feat(headless): hydrate isolated collision worlds

This commit is contained in:
Erik 2026-07-27 09:25:58 +02:00
parent 9569dadb57
commit b6547ff38c
20 changed files with 1960 additions and 101 deletions

View file

@ -1,4 +1,6 @@
using System.Reflection;
using System.Collections.Immutable;
using System.Runtime.InteropServices;
using AcDream.Content;
using AcDream.Headless.Configuration;
using AcDream.Headless.Hosting;
@ -114,6 +116,9 @@ public sealed class HeadlessProcessContentOwnerTests
IPreparedCollisionSource sharedCollision =
Assert.IsAssignableFrom<IPreparedCollisionSource>(
host.Sessions[0].Content?.PreparedCollision);
float[] sharedHeightTable = Assert.IsType<float[]>(
ImmutableCollectionsMarshal.AsArray(
host.Sessions[0].Content!.HeightTable));
Assert.All(
host.Sessions,
session =>
@ -130,6 +135,10 @@ public sealed class HeadlessProcessContentOwnerTests
Assert.Same(
sharedCollision,
session.Content?.PreparedCollision);
Assert.Same(
sharedHeightTable,
ImmutableCollectionsMarshal.AsArray(
session.Content!.HeightTable));
});
Assert.Equal(
sessionCount,
@ -151,6 +160,13 @@ public sealed class HeadlessProcessContentOwnerTests
session.Runtime.EntityObjects.Physics.DataCache)
.Distinct(ReferenceEqualityComparer.Instance)
.Count());
Assert.Equal(
sessionCount,
host.Sessions
.Select(static session =>
session.Runtime.MovementOwner)
.Distinct(ReferenceEqualityComparer.Instance)
.Count());
HeadlessSessionHost[] sessions = host.Sessions.ToArray();
host.Dispose();
@ -223,7 +239,8 @@ public sealed class HeadlessProcessContentOwnerTests
return new HeadlessOpenedProcessContent(
DatsResource,
PreparedResource,
MagicCatalog.Empty);
MagicCatalog.Empty,
ImmutableArray.CreateRange(new float[256]));
}
}
}

View file

@ -6,6 +6,7 @@ using AcDream.Headless.Credentials;
using AcDream.Headless.Diagnostics;
using AcDream.Headless.Hosting;
using AcDream.Headless.Platform;
using AcDream.Headless.Policies;
using AcDream.Runtime;
using AcDream.Runtime.Session;
@ -186,11 +187,60 @@ public sealed class HeadlessProcessSchedulerTests
StringComparison.Ordinal);
}
[Fact]
public void ThrowingPolicyQuarantinesOnlyItsOwnSession()
{
var time = new ManualTimeProvider();
var operations = new FixtureSessionOperations();
var throwing = new ThrowingPolicy();
var healthy = new CountingPolicy();
using HeadlessSessionHost first =
CreateSession(
"fault",
time,
operations,
policyOverride: throwing);
using HeadlessSessionHost second =
CreateSession(
"healthy",
time,
operations,
policyOverride: healthy);
Assert.Equal(
RuntimeSessionStartStatus.Connected,
first.Start().Status);
Assert.Equal(
RuntimeSessionStartStatus.Connected,
second.Start().Status);
var scheduler = new HeadlessProcessScheduler(
[first, second],
time);
time.Advance(TimeSpan.FromMilliseconds(15));
Assert.True(scheduler.DispatchDue(time.GetTimestamp()));
Assert.True(first.IsFaulted);
Assert.IsType<InvalidOperationException>(first.Fault);
Assert.False(second.IsFaulted);
Assert.Equal(1, healthy.TickCount);
HeadlessSchedulerSnapshot snapshot =
scheduler.CaptureSnapshot();
Assert.Equal(1, snapshot.FaultedSessionCount);
Assert.Equal(1, snapshot.ActiveSessionCount);
time.Advance(TimeSpan.FromMilliseconds(15));
Assert.True(scheduler.DispatchDue(time.GetTimestamp()));
Assert.Equal(2, healthy.TickCount);
Assert.Equal(1UL, first.Runtime.Clock.FrameNumber);
Assert.Equal(2UL, second.Runtime.Clock.FrameNumber);
}
private static HeadlessSessionHost CreateSession(
string id,
TimeProvider time,
ILiveSessionOperations operations,
TimeSpan? reconnectQuiescence = null)
TimeSpan? reconnectQuiescence = null,
IHeadlessBotPolicy? policyOverride = null)
{
var credential = new HeadlessCredentialSecret(
$"{id}-credential",
@ -203,7 +253,8 @@ public sealed class HeadlessProcessSchedulerTests
new HeadlessDiagnosticWriter(TextWriter.Null),
operations,
time,
reconnectQuiescence);
reconnectQuiescence,
policyOverride: policyOverride);
}
catch
{
@ -304,4 +355,67 @@ public sealed class HeadlessProcessSchedulerTests
session.Dispose();
}
}
private abstract class FixturePolicy : IHeadlessBotPolicy
{
public virtual bool IsComplete => false;
public abstract void Tick(
IGameRuntimeView view,
IGameRuntimeCommands commands);
public void OnLifecycle(in RuntimeLifecycleDelta delta)
{
}
public void OnCommand(in RuntimeCommandDelta delta)
{
}
public void OnEntity(in RuntimeEntityDelta delta)
{
}
public void OnInventory(in RuntimeInventoryDelta delta)
{
}
public void OnChat(in RuntimeChatDelta delta)
{
}
public void OnMovement(in RuntimeMovementDelta delta)
{
}
public void OnPortal(in RuntimePortalDelta delta)
{
}
public void OnCombat(in RuntimeCombatDelta delta)
{
}
public void Dispose()
{
}
}
private sealed class ThrowingPolicy : FixturePolicy
{
public override void Tick(
IGameRuntimeView view,
IGameRuntimeCommands commands) =>
throw new InvalidOperationException("injected policy fault");
}
private sealed class CountingPolicy : FixturePolicy
{
public int TickCount { get; private set; }
public override void Tick(
IGameRuntimeView view,
IGameRuntimeCommands commands) =>
TickCount++;
}
}

