsComplete => _runSkill >= 0 && _jumpSkill >= 0;
public long Revision => Interlocked.Read(ref _revision);
public RuntimeMovementSkillSnapshot Snapshot =>
new(_runSkill, _jumpSkill, Revision, _burden, _currentStamina);
new(
_runSkill,
_jumpSkill,
Revision,
_burden,
_currentStamina,
OwnPwdBitfield,
PlayerKillerStatus,
LastPkAttackTimestamp);
public void Update(int runSkill, int jumpSkill)
{
@ -626,12 +660,62 @@ public sealed class RuntimeMovementSkillState
Interlocked.Increment(ref _revision);
}
/// <summary>
/// TS-23 (Campaign P Slice P3, 2026-07-30): pushes the local player's own
/// raw <c>PublicWeenieDesc._bitfield</c> — the PWD wire bit-space
/// <see cref="AcDream.Core.Physics.EntityCollisionFlagsExt.FromPwdBitfield"/>
/// decodes. Fires on the SAME <c>ClientObject</c> add/update events
/// <see cref="UpdateBurden"/> already reacts to (the player's own
/// PublicWeenieBitfield lives on the same row).
/// </summary>
public void UpdateOwnPwdBitfield(uint bitfield)
{
if (OwnPwdBitfield == bitfield) return;
Volatile.Write(ref _ownPwdBitfield, bitfield);
Interlocked.Increment(ref _revision);
}
/// <summary>
/// TS-23 §12b: pushes the raw <c>PlayerKillerStatus</c>
/// (<c>PropertyInt</c> 0x86) / <c>LastPkAttackTimestamp</c>
/// (<c>PropertyFloat</c> 0x91) pair feeding
/// <c>CACQualities::JumpStaminaCost</c>'s 20-second PK-timer bump. A
/// negative <paramref name="playerKillerStatus"/> restores "never
/// pushed" (matches <see cref="UpdateStamina"/>'s own sentinel
/// convention); <paramref name="lastPkAttackTimestamp"/> is <c>null</c>
/// when the property is absent.
/// </summary>
public void UpdatePlayerKillerStatus(int playerKillerStatus, float? lastPkAttackTimestamp)
{
bool changed = false;
if (PlayerKillerStatus != playerKillerStatus)
{
Volatile.Write(ref _playerKillerStatus, playerKillerStatus);
changed = true;
}
bool hasTimestamp = lastPkAttackTimestamp.HasValue;
float timestamp = lastPkAttackTimestamp ?? 0f;
if (Volatile.Read(ref _hasLastPkAttackTimestamp) != hasTimestamp
|| (hasTimestamp && Volatile.Read(ref _lastPkAttackTimestamp) != timestamp))
{
Volatile.Write(ref _lastPkAttackTimestamp, timestamp);
Volatile.Write(ref _hasLastPkAttackTimestamp, hasTimestamp);
changed = true;
}
if (changed)
Interlocked.Increment(ref _revision);
}
public void ResetSession()
{
Volatile.Write(ref _runSkill, -1);
Volatile.Write(ref _jumpSkill, -1);
Volatile.Write(ref _burden, 0f);
Volatile.Write(ref _currentStamina, -1);
Volatile.Write(ref _ownPwdBitfield, 0u);
Volatile.Write(ref _playerKillerStatus, -1);
Volatile.Write(ref _lastPkAttackTimestamp, 0f);
Volatile.Write(ref _hasLastPkAttackTimestamp, false);
Interlocked.Increment(ref _revision);
}
}

View file

@ -1,3 +1,5 @@
using AcDream.Core.Physics;
namespace AcDream.Runtime.Gameplay;
/// <summary>
@ -23,6 +25,17 @@ public static class RuntimeMovementSkillProjection
// seam run/jump skill already used — see the pseudocode doc §9.
controller.SetCharacterBurden(snapshot.Burden);
controller.SetCharacterStamina(snapshot.CurrentStamina);
// TS-23 (Campaign P Slice P3, 2026-07-30): the player's own
// PK/PKLite/Impenetrable collision-exemption bits and the
// PlayerKillerStatus/LastPkAttackTimestamp pair the jump-cost
// PK-timer bump reads — see EntityCollisionFlagsExt.ToMoverState
// and PlayerWeenie.JumpStaminaCost.
controller.OwnPvpFlags =
EntityCollisionFlagsExt.FromPwdBitfield(snapshot.OwnPwdBitfield)
.ToMoverState();
controller.SetCharacterPkStatus(
snapshot.PlayerKillerStatus,
snapshot.LastPkAttackTimestamp);
return true;
}
}

