fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags
Campaign P Slice P3 item 3. The wire parse (CreateObject's PublicWeenieDesc._bitfield), the decode (EntityCollisionFlagsExt. FromPwdBitfield), the per-GUID storage (ClientObjectTable. PublicWeenieBitfield), and the exemption logic (CollisionExemption. ShouldSkip) all already existed and were already correct -- every mover-flags call site just fed a GUID-prefix IsPlayer heuristic instead of the real per-entity PK/PKLite/Impenetrable state (retail OBJECTINFO::init 0x0050cf30 state |= 0x80/0x800/0x1000). Port: - EntityCollisionFlagsExt.ToMoverState translates the decoded PWD bit-space into the ObjectInfoState bit-space FindObjCollisions actually reads -- two different numberings that must not be confused. Deliberately does not translate IsPlayer (every call site already derives that correctly from its own GUID heuristic per #184 Slice 2b). - EntityCollisionFlagsExt.ResolveMoverPvpState is the one shared ClientObjectTable-backed lookup (guid -> ObjectInfoState), replacing what would otherwise have been three separate inline copies across GameWindow/LivePresentationComposition/RemoteTeleportController. - Threaded as a new optional moverPvpState parameter through RuntimeRemotePhysicsUpdater.Tick/TickHidden and RuntimeOrdinaryPhysicsUpdater.TryBegin (default None preserves every pre-P3 caller unchanged), and as PlayerMovementController.OwnPvpFlags for the local player's own two resolve call sites. - TS-23 section 12b: PlayerWeenie.JumpStaminaCost's pk parameter now reads the real PlayerKillerStatus(0x86)/LastPkAttackTimestamp(0x91) pair against retail's 20-second recency window (pkStatus in {4, 0x40} && (timestamp + 20.0) >= now), replacing the P1 hardcoded false. RuntimeMovementSkillState/Snapshot and LiveSessionEventRouter.RecomputePvpStatus push both the PWD bitfield and the PlayerKillerStatus pair reactively, riding the SAME ClientObject event triggers RecomputeBurden already uses. - A conformance test caught a genuine precision bug in the first PK-timer clock choice: DateTimeOffset.UtcNow's Unix-epoch seconds (~1.7 billion) loses ~128 seconds of precision in a 32-bit float, silently swallowing the entire 20-second window. Switched to Environment.TickCount64 (small, monotonic magnitude) -- also the more retail-plausible basis, since LastPkAttackTimestamp is itself a wire PropertyFloat and retail's Timer::cur_time is almost certainly a process/session-relative counter for the same precision reason, not an absolute epoch. Non-PK invariant (the acceptance criterion): an entity with no ClientObjectTable row, or a row whose PublicWeenieBitfield is null or 0, resolves to ObjectInfoState.None -- a no-op OR into moverFlags, bit-identical to every pre-P3 caller's hardcoded value. A dedicated test drives two real ClientObjectTable rows through CollisionExemption.ShouldSkip and confirms PK-vs-PK collides while PK-vs-non-PK and non-PK-vs-non-PK both stay exempt (walk through). Register: TS-23 retired (both the collision-flags and PK-timer halves); the stale "M2 combat must land TS-23" phase-gate note removed. dotnet build + dotnet test (Core.Tests 4008/2 skip, Runtime.Tests 425/0, App.Tests 3968/3 skip, complete solution build) all green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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17 changed files with 702 additions and 53 deletions
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@ -1,3 +1,5 @@
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using AcDream.Core.Items;
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namespace AcDream.Core.Physics;
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/// <summary>
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@ -72,4 +74,46 @@ public static class EntityCollisionFlagsExt
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if ((bitfield & 0x2000000u) != 0) flags |= EntityCollisionFlags.IsPKLite;
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return flags;
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}
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/// <summary>
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/// TS-23 (Campaign P Slice P3, 2026-07-30): translate the decoded
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/// per-entity <see cref="EntityCollisionFlags"/> (the PWD-bitfield
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/// bit-space) into the <see cref="ObjectInfoState"/> bits
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/// <c>CollisionExemption.ShouldSkip</c> and the moverFlags argument to
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/// <c>PhysicsEngine.ResolveWithTransition</c> actually consume — a
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/// DIFFERENT bit-space (retail <c>OBJECTINFO::init</c> 0x0050cf30
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/// `state |= 0x80/0x800/0x1000`, acclient.h:6190-6194) that must not be
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/// confused with the PWD wire numbering. <see cref="EntityCollisionFlags.IsPlayer"/>
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/// is deliberately NOT translated here — every existing mover-flags call
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/// site already derives <see cref="ObjectInfoState.IsPlayer"/> from its
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/// own GUID-prefix heuristic (correct per #184 Slice 2b) and this helper
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/// only fills the gap that heuristic cannot: PK/PKLite/Impenetrable.
