docs(physics): spec + plan + findings for ISSUES #83 walk-miss probe spike

Three docs from the indoor walk-miss probe spike landed in commits
27c7284..a2e7a87:

- Spec: design of the [walk-miss] + [floor-polys] diagnostic emissions
  with the H1/H2/H3 disambiguation matrix.
- Plan: 3-task TDD implementation plan (flag, aggregator, emissions).
- Findings: live-capture analysis showing H3 (walkable_hits_sphere /
  adjust_sphere_to_plane synthesis rejection) is the dominant defect.
  817 of 876 ground-contact misses (93%) cluster at dz~0.48 m, while
  the 7 HITs all sit at dz~0.46 m — a 2 cm boundary between working
  and broken that points at the sphere-overlap math, not the probe
  distance. H1 (multi-cell iteration missing) is real but only 3%
  of misses, secondary. H2 (probe distance) ruled out.

Next step: line-by-line decomp comparison of FindWalkableInternal /
walkable_hits_sphere / adjust_sphere_to_plane against retail at
acclient_2013_pseudo_c.txt:322032 / :323006 / :326793, then design
the fix in a follow-up session.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-20 11:00:11 +02:00
parent a2e7a87c25
commit bb1e919ef2
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# Indoor walk-miss probe — implementation plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Ship a diagnostic probe set (`[walk-miss]` per-miss line +
`[floor-polys]` per-cell-load dump) that disambiguates H1/H2/H3 for
ISSUES #83 in a single Holtburg capture session. No physics behavior
changes.
**Architecture:** One new env-gated flag in `PhysicsDiagnostics`. One
new static aggregator (`WalkMissDiagnostic`) that's pure-function over
a `CellPhysics.Resolved` dict. Two emission sites:
`Transition.FindEnvCollisions` MISS branch (per-frame) and
`PhysicsDataCache.CacheCellStruct` (one-shot per cell).
**Tech Stack:** C# .NET 10, xUnit, existing `PhysicsDiagnostics` /
`ResolvedPolygon` types.
**Spec:** [`docs/superpowers/specs/2026-05-21-indoor-walk-miss-probe-design.md`](../specs/2026-05-21-indoor-walk-miss-probe-design.md)
---
## File Structure
| File | Action | Responsibility |
|---|---|---|
| `src/AcDream.Core/Physics/PhysicsDiagnostics.cs` | Modify | Add `ProbeWalkMissEnabled` flag (matches existing pattern). |
| `src/AcDream.Core/Physics/WalkMissDiagnostic.cs` | Create | Pure aggregator: given a `CellPhysics.Resolved` dict + foot local position, returns the nearest walkable-poly stats. Also enumerates walkable polys for the per-cell dump. |
| `src/AcDream.Core/Physics/TransitionTypes.cs` | Modify | Add `[walk-miss]` emission inside the existing MISS branch at the `[indoor-walkable]` log site (~line 1538). |
| `src/AcDream.Core/Physics/PhysicsDataCache.cs` | Modify | Add `[floor-polys]` one-shot emission immediately after the existing `[cell-cache]` block (~line 220). |
| `tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs` | Create | 3 unit tests: flag roundtrip + aggregator logic. |
---
## Task 1: PhysicsDiagnostics.ProbeWalkMissEnabled flag
**Files:**
- Modify: `src/AcDream.Core/Physics/PhysicsDiagnostics.cs` (add property after `ProbeContactPlaneEnabled` at line 244)
- Create: `tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs` (new file, flag roundtrip test only)
- [ ] **Step 1: Write the failing test**
Create `tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs`:
```csharp
using AcDream.Core.Physics;
using DatReaderWriter.Enums;
using System.Collections.Generic;
using System.Numerics;
using Xunit;
namespace AcDream.Core.Tests.Physics;
/// <summary>
/// Tests for the ISSUES #83 H-disambiguation probe spike (spec
/// 2026-05-21-indoor-walk-miss-probe-design.md).
///
/// Covers:
/// 1. PhysicsDiagnostics.ProbeWalkMissEnabled flag get/set roundtrip.
/// 2. WalkMissDiagnostic.AggregateNearestWalkable selects the nearest
/// walkable polygon by |dz| when the foot XY lies inside a poly's
/// local XY bounding box.
/// 3. WalkMissDiagnostic.AggregateNearestWalkable falls back to the
/// nearest poly by |dz| when no walkable poly XY-contains the foot,
/// reporting ContainsFootXY=false.
/// </summary>
public class WalkMissDiagnosticTests
{
[Fact]
public void ProbeWalkMiss_StaticApi_Roundtrip()
{
bool initial = PhysicsDiagnostics.ProbeWalkMissEnabled;
try
{
PhysicsDiagnostics.ProbeWalkMissEnabled = true;
Assert.True(PhysicsDiagnostics.ProbeWalkMissEnabled);
PhysicsDiagnostics.ProbeWalkMissEnabled = false;
Assert.False(PhysicsDiagnostics.ProbeWalkMissEnabled);
}
finally
{
PhysicsDiagnostics.ProbeWalkMissEnabled = initial;
}
}
}
```
- [ ] **Step 2: Run test to verify it fails**
Run: `dotnet test tests/AcDream.Core.Tests/AcDream.Core.Tests.csproj --filter "FullyQualifiedName~WalkMissDiagnosticTests"`
Expected: FAIL with "PhysicsDiagnostics does not contain a definition for ProbeWalkMissEnabled".