View file

@ -13,6 +13,7 @@ using AcDream.Runtime;
using AcDream.Runtime.Entities;
using AcDream.Runtime.Gameplay;
using AcDream.Runtime.Session;
using AcDream.Runtime.World;
namespace AcDream.Headless.Tests;
@ -186,6 +187,71 @@ public sealed class HeadlessSessionHostTests
Assert.True(host.Runtime.CaptureOwnership().IsConverged);
}
[Fact]
public void WorldProjectionHydratesCanonicalMovementAndTeleportState()
{
var operations = new FixtureSessionOperations();
using var credential = new HeadlessCredentialSecret(
"fixture",
"password");
using var host = new HeadlessSessionHost(
Descriptor(),
credential,
new HeadlessDiagnosticWriter(TextWriter.Null),
operations);
GameRuntime runtime = host.Runtime;
const uint player = 0x50000002u;
runtime.PlayerIdentity.ServerGuid = player;
AddFlatLandblock(runtime.EntityObjects.Physics.Engine);
RuntimeEntityRecord record = runtime.EntityObjects
.RegisterEntity(Spawn(player))
.Canonical!;
Assert.True(runtime.EntityObjects.ApplyAcceptedSpawn(
record,
record.CreateIntegrationVersion,
record.Snapshot,
replaceGeneration: false));
var collision = new FixtureCollisionNeighborhood();
var projection = new HeadlessSessionWorldProjection(
runtime,
collision);
projection.ProjectSpawn(record, isLocalPlayer: true);
PlayerMovementController controller =
Assert.IsType<PlayerMovementController>(
runtime.MovementOwner.Controller);
projection.ProjectPosition(record, isLocalPlayer: true);
Assert.Same(controller, runtime.MovementOwner.Controller);
Assert.Equal(record.LocalEntityId, controller.LocalEntityId);
Assert.Equal(
0xA9B40000u,
controller.CellId & 0xFFFF0000u);
Assert.True((controller.CellId & 0xFFFFu) < 0x0100u);
projection.BeginTeleport();
Assert.Equal(PlayerState.PortalSpace, controller.State);
RuntimeDestinationReadiness readiness =
projection.PrepareDestination(
revealGeneration: 7,
new RuntimeTeleportDestination(
player,
InstanceSequence: 1,
PositionSequence: 2,
TeleportSequence: 1,
ForcePositionSequence: 0,
new Position(
0xA9B40001u,
new Vector3(96f, 97f, 50f),
Quaternion.Identity)));
Assert.True(readiness.IsCollisionReady);
Assert.False(readiness.IsUnhydratable);
Assert.Equal(PlayerState.InWorld, controller.State);
Assert.Equal(4, collision.CenterCount);
Assert.Equal(0xA9B40001u, collision.LastCell);
}
private static HeadlessSessionDescriptor Descriptor(
HeadlessCredentialProviderKind provider =
HeadlessCredentialProviderKind.Environment,
@ -217,18 +283,7 @@ public sealed class HeadlessSessionHostTests
{
const uint player = 0x50000002u;
PhysicsEngine engine = runtime.EntityObjects.Physics.Engine;
var heights = new byte[81];
Array.Fill(heights, (byte)50);
var heightTable = new float[256];
for (int index = 0; index < heightTable.Length; index++)
heightTable[index] = index;
engine.AddLandblock(
0xA9B4FFFFu,
new TerrainSurface(heights, heightTable),
[],
[],
worldOffsetX: 0f,
worldOffsetY: 0f);
AddFlatLandblock(engine);
RuntimeEntityRecord record = runtime.EntityObjects
.RegisterEntity(Spawn(player))
@ -246,6 +301,22 @@ public sealed class HeadlessSessionHostTests
runtime.MovementOwner.Controller = controller;
}
private static void AddFlatLandblock(PhysicsEngine engine)
{
var heights = new byte[81];
Array.Fill(heights, (byte)50);
var heightTable = new float[256];
for (int index = 0; index < heightTable.Length; index++)
heightTable[index] = index;
engine.AddLandblock(
0xA9B4FFFFu,
new TerrainSurface(heights, heightTable),
[],
[],
worldOffsetX: 0f,
worldOffsetY: 0f);
}
private static WorldSession.EntitySpawn Spawn(uint guid)
{
var position = new CreateObject.ServerPosition(
@ -389,4 +460,20 @@ public sealed class HeadlessSessionHostTests
}
}
private sealed class FixtureCollisionNeighborhood
: IHeadlessCollisionNeighborhood
{
public int CenterCount { get; private set; }
public uint LastCell { get; private set; }
public void CenterOn(uint fullCellId)
{
CenterCount++;
LastCell = fullCellId;
}
public bool IsReady(uint fullCellId) =>
fullCellId == LastCell;
}
}

