docs(runtime): plan world transit ownership
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docs/plans/2026-07-26-modern-runtime-slice-j6.md
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docs/plans/2026-07-26-modern-runtime-slice-j6.md
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# Modern runtime Slice J6 — world, transit, and host handshake
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**Status:** J6.0 ACTIVE
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**Parent:** `2026-07-25-modern-runtime-slice-j.md`, J6
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**Authorization:** the user approved Slices F–L, including gameplay-owner
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moves, on 2026-07-24
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**Purpose:** move the one authoritative world-environment and local-transit
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lifetime into `AcDream.Runtime` while preserving the accepted retail portal
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presentation and leaving graphical readiness, streaming, sky drawing, VFX,
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audio, and UI in `AcDream.App`.
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## 1. Retail ordering oracle
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The load and placement boundary is fixed by the named retail client:
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- `SmartBox::TeleportPlayer @ 0x00453910`
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- `SmartBox::UseTime @ 0x00455410`
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- `gmSmartBoxUI::EndTeleportAnimation @ 0x004D65A0`
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- `CPhysicsObj::enter_world @ 0x00516170`
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- `SkyDesc::CalcPresentDayGroup @ 0x00500E10`
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- `CPlayerSystem::Handle_Admin__Environs @ 0x0055DE20`
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The consolidated pseudocode is already captured in:
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- `docs/research/2026-07-15-retail-portal-space-pseudocode.md`
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- `docs/research/2026-07-16-portal-completion-pseudocode.md`
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- `docs/research/2026-07-24-retail-streaming-retirement-pseudocode.md`
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- `docs/research/2026-04-23-daygroup-selection.md`
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The load-bearing order is:
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```text
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fresh F751 notification
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establish one teleport generation
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matching accepted Position
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establish one exact destination
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CellManager finishes destination load
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host acknowledges exact generation + destination readiness
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SmartBox::TeleportPlayer / CPhysicsObj::enter_world
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commit position and destination cell
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resume destination simulation
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gmSmartBoxUI::EndTeleportAnimation
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continue private tunnel presentation
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TunnelFadeOut -> WorldFadeIn
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reveal normal world viewport
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WorldFadeIn tail ends
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send LoginComplete and complete the generation
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```
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The graphical host may delay the readiness acknowledgement until render,
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composite-texture, and collision publication have converged. It does not own
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the teleport generation, destination identity, materialization state, or
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simulation availability. A headless host supplies the same acknowledgement
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contract using its own required domains.
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## 2. Current owner inventory
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### 2.1 Authoritative state incorrectly retained in App
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| Current owner | State | J6 destination |
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|---|---|---|
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| `WorldEnvironmentController` | server-synced world clock, selected day group, weather, AdminEnvirons override, debug overrides | `RuntimeWorldEnvironmentState` |
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| static `DerethDateTime.OriginOffsetTicks` | mutable Region calendar origin shared by every process session | instance `DerethCalendar` owned by each environment |
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| `TeleportTransitCoordinator<T>` | F751 freshness, Position correlation, accepted-destination history | `RuntimeWorldTransitState` |
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| `WorldRevealLifecycleTelemetry` | reveal generation, destination, readiness, materialized/completed/cancelled/world-visible state | `RuntimeWorldTransitState` |
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| `WorldGenerationAvailabilityState` | whether gameplay/world simulation may advance | borrowed projection of `RuntimeWorldTransitState` |
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| `CurrentGameRuntimeViewAdapter.PortalView` | reconstructs Runtime portal state from App lifecycle state | direct borrowed Runtime view |
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### 2.2 App state that must remain App
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| Owner | Reason |
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|---|---|
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| `WorldRevealReadinessBarrier` | joins renderer, texture-upload, and collision-publication facts |
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| `StreamingController` / destination reservation | graphical streaming and publication |
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| `WorldRevealRenderResourceScheduler` | GPU upload priority |
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| `PortalTunnelPresentation`, `TeleportAnimSequencer`, `TeleportViewPlaneController` | private graphical presentation |
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| `WorldGenerationQuiescence` effects | clears graphical selection and suspends/resumes world audio |
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| `LoadedSkyDesc` / `DayGroupData` projection | raw DAT-backed sky presentation and renderer input |
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| terrain, EnvCell, sky, VFX, audio, UI owners | presentation |
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### 2.3 State that already has the correct Runtime owner
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- Current player full-cell and position: `RuntimeLocalPlayerMovementState`.
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- Accepted entity position/timestamp state: `RuntimeEntityDirectory`.
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- Canonical entity identity and incarnation: `RuntimeEntityObjectLifetime`.
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- Physics placement/cell membership: `RuntimePhysicsState`.