- [ ] **Step 3: Add the flag to PhysicsDiagnostics**
Edit `src/AcDream.Core/Physics/PhysicsDiagnostics.cs`. Insert after the
`ProbeContactPlaneEnabled` property (line 244) and before the
`LogCpBoolWrite` helper (line 246):
```csharp
/// <summary>
/// Indoor walking ISSUES #83 H-disambiguation spike (2026-05-21).
/// When true, two diagnostic emissions activate:
/// <list type="bullet">
/// <item><description>One <c>[walk-miss]</c> line per
/// <see cref="Transition.TryFindIndoorWalkablePlane"/> MISS
/// event, dumping foot world/local position, the nearest
/// walkable polygon in the cell (with XY-containment flag and
/// vertical gap), and whether the LandCell terrain at the same
/// XY would have grounded the player.</description></item>
/// <item><description>One <c>[floor-polys]</c> line per indoor
/// cell cached, enumerating each walkable-eligible polygon's
/// id, normal Z, local-XY bounding box, and plane Z at the
/// bbox center.</description></item>
/// </list>
/// Together these answer H1 (multi-cell iteration missing) vs H2
/// (probe distance too short) vs H3 (poly absent /
/// <c>walkable_hits_sphere</c> rejection) for the ISSUES #83
/// stuck-falling bug. Spike-only — remove once the root cause is
/// identified and the fix lands.
///
/// <para>
/// Initial state from <c>ACDREAM_PROBE_WALK_MISS=1</c>.
/// No DebugPanel mirror — one-shot diagnostic.
/// </para>
///
/// <para>
/// Spec: <c>docs/superpowers/specs/2026-05-21-indoor-walk-miss-probe-design.md</c>.
/// </para>
/// </summary>
public static bool ProbeWalkMissEnabled { get; set; } =
Environment.GetEnvironmentVariable("ACDREAM_PROBE_WALK_MISS") == "1";
```
- [ ] **Step 4: Run test to verify it passes**
Run: `dotnet test tests/AcDream.Core.Tests/AcDream.Core.Tests.csproj --filter "FullyQualifiedName~WalkMissDiagnosticTests"`
Expected: PASS — 1 test passing.
- [ ] **Step 5: Commit**
```bash
git add src/AcDream.Core/Physics/PhysicsDiagnostics.cs tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs
git commit -m "$(cat <<'EOF'
feat(physics): ProbeWalkMissEnabled flag for ISSUES #83 H-disambiguation
Adds a new diagnostic flag for the indoor-walking walk-miss probe
spike per docs/superpowers/specs/2026-05-21-indoor-walk-miss-probe-design.md.
Env var ACDREAM_PROBE_WALK_MISS=1, runtime-toggleable via property.
No DebugPanel mirror — spike-only. Following commits wire the
[walk-miss] and [floor-polys] emissions to this flag.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
EOF
)"
```
---
## Task 2: WalkMissDiagnostic aggregator
**Files:**
- Create: `src/AcDream.Core/Physics/WalkMissDiagnostic.cs`
- Modify: `tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs` (add 2 aggregator tests)
- [ ] **Step 1: Write the failing tests**
Append to `tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs`,
inside the class body (after `ProbeWalkMiss_StaticApi_Roundtrip`):
```csharp
private static ResolvedPolygon MakeFloorPoly(
Vector3 v00, Vector3 v10, Vector3 v11, Vector3 v01)
{
var verts = new[] { v00, v10, v11, v01 };
var normal = Vector3.Normalize(Vector3.Cross(v10 - v00, v01 - v00));
float d = -Vector3.Dot(normal, v00);
return new ResolvedPolygon
{
Vertices = verts,
Plane = new System.Numerics.Plane(normal, d),
NumPoints = 4,
SidesType = CullMode.None,
};
}
/// <summary>
/// Foot at (0,0,1). Two walkable polys: a low one at Z=0 (foot is
/// 1 m above) and a high one at Z=0.8 (foot is 0.2 m above).
/// Aggregator picks the high one — smaller |dz|.
/// </summary>
[Fact]
public void AggregateNearestWalkable_PicksNearestByDz_WhenFootXYInsideMultiplePolys()
{
var lowFloor = MakeFloorPoly(
new Vector3(-5f, -5f, 0f),
new Vector3( 5f, -5f, 0f),
new Vector3( 5f, 5f, 0f),
new Vector3(-5f, 5f, 0f));
var highFloor = MakeFloorPoly(
new Vector3(-2f, -2f, 0.8f),
new Vector3( 2f, -2f, 0.8f),
new Vector3( 2f, 2f, 0.8f),
new Vector3(-2f, 2f, 0.8f));
var resolved = new Dictionary<ushort, ResolvedPolygon>
{
[1] = lowFloor,
[2] = highFloor,
};
var result = WalkMissDiagnostic.AggregateNearestWalkable(
resolved,
footLocal: new Vector3(0f, 0f, 1f),
floorZ: PhysicsGlobals.FloorZ);
Assert.True(result.Found);
Assert.Equal((ushort)2, result.PolyId);
Assert.True(result.ContainsFootXY);
Assert.Equal(0.2f, result.Dz, precision: 5);
Assert.Equal(1.0f, result.NormalZ, precision: 5);
}
/// <summary>
/// Foot at (10,10,1) — outside both poly XY bboxes. Aggregator
/// returns the poly with smallest |dz| but with ContainsFootXY=false.