View file

@ -0,0 +1,376 @@
using System.Net;
using System.Reflection;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Headless.Configuration;
using AcDream.Headless.Credentials;
using AcDream.Headless.Diagnostics;
using AcDream.Headless.Hosting;
using AcDream.Runtime;
using AcDream.Runtime.Entities;
using AcDream.Runtime.Session;
namespace AcDream.Headless.Tests;
public sealed class HeadlessSessionIsolationTests
{
[Theory]
[InlineData(1)]
[InlineData(5)]
[InlineData(10)]
public void SameServerIdentityStaysIsolatedAcrossActivityPortalAndReconnect(
int sessionCount)
{
const uint sharedPlayerGuid = 0x50000001u;
var operations = new FixtureOperations(sharedPlayerGuid);
HeadlessSessionHost[] hosts = Enumerable.Range(0, sessionCount)
.Select(index => CreateHost(index, operations))
.ToArray();
try
{
foreach (HeadlessSessionHost host in hosts)
{
Assert.Equal(
RuntimeSessionStartStatus.Connected,
host.Start().Status);
}
var firstRecords = new RuntimeEntityRecord[sessionCount];
for (int index = 0; index < hosts.Length; index++)
{
HeadlessSessionHost host = hosts[index];
WorldSession session =
operations.ActiveSession(host.SessionId);
session.GameActionCapture = _ => { };
SpawnInto(session, sharedPlayerGuid, index + 1f);
RuntimeCommandResult selected =
host.Commands.Selection.SelectObject(
host.Runtime.Generation,
sharedPlayerGuid);
Assert.True(selected.Accepted);
Assert.True(
host.Runtime.EntityObjects.Entities.TryGetActive(
sharedPlayerGuid,
out RuntimeEntityRecord record));
firstRecords[index] = record;
Assert.Equal(
index + 1f,
record.Snapshot.Position!.Value.PositionX);
Portal(
session,
sharedPlayerGuid,
index + 20f);
Assert.True(host.Runtime.Portal.Snapshot.Completed);
Assert.True(
host.Runtime.TransitOwner
.CaptureOwnership()
.IsSessionIdle);
}
Assert.Equal(
sessionCount,
firstRecords
.Distinct(ReferenceEqualityComparer.Instance)
.Count());
Assert.Equal(
sessionCount,
hosts
.Select(static host => host.Runtime.Entities)
.Distinct(ReferenceEqualityComparer.Instance)
.Count());
for (int index = 0; index < hosts.Length; index++)
{
HeadlessSessionHost host = hosts[index];
ulong priorGeneration = host.Runtime.Generation.Value;
Assert.Equal(
RuntimeSessionStartStatus.Connected,
host.Reconnect().Status);
Assert.True(
host.Runtime.Generation.Value > priorGeneration);
Assert.Equal(0, host.Runtime.Entities.Count);
WorldSession replacement =
operations.ActiveSession(host.SessionId);
replacement.GameActionCapture = _ => { };
SpawnInto(
replacement,
sharedPlayerGuid,
index + 101f);
Assert.True(
host.Runtime.EntityObjects.Entities.TryGetActive(
sharedPlayerGuid,
out RuntimeEntityRecord replacementRecord));
Assert.NotSame(firstRecords[index], replacementRecord);
Assert.Equal(
index + 101f,
replacementRecord.Snapshot.Position!.Value.PositionX);
}
}
finally
{
for (int index = hosts.Length - 1; index >= 0; index--)
hosts[index].Dispose();
}
Assert.Equal(sessionCount * 2, operations.CreatedSessionCount);
Assert.Equal(sessionCount * 2, operations.DisposedSessionCount);
Assert.All(
hosts,
static host =>
Assert.True(host.Runtime.CaptureOwnership().IsConverged));
}
private static HeadlessSessionHost CreateHost(
int index,
FixtureOperations operations)
{
string id = $"bot-{index}";
var credential = new HeadlessCredentialSecret(
$"{id}-credential",
"fixture-password");
try
{
return new HeadlessSessionHost(
new HeadlessSessionDescriptor
{
Id = id,
Endpoint = new HeadlessEndpointDescriptor
{
Host = "127.0.0.1",
Port = 9000,
},
Account = id,
Character = new HeadlessCharacterSelector
{
Index = 0,
},
Policy = new HeadlessBotPolicyDescriptor
{
Id = "idle",
},
Credential = new HeadlessCredentialReference
{
Provider =
HeadlessCredentialProviderKind.StandardInput,
Reference = $"{id}-credential",
},
},
credential,
new HeadlessDiagnosticWriter(TextWriter.Null),
operations);