View file

@ -57,7 +57,10 @@ internal sealed class RuntimeOrdinaryPhysicsUpdater
sphereList = default,
float sphereScale = 1f,
float stepUpHeight = 0.4f,
float stepDownHeight = 0.4f)
float stepDownHeight = 0.4f,
// TS-23 (2026-07-30): see RuntimeRemotePhysicsUpdater.Tick's
// identical parameter.
ObjectInfoState moverPvpState = ObjectInfoState.None)
{
ArgumentNullException.ThrowIfNull(record);
ArgumentNullException.ThrowIfNull(rootFrame);
@ -142,9 +145,12 @@ internal sealed class RuntimeOrdinaryPhysicsUpdater
stepDownHeight: stepDownHeight, // TS-46: Setup-derived, was a 0.4f literal
isOnGround: previousOnWalkable,
body: body,
moverFlags: IsPlayerGuid(record.ServerGuid)
// TS-23: moverPvpState is a no-op OR (None) for every
// non-PK ordinary mover.
moverFlags: (IsPlayerGuid(record.ServerGuid)
? ObjectInfoState.IsPlayer | ObjectInfoState.EdgeSlide
: ObjectInfoState.EdgeSlide,
: ObjectInfoState.EdgeSlide)
| moverPvpState,
movingEntityId: movingEntityId,
// TS-46: the Setup's own sphere list, scaled by ObjScale.
// Empty falls back to the radius/height reconstruction above.

View file

@ -83,7 +83,14 @@ internal sealed class RuntimeRemotePhysicsUpdater
sphereList = default,
float sphereScale = 1f,
float stepUpHeight = 0.4f,
float stepDownHeight = 0.4f)
float stepDownHeight = 0.4f,
// TS-23 (2026-07-30): the remote's own PK/PKLite/Impenetrable
// ObjectInfoState bits (LiveEntityMotionRuntimeController's
// ClientObjectTable-backed lookup, translated via
// EntityCollisionFlagsExt.ToMoverState). Default None is a no-op OR
// for every non-PK remote — bit-identical to the pre-P3 value.
AcDream.Core.Physics.ObjectInfoState moverPvpState =
AcDream.Core.Physics.ObjectInfoState.None)
{
ArgumentNullException.ThrowIfNull(record);
ArgumentNullException.ThrowIfNull(rm);
@ -382,15 +389,17 @@ internal sealed class RuntimeRemotePhysicsUpdater
// non-PK player pair). Without IsPlayer the mover would de-overlap
// two players — MORE solid than retail (you can stand inside another
// non-PK player in AC). Players still COLLIDE with monsters (target
// not IsPlayer → no exemption) + terrain + walls. PK/PKLite/
// Impenetrable are NOT plumbed onto the remote mover yet, so a PK
// pair walks through where retail collides — the SAME M1.5 gap the
// local player carries (see TS-23; PlayerDescription PK status
// unparsed).
moverFlags: IsPlayerGuid(serverGuid)
// not IsPlayer → no exemption) + terrain + walls. TS-23
// (2026-07-30): moverPvpState carries the remote's real
// PK/PKLite/Impenetrable bits (default None — a no-op OR
// for every non-PK remote, bit-identical to the pre-P3
// value); a PK-vs-PK pair now collides exactly like
// retail instead of always walking through.
moverFlags: (IsPlayerGuid(serverGuid)
? AcDream.Core.Physics.ObjectInfoState.IsPlayer
| AcDream.Core.Physics.ObjectInfoState.EdgeSlide
: AcDream.Core.Physics.ObjectInfoState.EdgeSlide,
: AcDream.Core.Physics.ObjectInfoState.EdgeSlide)
| moverPvpState,
// Fix #42 (2026-05-05): skip the moving remote's
// own ShadowEntry. _animatedEntities is keyed by
// entity.Id so kv.Key matches the EntityId the
@ -629,12 +638,14 @@ internal sealed class RuntimeRemotePhysicsUpdater
System.Func<RuntimeRemotePhysicsSnapshot, bool>?
acknowledgeProjection = null,
System.Func<bool>? externalOwnerValid = null,
// TS-46 (2026-07-30): see the visible Tick's identical parameters.
// TS-46/TS-23 (2026-07-30): see the visible Tick's identical parameters.
System.Collections.Immutable.ImmutableArray<AcDream.Core.Physics.FlatCollisionSphere>
sphereList = default,
float sphereScale = 1f,
float stepUpHeight = 0.4f,
float stepDownHeight = 0.4f)
float stepDownHeight = 0.4f,
AcDream.Core.Physics.ObjectInfoState moverPvpState =
AcDream.Core.Physics.ObjectInfoState.None)
{
ArgumentNullException.ThrowIfNull(record);
ArgumentNullException.ThrowIfNull(rm);
@ -709,10 +720,13 @@ internal sealed class RuntimeRemotePhysicsUpdater
stepDownHeight: stepDownHeight, // TS-46: Setup-derived, was a 0.4f literal
isOnGround: previousOnWalkable,
body: rm.Body,
moverFlags: IsPlayerGuid(record.ServerGuid)
// TS-23: moverPvpState is a no-op OR (None) for every
// non-PK remote.
moverFlags: (IsPlayerGuid(record.ServerGuid)
? AcDream.Core.Physics.ObjectInfoState.IsPlayer
| AcDream.Core.Physics.ObjectInfoState.EdgeSlide
: AcDream.Core.Physics.ObjectInfoState.EdgeSlide,
: AcDream.Core.Physics.ObjectInfoState.EdgeSlide)
| moverPvpState,
movingEntityId: localEntityId,
// TS-46: the Setup's own sphere list, scaled by ObjScale.
// Empty falls back to the radius/height reconstruction above.

