fix(rendering): restore equipped scene projections on pose

Treat the equipped-child controller's composed-pose callback as the authoritative attached projection presence edge. Portal transit can withdraw presentation while retaining the accepted parent relation, so the first destination pose must register the child again.

Release gate: 3,734 App tests / 3 skips; 8,218 complete-solution tests / 5 skips.

Co-Authored-By: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-24 23:11:48 +02:00
parent 9fab1feb46
commit bb1f4a64bf
3 changed files with 48 additions and 1 deletions

View file

@ -286,6 +286,32 @@ public sealed class LiveRenderProjectionJournalTests
Assert.Equal(0, harness.Projections.ProjectionCount);
}
[Fact]
public void ProjectionPoseReady_RecoversCurrentAttachmentAfterPresentationRemoval()
{
Harness harness = CreateHarness(loadLandblock: true);
LiveEntityRecord record = Materialize(
harness,
Guid,
instance: 10,
projectionKind: LiveEntityProjectionKind.Attached);
Assert.True(harness.Projections.OnEntityReady(
LiveEntityReadyCandidate.Capture(record)));
harness.Journal.DrainTo(harness.Scene);
harness.Projections.OnProjectionRemoved(record.WorldEntity!.Id);
harness.Journal.DrainTo(harness.Scene);
harness.Projections.OnProjectionPoseReady(record.ServerGuid);
RenderProjectionDelta recovered =
Assert.Single(harness.Journal.Pending.ToArray());
Assert.Equal(RenderProjectionDeltaKind.Register, recovered.Kind);
Assert.Equal(
RenderProjectionClass.EquippedChild,
recovered.Record.ProjectionClass);
Assert.Equal(record.LocalEntityId, recovered.Record.Source.LocalEntityId);
}
private static Harness CreateHarness(bool loadLandblock)
{
var state = new GpuWorldState();