fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags

Campaign P Slice P3 item 3. The wire parse (CreateObject's
PublicWeenieDesc._bitfield), the decode (EntityCollisionFlagsExt.
FromPwdBitfield), the per-GUID storage (ClientObjectTable.
PublicWeenieBitfield), and the exemption logic (CollisionExemption.
ShouldSkip) all already existed and were already correct -- every
mover-flags call site just fed a GUID-prefix IsPlayer heuristic instead
of the real per-entity PK/PKLite/Impenetrable state (retail
OBJECTINFO::init 0x0050cf30 state |= 0x80/0x800/0x1000).

Port:
- EntityCollisionFlagsExt.ToMoverState translates the decoded PWD
  bit-space into the ObjectInfoState bit-space FindObjCollisions
  actually reads -- two different numberings that must not be
  confused. Deliberately does not translate IsPlayer (every call site
  already derives that correctly from its own GUID heuristic per
  #184 Slice 2b).
- EntityCollisionFlagsExt.ResolveMoverPvpState is the one shared
  ClientObjectTable-backed lookup (guid -> ObjectInfoState), replacing
  what would otherwise have been three separate inline copies across
  GameWindow/LivePresentationComposition/RemoteTeleportController.
- Threaded as a new optional moverPvpState parameter through
  RuntimeRemotePhysicsUpdater.Tick/TickHidden and
  RuntimeOrdinaryPhysicsUpdater.TryBegin (default None preserves every
  pre-P3 caller unchanged), and as PlayerMovementController.OwnPvpFlags
  for the local player's own two resolve call sites.
- TS-23 section 12b: PlayerWeenie.JumpStaminaCost's pk parameter now
  reads the real PlayerKillerStatus(0x86)/LastPkAttackTimestamp(0x91)
  pair against retail's 20-second recency window
  (pkStatus in {4, 0x40} && (timestamp + 20.0) >= now), replacing the
  P1 hardcoded false. RuntimeMovementSkillState/Snapshot and
  LiveSessionEventRouter.RecomputePvpStatus push both the PWD bitfield
  and the PlayerKillerStatus pair reactively, riding the SAME
  ClientObject event triggers RecomputeBurden already uses.
- A conformance test caught a genuine precision bug in the first
  PK-timer clock choice: DateTimeOffset.UtcNow's Unix-epoch seconds
  (~1.7 billion) loses ~128 seconds of precision in a 32-bit float,
  silently swallowing the entire 20-second window. Switched to
  Environment.TickCount64 (small, monotonic magnitude) -- also the more
  retail-plausible basis, since LastPkAttackTimestamp is itself a wire
  PropertyFloat and retail's Timer::cur_time is almost certainly a
  process/session-relative counter for the same precision reason, not
  an absolute epoch.

Non-PK invariant (the acceptance criterion): an entity with no
ClientObjectTable row, or a row whose PublicWeenieBitfield is null or
0, resolves to ObjectInfoState.None -- a no-op OR into moverFlags,
bit-identical to every pre-P3 caller's hardcoded value. A dedicated
test drives two real ClientObjectTable rows through
CollisionExemption.ShouldSkip and confirms PK-vs-PK collides while
PK-vs-non-PK and non-PK-vs-non-PK both stay exempt (walk through).

Register: TS-23 retired (both the collision-flags and PK-timer halves);
the stale "M2 combat must land TS-23" phase-gate note removed.

dotnet build + dotnet test (Core.Tests 4008/2 skip, Runtime.Tests
425/0, App.Tests 3968/3 skip, complete solution build) all green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-30 09:52:55 +02:00
parent 8b5425498c
commit bb7b899bfe
17 changed files with 702 additions and 53 deletions

View file

@ -21,13 +21,17 @@ internal sealed class LiveEntityOrdinaryPhysicsUpdater
private readonly Func<uint, WorldEntity,
(ImmutableArray<FlatCollisionSphere> Spheres, float Scale, float StepUpHeight, float StepDownHeight)>
_getSetupMoverShape;
private readonly Func<uint, ObjectInfoState> _getMoverPvpState;
public LiveEntityOrdinaryPhysicsUpdater(
RuntimePhysicsState physics,
Func<uint, WorldEntity, (float Radius, float Height)> getSetupCylinder,
Func<uint, WorldEntity,
(ImmutableArray<FlatCollisionSphere> Spheres, float Scale, float StepUpHeight, float StepDownHeight)>
getSetupMoverShape)
getSetupMoverShape,
// TS-23 (Campaign P Slice P3, 2026-07-30): see RemotePhysicsUpdater's
// identical parameter.
Func<uint, ObjectInfoState>? getMoverPvpState = null)
{
_runtime = new RuntimeOrdinaryPhysicsUpdater(
physics ?? throw new ArgumentNullException(nameof(physics)));
@ -35,6 +39,7 @@ internal sealed class LiveEntityOrdinaryPhysicsUpdater
?? throw new ArgumentNullException(nameof(getSetupCylinder));
_getSetupMoverShape = getSetupMoverShape
?? throw new ArgumentNullException(nameof(getSetupMoverShape));
_getMoverPvpState = getMoverPvpState ?? (static _ => ObjectInfoState.None);
}
public bool Tick(
@ -82,7 +87,8 @@ internal sealed class LiveEntityOrdinaryPhysicsUpdater
sphereList: shape.Spheres,
sphereScale: shape.Scale,
stepUpHeight: shape.StepUpHeight,
stepDownHeight: shape.StepDownHeight))
stepDownHeight: shape.StepDownHeight,
moverPvpState: _getMoverPvpState(record.ServerGuid)))
{
return false;
}

