feat(net): #7 PlayerDescriptionParser - enchantment block walker + StatMod flow
Extends PlayerDescriptionParser past the spell block to parse the
Enchantment trailer per holtburger events.rs:462-501 +
magic/types.rs:40. New EnchantmentEntry record carries the full
60-64 byte wire payload:
u16 spell_id, layer, spell_category, has_spell_set_id
u32 power_level
f64 start_time, duration
u32 caster_guid
f32 degrade_modifier, degrade_limit
f64 last_time_degraded
u32 stat_mod_type, stat_mod_key
f32 stat_mod_value
[u32 spell_set_id]?
+ EnchantmentBucket (Multiplicative / Additive / Cooldown / Vitae)
EnchantmentMask outer u32 selects which buckets follow; each bucket
(except Vitae) is u32 count + N records. Vitae is a singleton.
Parsed.Enchantments now exposed as IReadOnlyList<EnchantmentEntry>.
GameEventWiring routes each entry through Spellbook.OnEnchantmentAdded
with the full StatMod data + bucket. EnchantmentMath.GetMod consumes
StatMod records to produce real (Multiplier, Additive) per stat key:
Bucket 1 (Multiplicative): multiplier *= val
Bucket 2 (Additive): additive += val
Bucket 8 (Vitae): multiplier *= val (applied last)
Bucket 4 (Cooldown): skipped (not a vital mod)
ActiveEnchantmentRecord extended with optional StatModType /
StatModKey / StatModValue / Bucket fields. Existing 4-arg callers
stay compatible (defaults to null / 0). New OnEnchantmentAdded
overload accepts the full record from PlayerDescription path.
Tests: 7 new (834 -> 841):
- PlayerDescriptionParserTests (2): enchantment block schema with
multiplicative + additive buckets, Vitae singleton.
- EnchantmentMathTests (5): multiplicative buffs aggregate, additive
buffs sum, stat-key mismatch filters out, Vitae applied
multiplicatively, family-stacking picks higher spell-id.
Closes #7 (parser past spells, enchantment block parsed).
Closes #12 (StatMod flow architecture — data lights up #6's
aggregator). Files #13 (remaining trailer sections: options /
shortcuts / hotbars / desired_comps / spellbook_filters / options2 /
gameplay_options / inventory / equipped — needs the heuristic
gameplay_options walker per holtburger).
Note: ParseMagicUpdateEnchantment (live-update 0x02C2) NOT yet
extended — still uses 4-field summary. PlayerDescription is the
load-bearing path for #6; live updates can be folded in separately.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
b153bbe5ad
commit
bb5003a849
7 changed files with 447 additions and 58 deletions
|
|
@ -102,22 +102,34 @@ public static class EnchantmentMath
|
|||
}
|
||||
}
|
||||
|
||||
// Aggregate StatMod values from the deduplicated set.
|
||||
// Note: ActiveEnchantmentRecord doesn't currently carry
|
||||
// StatMod (type/key/val). Until ISSUES.md #12 lands the wire
|
||||
// extension, this loop produces no aggregation effect — we
|
||||
// keep the architecture in place so the swap-in is local.
|
||||
// Aggregate StatMod values from the deduplicated set. Records
|
||||
// with StatModKey == statKey contribute; bucket determines
|
||||
// whether the value is multiplicative or additive.
|
||||
// Bucket 1 (Multiplicative): multiplier *= ench.StatModValue
|
||||
// Bucket 2 (Additive): additive += ench.StatModValue
|
||||
// Bucket 8 (Vitae): multiplier *= ench.StatModValue (post-pass)
|
||||
// Records without StatMod data (StatModKey == null) — e.g.
|
||||
// those from older MagicUpdateEnchantment events that don't
|
||||
// yet parse the full payload — contribute nothing.