}
catch
{
credential.Dispose();
throw;
}
}
private static void SpawnInto(
WorldSession session,
uint guid,
float positionX) =>
EventDelegate<Action<WorldSession.EntitySpawn>>(
session,
nameof(session.EntitySpawned))(
Spawn(guid, positionX));
private static void Portal(
WorldSession session,
uint guid,
float positionX)
{
EventDelegate<Action<uint>>(
session,
nameof(session.TeleportStarted))(1u);
EventDelegate<Action<WorldSession.EntityPositionUpdate>>(
session,
nameof(session.PositionUpdated))(
new WorldSession.EntityPositionUpdate(
guid,
Position(positionX) with
{
LandblockId = 0x01020001u,
},
Velocity: null,
PlacementId: null,
IsGrounded: true,
InstanceSequence: 1,
PositionSequence: 2,
TeleportSequence: 1,
ForcePositionSequence: 0));
}
private static WorldSession.EntitySpawn Spawn(
uint guid,
float positionX)
{
CreateObject.ServerPosition position = Position(positionX);
var timestamps = new PhysicsTimestamps(
Position: 1,
Movement: 1,
State: 1,
Vector: 1,
Teleport: 0,
ServerControlledMove: 1,
ForcePosition: 0,
ObjDesc: 1,
Instance: 1);
var physics = new PhysicsSpawnData(
RawState: (uint)PhysicsStateFlags.ReportCollisions,
Position: position,
Movement: null,
AnimationFrame: null,
SetupTableId: 0x02000001u,
MotionTableId: null,
SoundTableId: null,
PhysicsScriptTableId: null,
Parent: null,
Children: null,
Scale: null,
Friction: null,
Elasticity: null,
Translucency: null,
Velocity: null,
Acceleration: null,
AngularVelocity: null,
DefaultScriptType: null,
DefaultScriptIntensity: null,
Timestamps: timestamps);
return new WorldSession.EntitySpawn(
guid,
position,
0x02000001u,
[],
[],
[],
null,
null,
"Headless",
null,
null,
null,
PhysicsState: physics.RawState,
InstanceSequence: 1,
MovementSequence: 1,
ServerControlSequence: 1,
PositionSequence: 1,
Physics: physics);
}
private static CreateObject.ServerPosition Position(float positionX) =>
new(
0x01010001u,
positionX,
10f,
5f,
1f,
0f,
0f,
0f);
private static TDelegate EventDelegate<TDelegate>(
WorldSession session,
string eventName)
where TDelegate : Delegate =>
Assert.IsType<TDelegate>(
typeof(WorldSession).GetField(
eventName,
BindingFlags.Instance | BindingFlags.NonPublic)
?.GetValue(session));
private sealed class FixtureOperations(uint sharedPlayerGuid)
: ILiveSessionOperations
{
private readonly Dictionary<string, WorldSession> _active =
new(StringComparer.Ordinal);
public int CreatedSessionCount { get; private set; }
public int DisposedSessionCount { get; private set; }
public WorldSession ActiveSession(string account) =>
_active[account];
public IPEndPoint ResolveEndpoint(string host, int port) =>
new(IPAddress.Loopback, port);
public WorldSession CreateSession(IPEndPoint endpoint)
{
CreatedSessionCount++;
return new WorldSession(endpoint, new FixtureTransport());
}
public void Connect(
WorldSession session,
string user,
string password) =>
_active[user] = session;
public CharacterList.Parsed GetCharacters(
WorldSession session) =>
new(
0u,
[
new CharacterList.Character(
sharedPlayerGuid,
"Headless",
0u),
],
[],
11,
"account",
true,
true);
public void EnterWorld(
WorldSession session,
int activeCharacterIndex)
{
}
public void Tick(WorldSession session)
{
}
public void DisposeSession(WorldSession session)
{
DisposedSessionCount++;
session.Dispose();
}
}
private sealed class FixtureTransport : IWorldSessionTransport
{
public void Send(ReadOnlySpan<byte> datagram)
{
}
public void Send(
IPEndPoint remote,
ReadOnlySpan<byte> datagram)
{
}
public int Receive(
Span<byte> destination,
TimeSpan timeout,
out IPEndPoint? from)
{
from = null;
return -1;
}
public ValueTask<NetReceiveResult> ReceiveAsync(
Memory<byte> destination,
CancellationToken cancellationToken) =>
ValueTask.FromException<NetReceiveResult>(
new OperationCanceledException(cancellationToken));
public void Dispose()
{
}
}
}