/// </summary>
[Fact]
public void AggregateNearestWalkable_FallsBackByDz_WhenFootXYOutsideAllBboxes()
{
var poly = MakeFloorPoly(
new Vector3(-1f, -1f, 0.5f),
new Vector3( 1f, -1f, 0.5f),
new Vector3( 1f, 1f, 0.5f),
new Vector3(-1f, 1f, 0.5f));
var resolved = new Dictionary<ushort, ResolvedPolygon> { [42] = poly };
var result = WalkMissDiagnostic.AggregateNearestWalkable(
resolved,
footLocal: new Vector3(10f, 10f, 1f),
floorZ: PhysicsGlobals.FloorZ);
Assert.True(result.Found);
Assert.Equal((ushort)42, result.PolyId);
Assert.False(result.ContainsFootXY);
Assert.Equal(0.5f, result.Dz, precision: 5);
}
```
- [ ] **Step 2: Run tests to verify they fail**
Run: `dotnet test tests/AcDream.Core.Tests/AcDream.Core.Tests.csproj --filter "FullyQualifiedName~WalkMissDiagnosticTests"`
Expected: FAIL — 2 new tests fail with "The name 'WalkMissDiagnostic' does not exist".
- [ ] **Step 3: Create WalkMissDiagnostic.cs with the aggregator**
Create `src/AcDream.Core/Physics/WalkMissDiagnostic.cs`:
```csharp
using System.Collections.Generic;
using System.Numerics;
namespace AcDream.Core.Physics;
/// <summary>
/// ISSUES #83 H-disambiguation spike (2026-05-21). Pure-function
/// aggregator over a <see cref="CellPhysics.Resolved"/> dict — picks
/// the nearest walkable-eligible polygon to a given foot position
/// (cell-local space) and reports XY-containment + vertical gap so
/// the <c>[walk-miss]</c> emission site can disambiguate H1/H2/H3
/// without re-walking the dictionary itself.
///
/// <para>
/// Also enumerates walkable polygons for the one-shot
/// <c>[floor-polys]</c> dump at cell-cache time.
/// </para>
///
/// <para>
/// Spec: <c>docs/superpowers/specs/2026-05-21-indoor-walk-miss-probe-design.md</c>.
/// </para>
/// </summary>
public static class WalkMissDiagnostic
{
public readonly struct AggregateResult
{
public bool Found { get; init; }
public ushort PolyId { get; init; }
public bool ContainsFootXY { get; init; }
public float Dz { get; init; }
public float NormalZ { get; init; }
}
public readonly struct WalkableEntry
{
public ushort PolyId { get; init; }
public float NormalZ { get; init; }
public Vector3 BboxMin { get; init; }
public Vector3 BboxMax { get; init; }
public float PlaneZAtBboxCenter { get; init; }
}
/// <summary>
/// Walks <paramref name="resolved"/>, considering only polygons
/// whose plane normal Z is at least <paramref name="floorZ"/>
/// (walkable slope). Selection rule:
/// <list type="number">
/// <item><description>Polygons whose local-XY bounding box contains
/// <paramref name="footLocal"/>'s XY are preferred. Among them,
/// the one with smallest <c>|dz|</c> wins.</description></item>
/// <item><description>If no poly contains the foot XY, the poly
/// with smallest <c>|dz|</c> across all walkable polys wins,
/// and <see cref="AggregateResult.ContainsFootXY"/> is false.</description></item>
/// </list>
/// </summary>
public static AggregateResult AggregateNearestWalkable(
IReadOnlyDictionary<ushort, ResolvedPolygon> resolved,
Vector3 footLocal,
float floorZ)
{
bool bestFound = false;
bool bestContainsFootXY = false;
ushort bestPolyId = 0;
float bestAbsDz = float.MaxValue;
float bestSignedDz = 0f;
float bestNormalZ = 0f;
foreach (var kvp in resolved)
{
var poly = kvp.Value;
if (poly.Plane.Normal.Z < floorZ) continue;
if (poly.Vertices.Length < 3) continue;
// Local-XY bounding box.
