docs(R4-V6): register sweep + roadmap + plan trail - R4 SHIPPED

Register:
- Verified retired: AD-8/AD-9/AP-8/AP-9 (V4), TS-36/AD-26 (V5) - all gone.
- AD-34 widened: MoveToManager.pending_actions joins the managed-LinkedList
  row, with the MoveToNode rename note (retail MoveToManager::MovementNode,
  renamed to avoid colliding with R2's MotionNode) - V2 owed this note.
- NEW TS-39: MoveToManager.StickTo/Unstick are unbound no-op seams - a
  sticky MoveTo (wire bit 0x80) completes-and-stops instead of sticking;
  PositionManager/StickyManager bodies are R5 scope (call shapes only in
  the R4 extraction). Retires with R5.
- Re-anchored after the V5 controller deletion shifted lines: AD-25
  (:1212->:874), AP-24 (:170->:176), AP-30 (:1503->:1110), TS-21
  (:362->:311, stale-comment clause updated - V5 fixed the comment).
- AP-79 (widened in V5's commit) and the PlanFromVelocity row (V4)
  verified present.

Roadmap: Phase R entry - R4 SHIPPED 2026-07-03 (V0-V6 trail), R2+R3+R4
share the ONE pending user visual pass; next code stage R5 (MovementManager
facade + Sticky/Constraint/TargetManager).

Plan of record: R4 stage entry filled in with the full V0-V6 commit trail
+ expected-diffs for the visual pass (retail cylinder-distance stop, real
turn cycles during corrections, CanCharge walk/run legs).

Handoff doc: postscript - R4 complete, V4 smoke log analyzed clean and
deleted; memory index updated (animation deep-dive map: MoveToManager gap
CLOSED, the "three approximations" pattern retired).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-03 13:29:14 +02:00
parent b3decdfac6
commit b87726dc2c
4 changed files with 55 additions and 12 deletions

View file

@ -712,9 +712,15 @@ diagnostic scaffolding, not yet the final collision system.
jump family, ground transitions with K-fix18 DELETED, the ONE
DoInterpretedMotion + zero-tick flush, LOCAL PLAYER unification —
UpdatePlayerAnimation + the synthesis layer deleted; trail in the plan
doc). R2+R3 share ONE pending user visual pass. NEXT: the visual pass,
then R4 (MoveToManager verbatim — replaces RemoteMoveToDriver +
ServerControlledLocomotion + B.6 auto-walk).
doc). **R4 SHIPPED 2026-07-03** (V0V6: the verbatim MoveToManager, all
33 members + conformance harness; mt 6/7/8/9 wire completion; remote AND
local-player cutovers — RemoteMoveToDriver, PlanMoveToStart, and the
whole B.6 auto-walk DELETED; the P1 autonomous-echo gate ported verbatim;
TS-36 bound — input/jump/teleport cancel movetos through the retail
interrupt chain; retired AD-8/AD-9/AP-8/AP-9/AD-26/TS-36; trail in the
plan doc). R2+R3+R4 share ONE pending user visual pass. NEXT: the visual
pass, then R5 (MovementManager facade + StickyManager + ConstraintManager
+ full TargetManager — retires TS-39/AP-79's adapter).
- **L.2g — Inbound motion interpretation (remote-entity CMotionInterp funnel).**
ACTIVE 2026-07-02. Port retail's inbound motion pipeline verbatim for ALL
remote entities (players, NPCs, monsters — one funnel, user-approved):

View file

@ -117,10 +117,33 @@ the 300 ms stop-detection window, NPC UP hard-snaps.
pass: #45 sidestep factor + ANIM_SPEED_SCALE retired (local now matches
remotes), auto-walk-at-run walk-pace legs (R4), ApplyServerRunRate echo
live through fast re-speed. R3+R2 share ONE visual pass.
- **R4 — MoveToManager verbatim.** Types 6/7/8/9 (TurnToObject/TurnToHeading
— the dropped D9/DEV-5 commands), node stepping, arrival, fail distance,
CanCharge. Replaces RemoteMoveToDriver + ServerControlledLocomotion.
Retires AD-8/AD-9/AP-8/AP-9.
- **R4 — MoveToManager verbatim. SHIPPED 2026-07-03 (pending the stage
visual pass).** Types 6/7/8/9 (TurnToObject/TurnToHeading — the dropped
D9/DEV-5 commands), node stepping, arrival, fail distance, CanCharge.
RemoteMoveToDriver + ServerControlledLocomotion.PlanMoveToStart + B.6
auto-walk all DELETED.
Trail: research base 988304e1, V0 pins 386b1ce5 (P1-P7 resolved; P1
autonomous-echo gate + P3 heading_diff mirror adversarially sealed, P3
down to instruction bytes), V1 command-selection family e0d2492c
(GetCommand + CanCharge fast-path + MoveToMath), V2 the verbatim manager
addc8e97 (all 33 members, 101 tests, seam-injected harness), V3 wire
completion a144e873 (mt 8/9 parse + full params exposure + sticky
trailer), V4 remote cutover 7016b26c (per-remote manager, P4
TargetTracker adapter, retail unpack dispatch; retired AD-8/AD-9/AP-8/
AP-9; smoke log verified clean), V5 local-player cutover b3decdfa (P1
gate ported verbatim — ACE's autonomous echo dropped before unpack;
B.6 deleted; TS-36 bound — input/jump/teleport cancel through the retail
interrupt chain; run-rate re-anchored to PD skills + mt-6/7 my_run_rate,
echo tap deleted with NO AD row; MoveToComplete client seam widened to
natural completion for AD-27; adversarial-review fixes: remote HitGround
relay, mt-8 wire_heading degrade, remote curTime clock), V6 register/
docs sweep (AD-34 widened with the MoveToNode rename, NEW TS-39 StickTo/
Unstick no-op seams → R5, TS-33 extended with the orientation-diff gap,
TS-21/AD-25/AP-24/AP-30 re-anchored). EXPECTED-DIFFS for the visual
pass: melee-range stop distance (retail cylinder distance — the AD-8
max() class is gone), auto-walk legs now walk/run per CanCharge with
real turn cycles during corrections, walk-pace close-in demote.
OUTSTANDING: the stage visual pass (folds into the pending R2+R3 pass).
- **R5 — MovementManager + MovementSystem facade.** One per-object pipeline
for every entity class; StickyManager (stick_to_object — the motionFlags
0x100 bit) + ConstraintManager ports; GameWindow's OnLiveMotionUpdated