perf(streaming): quiesce retired generations and budget teardown

Publish the retail blocking-for-cells edge before deferred recenter work, freeze old-world presentation/simulation/audio, and advance full-window retirement from exact metered entity and owner cursors. This removes synchronous portal teardown without allowing retained owners to remain observable.
This commit is contained in:
Erik 2026-07-24 18:29:52 +02:00
parent b8f6317fe1
commit bb16f74fd4
38 changed files with 1691 additions and 170 deletions

View file

@ -1,4 +1,5 @@
using AcDream.App.Streaming;
using AcDream.Core.Selection;
namespace AcDream.App.Tests.Streaming;
@ -114,4 +115,46 @@ public sealed class WorldRevealCoordinatorTests
Assert.Equal(default, coordinator.Snapshot.Readiness);
Assert.Equal(0, coordinator.PortalMaterializationCount);
}
[Fact]
public void RevealLifetime_QuiescesContinuouslyAndOnlyActiveGenerationReopens()
{
var availability = new WorldGenerationAvailabilityState();
var world = new GpuWorldState(availability: availability);
var audio = new RecordingAudioQuiescence();
var quiescence = new WorldGenerationQuiescence(
availability,
new SelectionState(),
world,
audio);
var coordinator = new WorldRevealCoordinator(
isRenderNeighborhoodReady: (_, _) => true,
isSpawnCellReady: _ => true,
isTerrainNeighborhoodReady: (_, _) => true,
areCompositeTexturesReady: () => true,
prepareCompositeTextures: (_, _) => { },
invalidateCompositeTextures: () => { },
isSpawnClaimUnhydratable: _ => false,
quiescence: quiescence);
Assert.Equal(1, coordinator.Begin(WorldRevealKind.Login));
Assert.Equal(2, coordinator.Begin(WorldRevealKind.Portal));
Assert.False(availability.IsWorldAvailable);
Assert.Equal(2, availability.QuiescedGeneration);
Assert.Equal(1, audio.SuspendCalls);
coordinator.Complete();
Assert.True(availability.IsWorldAvailable);
Assert.Equal(1, audio.ResumeCalls);
}
private sealed class RecordingAudioQuiescence : AcDream.App.Audio.IWorldAudioQuiescence
{
public int SuspendCalls { get; private set; }
public int ResumeCalls { get; private set; }
public void SuspendWorldAudio() => SuspendCalls++;
public void ResumeWorldAudio() => ResumeCalls++;
}
}