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- Network session generation and ordered transport: `LiveSessionController`.
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J6 must borrow these owners. It may not add a second current-cell field, entity
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map, movement body, session generation, or packet queue.
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## 3. Target Runtime contracts
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### 3.1 Environment
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```csharp
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public sealed class RuntimeWorldEnvironmentState
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{
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WorldTimeService WorldTime { get; }
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WeatherSystem Weather { get; }
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RuntimeWorldEnvironmentSnapshot Snapshot { get; }
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void Initialize(RuntimeWorldEnvironmentDefinition definition);
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void SynchronizeFromServer(double ticks);
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RuntimeEnvironmentEffect ApplyAdminEnvirons(uint changeType);
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void RefreshDayGroup();
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void ResetSession();
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}
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```
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The immutable definition contains only presentation-independent values:
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calendar origin, sky tick rate, and ordered day-group descriptors with the
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Core `SkyStateProvider`. Runtime owns the selected index and weather state.
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App retains the raw `LoadedSkyDesc` and resolves Runtime's active index to the
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matching `DayGroupData` for drawing.
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`WorldTimeService` receives an instance `DerethCalendar` and an injectable
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`TimeProvider`; production no longer mutates process-global calendar origin or
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reads wall time through a hidden static dependency.
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### 3.2 Transit/reveal
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```csharp
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public readonly record struct RuntimeTeleportDestination(...);
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public readonly record struct RuntimeDestinationReadiness(
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long Generation,
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uint DestinationCell,
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bool IsUnhydratable,
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bool RenderReady,
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bool CompositeReady,
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bool CollisionReady);
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public sealed class RuntimeWorldTransitState : IRuntimePortalView
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{
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bool QueueTeleportStart(ushort sequence);
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RuntimeDestinationOfferResult OfferDestination(...);
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bool ActivatePending(out RuntimeTeleportDestination destination);
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long BeginReveal(RuntimePortalKind kind, uint destinationCell);
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bool AcknowledgeDestinationReadiness(in RuntimeDestinationReadiness ack);
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bool AcknowledgeMaterialized(long generation, uint destinationCell);
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bool AcknowledgeWorldViewportVisible(long generation);
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bool Complete(long generation);
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bool Cancel(long generation);
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void ResetSession();
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}
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```
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All mutators validate the exact active generation and destination. A stale
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acknowledgement cannot open a newer destination. Readiness is an immutable
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host acknowledgement; Runtime owns the resulting lifecycle state.
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The snapshot separately exposes:
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- destination readiness;
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- simulation availability;
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- materialization;
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- normal-world viewport observation;
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- completion/cancellation.
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This preserves retail's two release edges:
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1. materialization resumes destination simulation;
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2. the later tunnel/world swap releases graphical destination reservations.
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### 3.3 App adapters
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`WorldRevealCoordinator` becomes a graphical host adapter:
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- it asks Runtime to begin the generation;
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- begins exact-generation streaming and render-resource reservations;
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- evaluates App readiness and acknowledges the exact generation/cell;
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- projects Runtime simulation-availability edges to selection/audio;
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- releases graphical reservations only at the viewport edge;
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- owns no lifecycle snapshot or generation counter.
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`LocalPlayerTeleportController` remains the portal presentation orchestrator.
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It borrows `RuntimeWorldTransitState` for F751/Position correlation and
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lifecycle facts, while retaining only translated render-space placement,
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camera/view-plane state, tunnel animation, and App callback reentrancy guards.
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## 4. Execution ledger
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### J6.0 — owner proof and detailed plan
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- Re-read the named retail functions and existing consolidated pseudocode.
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- Inventory every producer, consumer, reset edge, and checkpoint.
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- Pin the target contracts, no-mirror rules, sub-slices, gates, and rollback
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discipline in this document.
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Gate: documentation/source audit proves every mutable field has exactly one
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planned owner and no accepted presentation edge changes.
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### J6.1 — instance-scoped environment owner
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- Add `DerethCalendar` and make `WorldTimeService` consume its exact instance.
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- Add `RuntimeWorldEnvironmentState` and immutable environment definitions.
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- Reduce App's `WorldEnvironmentController` to DAT conversion plus
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`IWorldSceneSkyStateSource` projection.
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- Route TimeSync, AdminEnvirons, diagnostics, render weather, and sky lookup
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through the one Runtime state.
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- Delete production mutation of `DerethDateTime.OriginOffsetTicks`.
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- Add two-instance isolation, day-group equality, TimeSync, debug override,
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AdminEnvirons, reset, and teardown tests.
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Gate: Core/Runtime/App focused tests, Release build, full tests, exact
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day-group fixtures, and no Runtime dependency violation.