float minX = float.MaxValue, minY = float.MaxValue;
float maxX = float.MinValue, maxY = float.MinValue;
for (int i = 0; i < poly.Vertices.Length; i++)
{
var v = poly.Vertices[i];
if (v.X < minX) minX = v.X;
if (v.Y < minY) minY = v.Y;
if (v.X > maxX) maxX = v.X;
if (v.Y > maxY) maxY = v.Y;
}
bool containsFootXY =
footLocal.X >= minX && footLocal.X <= maxX &&
footLocal.Y >= minY && footLocal.Y <= maxY;
// Signed vertical gap from foot to the polygon's plane at
// the foot's XY: plane.D + n.x*X + n.y*Y + n.z*Z = 0
// ⇒ planeZ = -(D + n.x*X + n.y*Y) / n.z
// ⇒ dz = footZ - planeZ
float planeZ = -(poly.Plane.D
+ poly.Plane.Normal.X * footLocal.X
+ poly.Plane.Normal.Y * footLocal.Y)
/ poly.Plane.Normal.Z;
float signedDz = footLocal.Z - planeZ;
float absDz = System.MathF.Abs(signedDz);
// Preference: prefer XY-containing polys. Among the
// preferred set, smallest |dz| wins.
bool preferOver = !bestFound
|| (containsFootXY && !bestContainsFootXY)
|| (containsFootXY == bestContainsFootXY && absDz < bestAbsDz);
if (preferOver)
{
bestFound = true;
bestContainsFootXY = containsFootXY;
bestPolyId = kvp.Key;
bestAbsDz = absDz;
bestSignedDz = signedDz;
bestNormalZ = poly.Plane.Normal.Z;
}
}
return new AggregateResult
{
Found = bestFound,
PolyId = bestPolyId,
ContainsFootXY = bestContainsFootXY,
Dz = bestSignedDz,
NormalZ = bestNormalZ,
};
}
/// <summary>
/// Enumerates walkable-eligible polygons (normal Z &gt;= floorZ)
/// with their local-XY bounding boxes and plane Z at the bbox
/// center. Used by the one-shot <c>[floor-polys]</c> cell-load
/// dump.
/// </summary>
public static IEnumerable<WalkableEntry> EnumerateWalkable(
IReadOnlyDictionary<ushort, ResolvedPolygon> resolved,
float floorZ)
{
foreach (var kvp in resolved)
{
var poly = kvp.Value;
if (poly.Plane.Normal.Z < floorZ) continue;
if (poly.Vertices.Length < 3) continue;
float minX = float.MaxValue, minY = float.MaxValue, minZ = float.MaxValue;
float maxX = float.MinValue, maxY = float.MinValue, maxZ = float.MinValue;
for (int i = 0; i < poly.Vertices.Length; i++)
{
var v = poly.Vertices[i];
if (v.X < minX) minX = v.X;
if (v.Y < minY) minY = v.Y;
if (v.Z < minZ) minZ = v.Z;
if (v.X > maxX) maxX = v.X;
if (v.Y > maxY) maxY = v.Y;
if (v.Z > maxZ) maxZ = v.Z;
}
float cx = (minX + maxX) * 0.5f;
float cy = (minY + maxY) * 0.5f;
float planeZAtCenter = -(poly.Plane.D
+ poly.Plane.Normal.X * cx
+ poly.Plane.Normal.Y * cy)
/ poly.Plane.Normal.Z;
yield return new WalkableEntry
{
PolyId = kvp.Key,
NormalZ = poly.Plane.Normal.Z,
BboxMin = new Vector3(minX, minY, minZ),
BboxMax = new Vector3(maxX, maxY, maxZ),
PlaneZAtBboxCenter = planeZAtCenter,
};
}
}
}
```
- [ ] **Step 4: Run tests to verify all 3 pass**
Run: `dotnet test tests/AcDream.Core.Tests/AcDream.Core.Tests.csproj --filter "FullyQualifiedName~WalkMissDiagnosticTests"`
Expected: PASS — 3 tests passing.
- [ ] **Step 5: Run the full Core test suite for regression**
Run: `dotnet test tests/AcDream.Core.Tests/AcDream.Core.Tests.csproj`
Expected: PASS — no new failures vs. the pre-change baseline. (The
pre-existing 8-failure physics baseline mentioned in the L.2a slice 3
ship notes is the floor; we should not introduce new failures.)
- [ ] **Step 6: Commit**
```bash
git add src/AcDream.Core/Physics/WalkMissDiagnostic.cs tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs
git commit -m "$(cat <<'EOF'
feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike
Pure-function aggregator that, given a CellPhysics.Resolved dict and
a foot local position, picks the nearest walkable-eligible polygon
(normal Z >= FloorZ) and reports XY-containment + signed vertical gap.
Also enumerates walkable polys with local-XY bboxes for the one-shot
[floor-polys] cell-load dump.
Pure-function, no behavior change. Wiring to emission sites lands in
the next commit.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
EOF
)"
```
---
## Task 3: Wire emission sites — `[walk-miss]` + `[floor-polys]`
**Files:**
- Modify: `src/AcDream.Core/Physics/TransitionTypes.cs` (~line 1538, inside the existing MISS branch)
- Modify: `src/AcDream.Core/Physics/PhysicsDataCache.cs` (~line 220, immediately after the existing `[cell-cache]` block)
No new tests — Task 2 covers the aggregator logic; the emission lines
themselves are verified by the live capture per the spec's acceptance
criteria.
- [ ] **Step 1: Add the `[walk-miss]` emission to TransitionTypes.cs**
Edit `src/AcDream.Core/Physics/TransitionTypes.cs`. The MISS branch
already emits `[indoor-walkable] ... result=MISS` at ~line 1538.
