perf(streaming): quiesce retired generations and budget teardown
Publish the retail blocking-for-cells edge before deferred recenter work, freeze old-world presentation/simulation/audio, and advance full-window retirement from exact metered entity and owner cursors. This removes synchronous portal teardown without allowing retained owners to remain observable.
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38 changed files with 1691 additions and 170 deletions
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@ -78,6 +78,7 @@ internal sealed record LivePresentationResult(
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EntitySpawnAdapter EntitySpawnAdapter,
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EntityScriptActivator EntityScriptActivator,
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RetailStaticAnimatingObjectScheduler StaticAnimationScheduler,
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WorldGenerationAvailabilityState WorldAvailability,
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GpuWorldState WorldState,
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LiveEntityRuntime LiveEntities,
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ProjectileController ProjectileController,
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@ -319,10 +320,12 @@ internal sealed class LivePresentationCompositionPhase
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staticAnimationScheduler.Unregister,
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(entity, info) => staticAnimationScheduler.Rebind(entity, info));
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var worldAvailability = new WorldGenerationAvailabilityState();
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var worldState = new GpuWorldState(
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wbSpawnAdapter,
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d.ClassificationCache.InvalidateLandblock,
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entityScriptActivator);
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entityScriptActivator,
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worldAvailability);
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bindings = new LivePresentationRuntimeBindings();
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if (d.DevWorldEntities is { } devWorldEntities)
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{
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@ -524,6 +527,7 @@ internal sealed class LivePresentationCompositionPhase
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entitySpawnAdapter,
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entityScriptActivator,
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staticAnimationScheduler,
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worldAvailability,
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worldState,
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liveEntities,
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projectileController,
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@ -568,6 +572,7 @@ internal sealed class LivePresentationCompositionPhase
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EntitySpawnAdapter entitySpawnAdapter,
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EntityScriptActivator entityScriptActivator,
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RetailStaticAnimatingObjectScheduler staticAnimationScheduler,
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WorldGenerationAvailabilityState worldAvailability,
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GpuWorldState worldState,
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LiveEntityRuntime liveEntities,
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ProjectileController projectileController,
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@ -942,6 +947,7 @@ internal sealed class LivePresentationCompositionPhase
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entitySpawnAdapter,
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entityScriptActivator,
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staticAnimationScheduler,
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worldAvailability,
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worldState,
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liveEntities,
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projectileController,
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