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/// </summary>
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public static ObjectInfoState ToMoverState(this EntityCollisionFlags flags)
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{
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var state = ObjectInfoState.None;
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if ((flags & EntityCollisionFlags.IsPK) != 0) state |= ObjectInfoState.IsPK;
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if ((flags & EntityCollisionFlags.IsPKLite) != 0) state |= ObjectInfoState.IsPKLite;
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if ((flags & EntityCollisionFlags.IsImpenetrable) != 0) state |= ObjectInfoState.IsImpenetrable;
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return state;
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}
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/// <summary>
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/// TS-23 (Campaign P Slice P3, 2026-07-30): the one shared
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/// <c>ClientObjectTable</c>-backed mover-flags lookup every physics
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/// call site (local player world-entry, remote DR sweep + teleport,
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/// ordinary movers) uses — was inlined three times (App
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/// <c>GameWindow</c>/<c>LivePresentationComposition</c>/
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/// <c>RemoteTeleportController</c>) before being consolidated here.
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/// An entity with no row, or a row with no wire bitfield yet, resolves
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/// to <see cref="ObjectInfoState.None"/> — a no-op OR into moverFlags,
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/// bit-identical to every pre-P3 caller.
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/// </summary>
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public static ObjectInfoState ResolveMoverPvpState(this ClientObjectTable objects, uint serverGuid)
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{
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ArgumentNullException.ThrowIfNull(objects);
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return objects.Get(serverGuid)?.PublicWeenieBitfield is { } bitfield
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? FromPwdBitfield(bitfield).ToMoverState()
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: ObjectInfoState.None;
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}
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}
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@ -65,9 +65,9 @@ public static class MovementSystem
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/// campaign plan's shorthand had the operands swapped (see pseudocode
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/// doc §6). The <c>pk!=0</c> branch is entirely dropped by BN; ACE's
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/// <c>(power+1.0)*100.0</c> is the tiebreaker. <paramref name="pk"/> is
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/// hardcoded <c>false</c> at every P1 call site pending TS-23
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/// (PlayerKillerStatus parsing, Campaign P Slice P3) — ported here for
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/// signature completeness only.
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/// the real <c>PlayerKillerStatus</c>/<c>LastPkAttackTimestamp</c>
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/// 20-second-window predicate as of TS-23 (Campaign P Slice P3,
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/// 2026-07-30) — see <see cref="PlayerWeenie.JumpStaminaCost"/>.
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/// </summary>
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public static int JumpStaminaCost(float power, float burden, bool pk)
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{
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@ -44,6 +44,20 @@ public sealed class PlayerWeenie : IWeenieObject
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private int _jumpSkill;
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private float _burden;
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/// <summary>
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/// TS-23 §12b (Campaign P Slice P3, 2026-07-30): raw
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/// <c>PropertyInt.PlayerKillerStatus</c> (0x86). <c>null</c> = never
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/// pushed (matches every pre-P3 caller — no PK-timer bump, today's
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/// behavior unchanged).
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/// </summary>
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private int? _playerKillerStatus;
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/// <summary>
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/// TS-23 §12b: raw <c>PropertyFloat.LastPkAttackTimestamp</c> (0x91).
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/// <c>null</c> = never pushed / property absent.
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/// </summary>
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private float? _lastPkAttackTimestamp;
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/// <summary>
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/// Retail <c>AttributeCache::InqAttribute2nd(ATTR2ND_STAMINA=4)</c>'s
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/// current-stamina reading, consulted by <c>InqRunRate</c>/
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@ -84,6 +98,23 @@ public sealed class PlayerWeenie : IWeenieObject
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/// </summary>
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public void SetStamina(uint? currentStamina) => _currentStamina = currentStamina;
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/// <summary>
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/// TS-23 §12b (Campaign P Slice P3, 2026-07-30): pushes the raw
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/// <c>PropertyInt.PlayerKillerStatus</c> (0x86) / <c>PropertyFloat.