Immediately after that `Console.WriteLine` (still inside the
`if (PhysicsDiagnostics.ProbeIndoorBspEnabled) { ... else { ... }}`
block but *outside* its enclosing scope so it doesn't depend on the
`ProbeIndoorBspEnabled` flag), add a new block guarded by
`ProbeWalkMissEnabled`.
Find this code at ~line 1525-1541:
```csharp
if (PhysicsDiagnostics.ProbeIndoorBspEnabled)
{
if (walkableHit)
{
// dz = signed gap between foot and synthesized plane.
// ...
float dz = footCenter.Z + indoorPlane.D / indoorPlane.Normal.Z;
Console.WriteLine(System.FormattableString.Invariant(
$"[indoor-walkable] cell=0x{sp.CheckCellId:X8} ..."));
}
else
{
Console.WriteLine(System.FormattableString.Invariant(
$"[indoor-walkable] cell=0x{sp.CheckCellId:X8} wpos=({footCenter.X:F3},{footCenter.Y:F3},{footCenter.Z:F3}) probe={INDOOR_WALKABLE_PROBE_DISTANCE:F2} result=MISS"));
}
}
```
Add directly after the closing `}` of the outer `if (PhysicsDiagnostics.ProbeIndoorBspEnabled)` block (before `if (walkableHit) { return ValidateWalkable(...); }` at line 1543):
```csharp
if (!walkableHit && PhysicsDiagnostics.ProbeWalkMissEnabled)
{
var agg = WalkMissDiagnostic.AggregateNearestWalkable(
cellPhysics.Resolved,
footLocal: localCenter,
floorZ: PhysicsGlobals.FloorZ);
// Count walkable polys for the line (cheap re-scan; the
// probe is opt-in so cost is bounded to MISS frames).
int walkableCount = 0;
foreach (var kvp in cellPhysics.Resolved)
{
if (kvp.Value.Plane.Normal.Z >= PhysicsGlobals.FloorZ
&& kvp.Value.Vertices.Length >= 3)
walkableCount++;
}
// Outdoor terrain probe at the same world XY — the
// "would multi-cell iteration have grounded us?" check.
var terrain = engine.SampleTerrainWalkable(footCenter.X, footCenter.Y);
string terrainPart;
if (terrain is null)
{
terrainPart = "landcell.hasTerrain=false";
}
else
{
var tp = terrain.Value.Plane;
float terrainZ = -(tp.D + tp.Normal.X * footCenter.X
+ tp.Normal.Y * footCenter.Y)
/ tp.Normal.Z;
float terrainDz = footCenter.Z - terrainZ;
terrainPart = System.FormattableString.Invariant(
$"landcell.hasTerrain=true landcell.terrainZ={terrainZ:F3} landcell.dz={terrainDz:+0.000;-0.000;+0.000}");
}
string nearestPart = agg.Found
? System.FormattableString.Invariant(
$"nearest.polyId=0x{agg.PolyId:X4} nearest.containsFootXY={agg.ContainsFootXY} nearest.dz={agg.Dz:+0.000;-0.000;+0.000} nearest.normalZ={agg.NormalZ:F3}")
: "nearest=none";
Console.WriteLine(System.FormattableString.Invariant(
$"[walk-miss] cell=0x{sp.CheckCellId:X8} foot.W=({footCenter.X:F3},{footCenter.Y:F3},{footCenter.Z:F3}) foot.L=({localCenter.X:F3},{localCenter.Y:F3},{localCenter.Z:F3}) floorPolyCount={walkableCount} {nearestPart} {terrainPart}"));
}
```
- [ ] **Step 2: Add the `[floor-polys]` emission to PhysicsDataCache.cs**
Edit `src/AcDream.Core/Physics/PhysicsDataCache.cs`. Immediately after
the closing `}` of the existing `if (PhysicsDiagnostics.ProbeCellCacheEnabled)`
block at ~line 220 (the line ending with `worldOrigin=(...)"));`), add a new block:
```csharp
if (PhysicsDiagnostics.ProbeWalkMissEnabled)
{
int walkableCount = 0;
foreach (var entry in WalkMissDiagnostic.EnumerateWalkable(
resolved, PhysicsGlobals.FloorZ))
walkableCount++;
Console.Write(System.FormattableString.Invariant(
$"[floor-polys] cellId=0x{envCellId:X8} walkableCount={walkableCount}"));
foreach (var entry in WalkMissDiagnostic.EnumerateWalkable(
resolved, PhysicsGlobals.FloorZ))
{
Console.Write(System.FormattableString.Invariant(
$" [id=0x{entry.PolyId:X4} nz={entry.NormalZ:F3} bbox=({entry.BboxMin.X:F2},{entry.BboxMin.Y:F2})..({entry.BboxMax.X:F2},{entry.BboxMax.Y:F2}) planeZ@center={entry.PlaneZAtBboxCenter:F3}]"));
}
Console.WriteLine();
}
```
- [ ] **Step 3: Build the project**
Run: `dotnet build`
Expected: PASS — no compile errors.
