fix(render): eliminate EnvCell identity collisions
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7 changed files with 129 additions and 23 deletions
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@ -101,6 +101,19 @@ behavior change, no divergence-register row.
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running with no GL context, so baked pak output and live-client output stay
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byte-identical.
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**MP1b EnvCell content identity correction (2026-07-24).** The extracted
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WorldBuilder `EnvCellRenderManager.GetEnvCellGeomId` 31× polynomial is not a
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safe unique resource key. A guarded full retail-DAT catalog found the concrete
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collision `0x00030175` versus `0x01BC0105`: different environment/surface
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tuples both map to `0x00000002020E8C13` and contain different polygons.
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`AcDream.Core.Rendering.Wb.EnvCellGeometryIdentity` now owns one namespaced
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FNV-1a identity shared by the App streaming build and `acdream-bake`; the
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legacy calculation remains executable only for the conformance test that proves
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the collision. The bake additionally compares the complete source tuple before
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aliasing and fails on any collision. This is an acdream resource-ownership seam,
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not a second DAT interpreter; `DatCollection` and `MeshExtractor` remain the
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only reader/extractor path.
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**Retail VFX hook compatibility seam (2026-07-14).** Chorizite.DatReaderWriter
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2.1.7 models `CreateBlockingParticleHook` as the common hook header only, while
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retail inherits the complete `CreateParticleHook` payload. The narrow readers in
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