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/// LastPkAttackTimestamp</c> (0x91) pair <c>CACQualities::
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/// JumpStaminaCost</c> (0x00591b90) reads for its 20-second PK-timer
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/// jump-stamina-cost bump. Both <c>null</c> restores "never pushed" (no
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/// bump, matching every pre-P3 caller). The 20-second recency window
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/// itself is evaluated fresh at <see cref="JumpStaminaCost"/> call time
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/// against a live clock, not cached here — the window's EXPIRY has no
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/// wire event to re-push on.
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/// </summary>
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public void SetPlayerKillerStatus(int? playerKillerStatus, float? lastPkAttackTimestamp)
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{
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_playerKillerStatus = playerKillerStatus;
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_lastPkAttackTimestamp = lastPkAttackTimestamp;
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}
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public bool InqRunRate(out float rate)
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{
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int effectiveSkill = _currentStamina == 0 ? 0 : _runSkill;
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@ -121,12 +152,49 @@ public sealed class PlayerWeenie : IWeenieObject
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/// unconditionally (once burden is knowable, which it always is for the
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/// local player) — retail's own function never exercises the "can't
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/// afford" false path; see the pseudocode doc §4/§7. TS-5 retired: this
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/// was previously a zero-cost stub. <c>pk</c> is hardcoded <c>false</c>
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/// pending TS-23 (PlayerKillerStatus parsing, Campaign P Slice P3).
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/// was previously a zero-cost stub.
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/// </summary>
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/// <remarks>
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/// TS-23 §12b (2026-07-30): <c>pk</c> is retail's own formula —
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/// <c>PlayerKillerStatus</c> (0x86) in {4 (PK), 0x40 (PKLite)} AND
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/// <c>(LastPkAttackTimestamp + 20.0) >= Timer::cur_time</c>. Both
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/// <see cref="_playerKillerStatus"/> defaulting to <c>8</c> (retail's own
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/// <c>InqInt</c> default) and an absent timestamp evaluate to
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/// <c>pk = false</c> — bit-identical to the pre-P3 hardcoded value for
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/// every non-PK/PKLite character, which is every ACE default-created
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/// character (the invariant this port must not break).
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/// <para>
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/// "Now" uses <see cref="Environment.TickCount64"/> (process-uptime
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/// milliseconds), NOT an absolute wall-clock epoch. A first attempt
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/// used <see cref="DateTimeOffset.UtcNow"/>'s Unix-epoch seconds and a
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/// conformance test caught the bug it produces: <c>LastPkAttackTimestamp</c>
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/// is a wire <c>PropertyFloat</c> (32-bit, ~7 significant decimal
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/// digits) — at a ~1.7-billion-second Unix epoch magnitude, float
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/// precision only resolves to roughly ±128 seconds, so a 20-second
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/// recency window is entirely swallowed by rounding error (a `now − 30s`
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/// timestamp computed the SAME cost as `now`). Retail's own
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/// <c>Timer::cur_time</c> almost certainly is NOT an absolute epoch for
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/// exactly this reason — a small process/session-relative counter is
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/// the only magnitude a 32-bit float can hold with sub-second precision
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/// for a meaningful session length. This is a documented, evidence-based
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/// clock CHOICE (a precision bug the test caught, not a guess dressed up
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/// as fact) — the exact retail epoch/basis was not independently
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/// confirmed (ACE does not model either property server-side, so this
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/// branch is inert against every local-ACE test scenario regardless of
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/// the clock's exact basis; flagged for cdb confirmation if a real PK
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/// server is ever tested against).
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/// </para>
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/// </remarks>
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public bool JumpStaminaCost(float extent, out int cost)
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{
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cost = MovementSystem.JumpStaminaCost(extent, _burden, pk: false);
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bool pk = false;
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int pkStatus = _playerKillerStatus ?? 8; // retail InqInt default when the property is absent
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if ((pkStatus == 4 || pkStatus == 0x40) && _lastPkAttackTimestamp is { } ts)
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{
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float now = Environment.TickCount64 / 1000f;
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pk = (ts + 20.0f) >= now;
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}
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cost = MovementSystem.JumpStaminaCost(extent, _burden, pk);
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return true;
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}
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