- [ ] **Step 4: Run the full Core test suite for regression**
Run: `dotnet test tests/AcDream.Core.Tests/AcDream.Core.Tests.csproj`
Expected: PASS — no new failures vs. the pre-change baseline.
- [ ] **Step 5: Smoke-check zero-cost gate**
Run a brief 5-second `dotnet run` launch (or rely on developer eyeball)
with `ACDREAM_PROBE_WALK_MISS` *unset* and confirm no `[walk-miss]` /
`[floor-polys]` lines appear in stdout. Skip this step if user
explicitly asks to skip to the live capture.
- [ ] **Step 6: Commit**
```bash
git add src/AcDream.Core/Physics/TransitionTypes.cs src/AcDream.Core/Physics/PhysicsDataCache.cs
git commit -m "$(cat <<'EOF'
feat(physics): [walk-miss] + [floor-polys] diagnostic emissions
Wires the WalkMissDiagnostic aggregator + flag into the two emission
sites per docs/superpowers/specs/2026-05-21-indoor-walk-miss-probe-design.md.
- [walk-miss] (per-frame, MISS branch of TryFindIndoorWalkablePlane):
foot world+local position, nearest walkable poly with XY-containment
flag and vertical gap, and LandCell terrain probe at the same XY.
- [floor-polys] (one-shot per cell at cache time): walkable poly id,
normal Z, local-XY bbox, plane Z at bbox center.
Both gated on ACDREAM_PROBE_WALK_MISS=1. No physics behavior changes.
The live capture at the Holtburg cottage doorway + inn 2nd floor +
cellar descent disambiguates H1 (multi-cell iteration), H2 (probe
distance), H3 (poly absent / walkable_hits_sphere rejection) for
ISSUES #83.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
EOF
)"
```
---
## Task 4: Live capture (manual — outside the plan's automated scope)
The probe is now ready. To collect data:
```powershell
$env:ACDREAM_DAT_DIR = "$env:USERPROFILE\Documents\Asheron's Call"
$env:ACDREAM_LIVE = "1"
$env:ACDREAM_TEST_HOST = "127.0.0.1"
$env:ACDREAM_TEST_PORT = "9000"
$env:ACDREAM_TEST_USER = "testaccount"
$env:ACDREAM_TEST_PASS = "testpassword"
$env:ACDREAM_DEVTOOLS = "1"
$env:ACDREAM_PROBE_WALK_MISS = "1"
$env:ACDREAM_PROBE_INDOOR_BSP = "1"
$env:ACDREAM_PROBE_CELL_CACHE = "1"
dotnet build -c Debug
dotnet run --project src\AcDream.App\AcDream.App.csproj --no-build -c Debug 2>&1 |
Tee-Object -FilePath "launch-walk-miss.log"
```
Scenarios to walk:
1. Cottage doorway threshold (cross in, cross out).
2. Holtburg inn ground → upper-floor stairs → upper-floor edge walk.
3. Cellar descent (or any single-floor → lower-floor stair pair).
Then convert log to UTF-8 for grep:
```powershell
Get-Content launch-walk-miss.log -Encoding Unicode |
Out-File launch-walk-miss.utf8.log -Encoding utf8
```
Aggregate the `[walk-miss]` lines, classify per the disambiguation
matrix in the spec, write up findings in
`docs/research/2026-05-21-walk-miss-capture-findings.md`. The fix
design happens in a separate follow-up session.
---
## Self-review checklist
- [x] **Spec coverage**: each spec component (flag, aggregator, two emissions, three tests) maps to a task step.
- [x] **No placeholders**: every step has the exact file path + the exact code to insert.
- [x] **Type consistency**: `AggregateResult` / `WalkableEntry` / property names match across Task 2 definition and Task 3 usage. `WalkMissDiagnostic.AggregateNearestWalkable` signature stable.
- [x] **Test names match spec**: `AggregateNearestWalkable_PicksNearestByDz_WhenFootXYInsideMultiplePolys` covers spec test 2 (renamed for clarity); `AggregateNearestWalkable_FallsBackByDz_WhenFootXYOutsideAllBboxes` covers spec test 3.
- [x] **Commits are atomic**: 3 commits, each green-tests + green-build at HEAD.
- [x] **Acceptance criteria**: live capture is Task 4 (manual), spec criteria 1-2 covered by Task 3 step 3+4, criterion 4 covered by step 5.

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# Indoor walk-miss probe (ISSUES #83 H-disambiguation spike)
**Date:** 2026-05-21
**Status:** Spec — awaiting user review before plan-writing.
**Phase:** Indoor walking, ISSUES #83 next step. Spike-only — no behavior changes.
**Author:** Claude Opus 4.7.
## Summary
Indoor walking glitches at floor-poly edges and doorway thresholds
(stuck-falling animation). The previous session's investigation
(`docs/research/2026-05-20-indoor-walking-bug-a-handoff.md`) narrowed
the open question to: **when `TryFindIndoorWalkablePlane` returns MISS,
why?** Three live hypotheses (H1 multi-cell iteration missing, H2 probe
distance too short, H3 floor poly absent / `walkable_hits_sphere`
rejection). A single composite probe answers all three in one capture
session. **No physics behavior changes.** The fix is designed in a
follow-up session after the probe data points at the right hypothesis.
