checkpoint: preserve user-gated FW closeout fixes
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22 changed files with 1005 additions and 198 deletions
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@ -12,6 +12,17 @@ world-lifecycle automation protects fresh login, outdoor/world-edge/dungeon
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travel, same-location revisit, exact graceful disconnect, and uncapped
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fresh-process reconnect with canonical JSON/PNG evidence.
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**Active render prerequisite (2026-08-31): Campaign FW — retail frame walk.**
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The production cutover and camera port are code-complete: one retail-derived
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walk now owns rooting, portal recursion, per-view clipping, draw order, depth
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events, and shared-alpha barriers. The cathedral through-wall mechanism was a
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whole-mesh submission after Boolean portal admission; exact walk aperture clip
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slots now route shells, statics, and dynamics together. The campaign remains
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ACTIVE until the standard connected routes and owner visual matrix prove the
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positioned cathedral player/NPC transition, particles, seams, doorways, portal
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arrival, and retail camera feel. Plan/ledger:
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[`2026-08-30-campaign-fw-frame-walk.md`](2026-08-30-campaign-fw-frame-walk.md).
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Before new M4 quest/emote/character-creation subsystem bodies enter the App
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layer, the active structural prerequisite is the behavior-preserving
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`GameWindow` decomposition in
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