View file

@ -193,31 +193,34 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
// the SAME event set IndicatorBarController.UpdateBurden already
// reacts to (Strength + augmentation property 0xE6 +
// EncumbranceVal property 5, falling back to SumCarriedBurden).
// See the pseudocode doc §9.
// See the pseudocode doc §9. Campaign P Slice P3 (2026-07-30)
// rides the SAME triggers for the player's own PWD bitfield
// (PK/PKLite/Impenetrable) and PlayerKillerStatus/
// LastPkAttackTimestamp — all live on the SAME ClientObject row.
SubscribeToRecompute<ClientObject>(
h => inventory.Objects.ObjectAdded += h,
h => inventory.Objects.ObjectAdded -= h,
() => RecomputeBurden(inventory, character));
() => { RecomputeBurden(inventory, character); RecomputePvpStatus(inventory, character); });
SubscribeToRecompute<ClientObject>(
h => inventory.Objects.ObjectUpdated += h,
h => inventory.Objects.ObjectUpdated -= h,
() => RecomputeBurden(inventory, character));
() => { RecomputeBurden(inventory, character); RecomputePvpStatus(inventory, character); });
SubscribeToRecompute<ClientObject>(
h => inventory.Objects.ObjectRemoved += h,
h => inventory.Objects.ObjectRemoved -= h,
() => RecomputeBurden(inventory, character));
() => { RecomputeBurden(inventory, character); RecomputePvpStatus(inventory, character); });
SubscribeToRecompute<ClientObjectMove>(
h => inventory.Objects.ObjectMoved += h,
h => inventory.Objects.ObjectMoved -= h,
() => RecomputeBurden(inventory, character));
() => { RecomputeBurden(inventory, character); RecomputePvpStatus(inventory, character); });
SubscribeToRecompute<uint>(
h => inventory.Objects.ContainerContentsReplaced += h,
h => inventory.Objects.ContainerContentsReplaced -= h,
() => RecomputeBurden(inventory, character));
() => { RecomputeBurden(inventory, character); RecomputePvpStatus(inventory, character); });
SubscribeParameterless(
h => inventory.Objects.Cleared += h,
h => inventory.Objects.Cleared -= h,
() => RecomputeBurden(inventory, character));
() => { RecomputeBurden(inventory, character); RecomputePvpStatus(inventory, character); });
Subscribe<LocalPlayerState.AttributeKind>(
h => character.Character.LocalPlayer.AttributeChanged += h,
h => character.Character.LocalPlayer.AttributeChanged -= h,
@ -381,6 +384,40 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
character.OnMovementStatsUpdated?.Invoke();
}
/// <summary>
/// TS-23 (Campaign P Slice P3, 2026-07-30): pushes the local player's
/// own <c>PublicWeenieDesc._bitfield</c> (PK/PKLite/Impenetrable
/// collision-exemption bits, already parsed at CreateObject time — see
/// <c>CreateObject.cs</c>'s <c>objectDescriptionFlags</c> read) and the
/// raw <c>PlayerKillerStatus</c>(0x86)/<c>LastPkAttackTimestamp</c>(0x91)
/// pair (retail <c>CACQualities::JumpStaminaCost</c>'s PK-timer bump)
/// into <see cref="RuntimeMovementSkillState"/>. Rides the SAME
/// ClientObject add/update/move/clear events <see cref="RecomputeBurden"/>
/// already reacts to — both live on the player's own row.
/// </summary>
private static void RecomputePvpStatus(
LiveInventorySessionBindings inventory,
LiveCharacterSessionBindings character)
{
uint player = inventory.PlayerGuid();
ClientObject? playerObject = inventory.Objects.Get(player);
uint bitfield = playerObject?.PublicWeenieBitfield ?? 0u;
int pkStatus = playerObject?.Properties.Ints.TryGetValue(
(uint)PropertyInt.PlayerKillerStatus, out int wirePkStatus) == true
? wirePkStatus
: -1;
float? lastPkAttackTimestamp =
playerObject?.Properties.Floats.TryGetValue(
(uint)PropertyFloat.LastPkAttackTimestamp, out double wireTimestamp) == true
? (float)wireTimestamp
: null;
character.Character.MovementSkills.UpdateOwnPwdBitfield(bitfield);
character.Character.MovementSkills.UpdatePlayerKillerStatus(
pkStatus,
lastPkAttackTimestamp);
character.OnMovementStatsUpdated?.Invoke();
}
/// <summary>
/// Campaign P Slice P1 (2026-07-30): pushes current-stamina vital
/// changes into <see cref="RuntimeMovementSkillState"/> — feeds