## Goal
Add a diagnostic probe set that, at a single Holtburg test run covering
doorway crossing + 2nd-floor edge + cellar descent, produces enough
per-MISS evidence to pick between H1/H2/H3 without attaching cdb to
retail.
## What the probe must capture
For each `[indoor-walkable] ... result=MISS` event, emit a paired
`[walk-miss]` line with:
| Field | Purpose |
|---|---|
| `cellId` | Cross-reference with the cell-load dump. |
| `foot.W` (world XY,Z) | Where the foot sphere is. |
| `foot.L` (cell-local XY,Z) | Cell-local position used by the BSP. |
| `floorPolyCount` | How many walkable-eligible polys this cell holds. |
| `nearest.polyId` | Poly id of the closest walkable poly (XY-overlapping foot, then nearest by `dz`). |
| `nearest.containsFootXY` | `true` if foot XY is inside the poly's local-XY bounding box. |
| `nearest.dz` | Signed vertical distance from foot to the poly plane (positive = foot above poly). |
| `nearest.normalZ` | Normal Z of the poly (high = horizontal floor, low = steep ramp). |
| `landcell.hasTerrain` | Does `engine.SampleTerrainWalkable(foot.X, foot.Y)` return non-null? |
| `landcell.terrainZ` | If yes: the terrain plane Z at that XY (compute as `-D/normal.Z`). |
| `landcell.dz` | `foot.Z - landcell.terrainZ` (positive = foot above terrain). |
Once-per-cell, when `CellPhysics` is cached, emit a `[floor-polys]`
dump:
| Field | Purpose |
|---|---|
| `cellId` | The envCell. |
| `walkableCount` | Polys with `Plane.Normal.Z >= FloorZ`. |
| Per walkable poly: `id, normalZ, bboxLocalXY, planeZAtBboxCenter` | Lets us reconstruct floor coverage offline. |
Both gated on a single new `ProbeWalkMissEnabled` flag.
## Disambiguation matrix (after the run)
Aggregate the `[walk-miss]` lines from the capture, then:
- **`landcell.hasTerrain == true` AND `abs(landcell.dz) < 0.2 m`** → **H1
confirmed.** Multi-cell iteration would have grounded the player on the
outdoor LandCell's terrain at the threshold. Fix: port retail's
`check_other_cells` loop.
- **`nearest.containsFootXY == true` AND `nearest.dz > 0.5 m` AND
`nearest.dz < 5 m`** → **H2 confirmed.** Floor poly XY-overlaps the
foot but sits below the 0.5 m probe distance. Fix: increase
`INDOOR_WALKABLE_PROBE_DISTANCE` (with the retail-faithful constant
pulled from `acclient_2013_pseudo_c.txt` or the OBJECTINFO step-down
height).
- **`nearest.containsFootXY == true` AND `nearest.dz <= 0.5 m` AND
`nearest.normalZ >= FloorZ`** → **H3 candidate.** Poly is XY-aligned,
within the probe, walkable-slope — should hit but doesn't. Next step:
cdb attach to retail at `BSPLEAF::find_walkable` to compare poly iter
with ours.
- **`nearest.containsFootXY == false` AND `landcell.hasTerrain == false`**
**H1+H3 combination.** Both indoor and outdoor have no floor here;
retail must do something we haven't found. cdb attach required.
## Components
### 1. `PhysicsDiagnostics.ProbeWalkMissEnabled`
New static property in `src/AcDream.Core/Physics/PhysicsDiagnostics.cs`,
matching the existing pattern (`ProbeIndoorBspEnabled`, etc):
- Env var: `ACDREAM_PROBE_WALK_MISS=1`.
- Runtime-toggleable via property setter.
- No DebugPanel mirror — one-shot diagnostic, not a persistent toggle.
### 2. Per-MISS `[walk-miss]` log line
In `Transition.FindEnvCollisions` (`TransitionTypes.cs:1538` — the
existing MISS branch of `TryFindIndoorWalkablePlane`'s caller). When
`ProbeWalkMissEnabled`:
1. Walk `cellPhysics.Resolved` for walkable-eligible polys (where
`poly.Plane.Normal.Z >= PhysicsGlobals.FloorZ`).
2. For each: compute the XY bbox from `poly.Vertices`, compute the
plane Z at the foot's local XY (`Z = (-D - normal.X*X - normal.Y*Y) /
normal.Z`), track the one with smallest `|dz|` where foot XY ∈ bbox
(tiebreaker: smallest `dz` across all polys).
3. Call `engine.SampleTerrainWalkable(foot.X, foot.Y)` for the LandCell
probe.
4. Emit the line.
Zero cost when flag is off (single bool check guards the whole block).
### 3. One-shot `[floor-polys]` cell-load dump
In `PhysicsDataCache.CacheCellStruct` (immediately after the existing
`[cell-cache]` block at `PhysicsDataCache.cs:182`). When
`ProbeWalkMissEnabled`:
- For each `poly` in `resolved` where `Normal.Z >= FloorZ`: log id,
normalZ, bbox, `planeZAtCenter`.
- Aggregate into one line if walkableCount ≤ 6, else multi-line.