|
||||
float multiplier = 1.0f;
|
||||
float additive = 0.0f;
|
||||
float vitae = 1.0f;
|
||||
foreach (var ench in stronger.Values)
|
||||
{
|
||||
// TODO ISSUES.md #12: filter by ench.StatModKey == statKey
|
||||
// and apply ench.StatModType (multiplicative vs additive)
|
||||
// with ench.StatModValue. For now, stat-key filtering is
|
||||
// a no-op since the data isn't on the record yet.
|
||||
_ = ench;
|
||||
_ = statKey;
|
||||
if (ench.StatModKey is not uint key || key != statKey) continue;
|
||||
if (ench.StatModValue is not float val) continue;
|
||||
|
||||
switch (ench.Bucket)
|
||||
{
|
||||
case 1: multiplier *= val; break;
|
||||
case 2: additive += val; break;
|
||||
case 8: vitae *= val; break;
|
||||
// Bucket 4 (Cooldown) doesn't affect vital max.
|
||||
}
|
||||
}
|
||||
// Vitae is applied multiplicatively last per retail
|
||||
// CEnchantmentRegistry::EnchantAttribute behaviour.
|
||||
multiplier *= vitae;
|
||||
return multiplier == 1.0f && additive == 0.0f
|
||||
? VitalMod.Identity
|
||||
: new VitalMod(multiplier, additive);
|
||||
|
|
|
|||
|
|
@ -104,6 +104,19 @@ public sealed class Spellbook
|
|||
EnchantmentAdded?.Invoke(record);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Issue #7 / #12 — accept a fully-populated record from
|
||||
/// <c>PlayerDescription</c>'s enchantment block (which carries
|
||||
/// the StatMod triad + bucket). Used when the wire-format extension
|
||||
/// gives us the full per-enchantment payload, rather than the
|
||||
/// 4-field summary from <c>MagicUpdateEnchantment</c>.
|
||||
/// </summary>
|
||||
public void OnEnchantmentAdded(ActiveEnchantmentRecord record)
|
||||
{
|
||||
_activeByLayer[record.LayerId] = record;
|
||||
EnchantmentAdded?.Invoke(record);
|
||||
}
|
||||
|
||||
/// <summary>0x02C3 / 0x02C7 MagicRemove/DispelEnchantment.</summary>
|
||||
public void OnEnchantmentRemoved(uint layerId, uint spellId)
|
||||
{
|
||||
|
|
@ -129,13 +142,27 @@ public sealed class Spellbook
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Summary of one active enchantment layer on the player. Richer detail
|
||||
/// (stat mods, category, power) requires the full <see cref="ActiveBuff"/>
|
||||
/// struct — this record is the wire-slim version surfaced by the
|
||||
/// <see cref="Spellbook.EnchantmentAdded"/> event.
|
||||
/// Summary of one active enchantment layer on the player. The
|
||||
/// optional StatMod fields (issue #12) carry the wire-level
|
||||
/// `_smod` triad <c>(type, key, val)</c> when available — only
|
||||
/// `PlayerDescription`'s enchantment block currently populates these
|
||||
/// (<see cref="AcDream.Core.Net.Messages.PlayerDescriptionParser"/>).
|
||||
/// `MagicUpdateEnchantment` events still produce records with these
|
||||
/// fields null until the wire parser is extended.
|
||||
///
|
||||
/// <para>
|
||||
/// <see cref="Bucket"/> tells <c>EnchantmentMath</c> whether this
|
||||
/// enchantment's StatMod is multiplicative (<c>0x01</c>), additive
|
||||
/// (<c>0x02</c>), cooldown (<c>0x04</c>), or vitae (<c>0x08</c>) per
|
||||
/// the retail <c>EnchantmentMask</c> classification.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public readonly record struct ActiveEnchantmentRecord(
|
||||
uint SpellId,
|
||||
uint LayerId,
|
||||
float Duration,
|
||||
uint CasterGuid);
|
||||
uint SpellId,
|
||||
uint LayerId,
|
||||
float Duration,
|
||||
uint CasterGuid,
|
||||
uint? StatModType = null,
|
||||
uint? StatModKey = null,
|
||||
float? StatModValue = null,
|
||||
uint Bucket = 0);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue