feat(headless): hydrate isolated collision worlds

This commit is contained in:
Erik 2026-07-27 09:25:58 +02:00
parent 9569dadb57
commit b6547ff38c
20 changed files with 1960 additions and 101 deletions

View file

@ -8,6 +8,7 @@ using AcDream.Core.Spells;
using AcDream.Runtime.Entities;
using AcDream.Runtime.Gameplay;
using AcDream.Runtime.Session;
using AcDream.Runtime.World;
namespace AcDream.Runtime.Tests.Session;
@ -102,6 +103,54 @@ public sealed class RuntimeLiveEntitySessionControllerTests
Assert.Equal(0x01020001u, runtime.Portal.Snapshot.DestinationCell);
}
[Fact]
public void DirectSinkProjectsAcceptedLocalWorldStateThroughOneHostSeam()
{
using GameRuntime runtime = CreateRuntime();
const uint playerGuid = 0x50000002u;
runtime.PlayerIdentity.ServerGuid = playerGuid;
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
new FixtureTransport());
session.GameActionCapture = _ => { };
var projection = new FixtureWorldProjection();
var controller = new RuntimeLiveEntitySessionController(
runtime,
session,
worldProjection: projection);
LiveEntitySessionSink sink = controller.CreateSink();
WorldSession.EntitySpawn spawn =
Spawn(playerGuid, incarnation: 1);
sink.Spawned(spawn);
sink.TeleportStarted(1u);
sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
playerGuid,
spawn.Position!.Value with
{
LandblockId = 0x01020001u,
PositionX = 30f,
},
Velocity: null,
PlacementId: null,
IsGrounded: true,
InstanceSequence: 1,
PositionSequence: 2,
TeleportSequence: 1,
ForcePositionSequence: 0));
Assert.Equal(1, projection.SpawnCount);
Assert.Equal(1, projection.PositionCount);
Assert.Equal(1, projection.TeleportStartCount);
Assert.Equal(1, projection.PrepareCount);
Assert.True(projection.LastSpawnWasLocal);
Assert.True(projection.LastPositionWasLocal);
Assert.Equal(playerGuid, projection.LastRecord?.ServerGuid);
Assert.Equal(0x01020001u, projection.LastDestination.CellId);
Assert.True(runtime.TransitOwner.CaptureOwnership().IsSessionIdle);
Assert.True(runtime.Portal.Snapshot.Completed);
}
private static GameRuntime CreateRuntime()
{
var operations = new FixtureGameplayOperations();
@ -211,6 +260,57 @@ public sealed class RuntimeLiveEntitySessionControllerTests
}
}
private sealed class FixtureWorldProjection
: IRuntimeDirectWorldProjection
{
public int SpawnCount { get; private set; }
public int PositionCount { get; private set; }
public int TeleportStartCount { get; private set; }
public int PrepareCount { get; private set; }
public bool LastSpawnWasLocal { get; private set; }
public bool LastPositionWasLocal { get; private set; }
public RuntimeEntityRecord? LastRecord { get; private set; }
public RuntimeTeleportDestination LastDestination { get; private set; }
public void ProjectSpawn(
RuntimeEntityRecord record,
bool isLocalPlayer)
{
SpawnCount++;
LastRecord = record;
LastSpawnWasLocal = isLocalPlayer;
}
public void ProjectPosition(
RuntimeEntityRecord record,
bool isLocalPlayer)
{
PositionCount++;
LastRecord = record;
LastPositionWasLocal = isLocalPlayer;
}
public void BeginTeleport() => TeleportStartCount++;
public RuntimeDestinationReadiness PrepareDestination(
long revealGeneration,
RuntimeTeleportDestination destination)
{
PrepareCount++;
LastDestination = destination;
bool indoor = (destination.CellId & 0xFFFFu) >= 0x0100u;
return new RuntimeDestinationReadiness(
revealGeneration,
destination.CellId,
indoor,
IsUnhydratable: false,
RequiredRenderRadius: indoor ? 0 : 1,
IsRenderNeighborhoodReady: true,
AreCompositeTexturesReady: true,
IsCollisionReady: true);
}
}
private sealed class FixtureGameplayOperations
: IRuntimeCombatAttackOperations,
IRuntimeCombatTargetOperations,