Fires once per cell — `_cellStruct` is keyed by id with `ConcurrentDictionary` so a second cache call is a no-op (existing path).
### 4. Test coverage
`tests/AcDream.Core.Tests/Physics/IndoorWalkMissProbeTests.cs`:
- `ProbeWalkMiss_StaticApi_Roundtrip` — flag get/set roundtrip with
finally-restore (mirrors `PhysicsDiagnosticsTests`).
- `WalkMissDiagnostic_SelectsNearestWalkablePoly_WhenFootXYInsideBbox`
— given a `CellPhysics` with two walkable polys at different Z, the
per-MISS aggregator picks the one closest by `dz`. Uses the same
`IndoorWalkablePlaneTests` fixture style.
- `WalkMissDiagnostic_FallsBackToNearestPolyByDz_WhenFootXYOutsideAllBboxes`
— given a foot XY outside every floor-poly bbox, the aggregator
reports `containsFootXY=false` and returns the nearest by `dz` for
context (or null if no walkable polys exist).
The actual log-format roundtrip (capturing stdout) is not unit-tested —
that's verified by the live capture per acceptance criterion below.
## Acceptance criteria
1. `dotnet build` green.
2. `dotnet test` green (existing tests untouched + 3 new tests).
3. A live capture at Holtburg with the env var on produces:
- `[floor-polys]` lines for every loaded indoor cell.
- At least one `[walk-miss]` line at the cottage doorway threshold.
- At least one `[walk-miss]` line at an inn 2nd-floor edge.
- Aggregated counts let us classify each MISS into H1/H2/H3 per the
disambiguation matrix.
4. When `ACDREAM_PROBE_WALK_MISS` is unset, normal play produces zero
`[walk-miss]` / `[floor-polys]` lines (zero-cost gate).
## Out of scope
- No fix to the underlying glitch — that's a follow-up session after the
probe data lands.
- No changes to `TryFindIndoorWalkablePlane`, `FindWalkableSphere`,
`BSPQuery.FindCollisions`, or any physics behavior.
- No retail cdb attach — that's the H3-only fallback path.
- No new DebugPanel checkbox — keep the probe lean.
- No removal of the existing `[indoor-bsp]` / `[indoor-walkable]` /
`[cp-write]` probes — they're complementary.
## Risks
- **R1: `[floor-polys]` dump blows up the log.** Holtburg has hundreds
of loaded cells. Per cell, typical walkable poly count is 1-4
(cottages) up to ~10 (inn ground floor). Worst-case dump volume ~3 KB
per cell × 200 cells = ~600 KB. Acceptable.
*Mitigation:* none needed at this scale.
- **R2: Per-MISS line at 99.87% miss rate floods the log.** A 60-second
capture at 30 Hz with one MISS per tick = ~1800 lines. At ~300 bytes
each ≈ 540 KB. Acceptable. The user already produced 51k-line cp-write
logs without issue.
*Mitigation:* none needed.
- **R3: The probe doesn't disambiguate — the data falls into the
"H1+H3 combination" cell.** Then we attach cdb to retail and gather
ground truth. This is the planned fallback per CLAUDE.md "Retail
debugger toolchain" section.
*Mitigation:* the disambiguation matrix has an entry for this case.
- **R4: The probe finds the answer is *also* in a code path we haven't
read yet** (e.g. `precipice_slide`, `cliff_slide`, `step_up_slide`).
Then the next session's design exercises a new decomp read.
*Mitigation:* unavoidable — the probe is the cheapest first move.
## Why this is the right next step
- **Falsifiable in one capture** — no iterative back-and-forth.
- **No behavior change** — can't regress the M1 demo paths (door open,
pickup, NPC click).
- **Cheap implementation** — ~80 lines of code, 3 tests, one commit.
- **The previous session's premature design lesson (Bug A) explicitly
flagged "probe-first, design-second" as the rule.** This is that rule
applied.
## References
- `docs/research/2026-05-20-indoor-walking-bug-a-handoff.md` — the
comprehensive previous-session handoff that motivated this spec.
- `docs/research/2026-05-21-indoor-walking-doorway-investigation-prompt.md`
— the pickup brief.
- `docs/superpowers/specs/2026-05-20-indoor-bsp-worldorigin-fix-design.md`
— Bug B (shipped), the immediately-prior spec in the series.
- Retail decomp anchors:
- `acclient_2013_pseudo_c.txt:272717-272798`
`CTransition::check_other_cells` (H1 candidate).
- `:323725-323939``BSPTREE::find_collisions` (H3 candidate).
- `:323006-323028``CPolygon::walkable_hits_sphere` (H3 candidate).
- Code anchors:
- `src/AcDream.Core/Physics/TransitionTypes.cs:1294`
`TryFindIndoorWalkablePlane`.
- `src/AcDream.Core/Physics/TransitionTypes.cs:1538` — MISS log site.
- `src/AcDream.Core/Physics/PhysicsDiagnostics.cs:223`
`ProbeCellCacheEnabled` (template for new flag).
- `src/AcDream.Core/Physics/PhysicsDataCache.cs:182``[cell-cache]`
pattern (template for `[floor-polys]`).