View file

@ -22,6 +22,7 @@ internal sealed class RemotePhysicsUpdater
private readonly Func<uint, WorldEntity,
(ImmutableArray<FlatCollisionSphere> Spheres, float Scale, float StepUpHeight, float StepDownHeight)>
_getSetupMoverShape;
private readonly Func<uint, ObjectInfoState> _getMoverPvpState;
private readonly Action<uint, LiveEntityAnimationState, RemoteMotion, Vector3>
_applyServerControlledVelocityCycle;
private readonly List<LiveEntityRecord> _spatialRemoteSnapshot = new();
@ -33,7 +34,14 @@ internal sealed class RemotePhysicsUpdater
(ImmutableArray<FlatCollisionSphere> Spheres, float Scale, float StepUpHeight, float StepDownHeight)>
getSetupMoverShape,
Action<uint, LiveEntityAnimationState, RemoteMotion, Vector3>
applyServerControlledVelocityCycle)
applyServerControlledVelocityCycle,
// TS-23 (Campaign P Slice P3, 2026-07-30): resolves a remote's own
// PK/PKLite/Impenetrable ObjectInfoState bits by server guid
// (ClientObjectTable.PublicWeenieBitfield → EntityCollisionFlagsExt.
// FromPwdBitfield → ToMoverState). Default (null) always returns
// None — bit-identical to the pre-P3 behavior for every caller that
// doesn't supply one.
Func<uint, ObjectInfoState>? getMoverPvpState = null)
{
_runtime = new RuntimeRemotePhysicsUpdater(
physics ?? throw new ArgumentNullException(nameof(physics)));
@ -41,6 +49,7 @@ internal sealed class RemotePhysicsUpdater
?? throw new ArgumentNullException(nameof(getSetupCylinder));
_getSetupMoverShape = getSetupMoverShape
?? throw new ArgumentNullException(nameof(getSetupMoverShape));
_getMoverPvpState = getMoverPvpState ?? (static _ => ObjectInfoState.None);
_applyServerControlledVelocityCycle =
applyServerControlledVelocityCycle
?? throw new ArgumentNullException(
@ -235,7 +244,8 @@ internal sealed class RemotePhysicsUpdater
sphereList: shape.Spheres,
sphereScale: shape.Scale,
stepUpHeight: shape.StepUpHeight,
stepDownHeight: shape.StepDownHeight);
stepDownHeight: shape.StepDownHeight,
moverPvpState: _getMoverPvpState(ownerRecord.ServerGuid));
}
public bool TickHidden(
@ -289,7 +299,8 @@ internal sealed class RemotePhysicsUpdater
sphereList: shape.Spheres,
sphereScale: shape.Scale,
stepUpHeight: shape.StepUpHeight,
stepDownHeight: shape.StepDownHeight);
stepDownHeight: shape.StepDownHeight,
moverPvpState: _getMoverPvpState(ownerRecord.ServerGuid));
}
public void SyncRemoteShadowToBody(

View file

@ -33,6 +33,7 @@ internal sealed class RemoteTeleportController : IDisposable
private readonly Action<uint, ushort, bool> _completeAuthoritativePlacement;
private readonly Action<uint, ushort> _beginAuthoritativePlacement;
private readonly PlacementResolver _resolvePlacement;
private readonly Func<uint, ObjectInfoState> _getMoverPvpState;
private readonly Dictionary<RuntimeEntityKey, PendingPlacement> _pending = new();
internal RemoteTeleportController(
@ -43,7 +44,10 @@ internal sealed class RemoteTeleportController : IDisposable
Action<WorldEntity, PhysicsBody, uint> syncResolvedShadow,
Action<uint, ushort, bool> completeAuthoritativePlacement,
Action<uint, ushort> beginAuthoritativePlacement,
PlacementResolver? resolvePlacement = null)
PlacementResolver? resolvePlacement = null,
// TS-23 (Campaign P Slice P3, 2026-07-30): see
// RemotePhysicsUpdater's identical parameter.
Func<uint, ObjectInfoState>? getMoverPvpState = null)
{
_physics = physics ?? throw new ArgumentNullException(nameof(physics));
_liveEntities = liveEntities ?? throw new ArgumentNullException(nameof(liveEntities));
@ -58,6 +62,7 @@ internal sealed class RemoteTeleportController : IDisposable
_beginAuthoritativePlacement = beginAuthoritativePlacement
?? throw new ArgumentNullException(nameof(beginAuthoritativePlacement));
_resolvePlacement = resolvePlacement ?? ResolvePlacement;
_getMoverPvpState = getMoverPvpState ?? (static _ => ObjectInfoState.None);
_liveEntities.ProjectionVisibilityChanged += OnProjectionVisibilityChanged;
}
@ -286,9 +291,12 @@ internal sealed class RemoteTeleportController : IDisposable
request.RequestedCellId,
radius,
height,
IsPlayerGuid(request.Entity.ServerGuid)
// TS-23: moverPvpState is a no-op OR (None) for every non-PK
// remote.
(IsPlayerGuid(request.Entity.ServerGuid)
? ObjectInfoState.IsPlayer | ObjectInfoState.EdgeSlide
: ObjectInfoState.EdgeSlide,
: ObjectInfoState.EdgeSlide)
| _getMoverPvpState(request.Entity.ServerGuid),
request.Entity.Id);
}