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### J6.2 — canonical reveal generation and typed readiness
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- Add `RuntimeWorldTransitState`, immutable readiness acknowledgement, and
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direct `IRuntimePortalView`.
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- Move lifecycle telemetry and generation state from App to Runtime.
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- Make `WorldRevealCoordinator` a strict App host adapter.
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- Replace App's mutable availability state with a read-only Runtime projection;
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retain selection/audio side effects as exact edge observers.
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- Reject stale generation, wrong destination, reordered, duplicate, and
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post-cancel acknowledgements.
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- Preserve unhydratable destination behavior and the five-second retail wait
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cue without a timeout or forced reveal.
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Gate: login, portal, supersession, stale acknowledgement, callback failure,
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session reset, and exact two-release-edge fixtures pass.
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### J6.3 — canonical F751/Position transit and placement handshake
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- Move `TeleportTransitCoordinator` state into the Runtime transit owner.
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- Convert accepted network destination data once into
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`RuntimeTeleportDestination`.
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- Keep render-space translation/recenter and camera placement in App.
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- Validate placement and materialization against the exact Runtime generation,
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sequence, and destination cell.
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- Derive current session cell from the existing Runtime movement/entity owner;
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add no parallel current-cell field.
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- Reset/cancel transit through Runtime's structural teardown.
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- Delete the App transit coordinator and App portal-view reconstruction.
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Gate: Position-before-F751, F751-before-Position, duplicate/stale/wrapped
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sequence, superseding teleport, same-landblock, cross-landblock, dungeon,
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mid-portal reset, and reconnect traces match.
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### J6.4 — projection acknowledgement and owner cleanup
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- Make App presentation registration/withdrawal use typed generation-scoped
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acknowledgements.
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- Ensure simulation release, viewport reveal, reservation release, and final
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completion each occur once and retain retryable suffixes after a callback
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failure.
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- Remove superseded App lifecycle/generation state and compatibility types.
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- Extend normalized checkpoints and ownership ledgers with environment,
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transit, readiness, and pending-host-ack counts.
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- Add direct/no-window host fixtures proving Runtime can complete login,
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portal, cancellation, and reset without loading App or a backend.
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Gate: source/dependency guards find no App authority or Runtime presentation
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dependency; every failure-injection ledger converges to zero.
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### J6.5 — connected and documentation closeout
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- Run focused Core, Runtime, and App projects.
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- Run `dotnet build AcDream.slnx -c Release`.
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- Run the complete Release test suite.
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- Rebuild the exact binary.
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- Run fresh login, repeated recall/portal, world edge, dungeon, graceful
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disconnect, reconnect, and mid-portal disconnect routes.
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- Compare the accepted portal screenshots and presentation trace.
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- Update architecture, code structure, milestone, roadmap, parent plan,
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AGENTS/CLAUDE, divergence ledger, and durable memory.
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J6 is complete only when automated and connected evidence proves:
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- one Runtime environment owner;
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- one Runtime transit/reveal owner;
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- no stale destination acknowledgement can reveal a different generation;
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- no App portal-state reconstruction remains;
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- no portal timing, paperdoll, object-lifetime, VFX-tail, or world-void
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regression;
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- teardown and reconnect converge with no pending host acknowledgement.
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## 5. Mandatory adversarial matrix
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- two Runtime instances with different Region origins and server clocks;
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- TimeSync while a debug override is active;
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- day/year rollover and day-group reselection;
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- every AdminEnvirons fog and sound value, plus unknown values;
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- Position before F751 and F751 before Position;
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- duplicate, old, equal, and `ushort`-wrapped teleport sequences;
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- readiness for the wrong generation or destination;
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- ready then superseded, materialized then cancelled, viewport ack before
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readiness, and duplicate completion;
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- destination recenter still pending;
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- indoor render ready without EnvCell collision;
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- outdoor collision ready without the full render neighborhood;
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- unhydratable authoritative destination;
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- callback reentrancy at begin, readiness, placement, viewport, and complete;
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- disconnect during every portal animation state;
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- same-process disconnect/reconnect and two simultaneous Runtime instances;
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- graphical host withdrawal failure followed by retry;
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- zero App/UI/Silk/OpenAL/Arch assemblies in direct Runtime tests.
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## 6. Commit and rollback discipline
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Each coherent production sub-slice lands separately after its focused,
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Release, full-suite, dependency, and teardown gates. The exact production
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commit and matching `git revert <sha>` are recorded here, in the parent plan,
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the closeout evidence, architecture, and durable memory before moving on.
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Documentation-only research/plan commits are not behavior rollback points.
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No workaround, timer, forced-ready path, duplicated owner, or alternate
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headless behavior is permitted.
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