View file

@ -8,6 +8,7 @@ using AcDream.Core.Spells;
using AcDream.Runtime.Entities;
using AcDream.Runtime.Gameplay;
using AcDream.Runtime.Session;
using AcDream.Runtime.World;
namespace AcDream.Runtime.Tests.Session;
@ -102,6 +103,54 @@ public sealed class RuntimeLiveEntitySessionControllerTests
Assert.Equal(0x01020001u, runtime.Portal.Snapshot.DestinationCell);
}
[Fact]
public void DirectSinkProjectsAcceptedLocalWorldStateThroughOneHostSeam()
{
using GameRuntime runtime = CreateRuntime();
const uint playerGuid = 0x50000002u;
runtime.PlayerIdentity.ServerGuid = playerGuid;
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
new FixtureTransport());
session.GameActionCapture = _ => { };
var projection = new FixtureWorldProjection();
var controller = new RuntimeLiveEntitySessionController(
runtime,
session,
worldProjection: projection);
LiveEntitySessionSink sink = controller.CreateSink();
WorldSession.EntitySpawn spawn =
Spawn(playerGuid, incarnation: 1);
sink.Spawned(spawn);
sink.TeleportStarted(1u);
sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
playerGuid,
spawn.Position!.Value with
{
LandblockId = 0x01020001u,
PositionX = 30f,
},
Velocity: null,
PlacementId: null,
IsGrounded: true,
InstanceSequence: 1,
PositionSequence: 2,
TeleportSequence: 1,
ForcePositionSequence: 0));
Assert.Equal(1, projection.SpawnCount);
Assert.Equal(1, projection.PositionCount);
Assert.Equal(1, projection.TeleportStartCount);
Assert.Equal(1, projection.PrepareCount);
Assert.True(projection.LastSpawnWasLocal);
Assert.True(projection.LastPositionWasLocal);
Assert.Equal(playerGuid, projection.LastRecord?.ServerGuid);
Assert.Equal(0x01020001u, projection.LastDestination.CellId);
Assert.True(runtime.TransitOwner.CaptureOwnership().IsSessionIdle);
Assert.True(runtime.Portal.Snapshot.Completed);
}
private static GameRuntime CreateRuntime()
{
var operations = new FixtureGameplayOperations();
@ -211,6 +260,57 @@ public sealed class RuntimeLiveEntitySessionControllerTests
}
}
private sealed class FixtureWorldProjection
: IRuntimeDirectWorldProjection
{
public int SpawnCount { get; private set; }
public int PositionCount { get; private set; }
public int TeleportStartCount { get; private set; }
public int PrepareCount { get; private set; }
public bool LastSpawnWasLocal { get; private set; }
public bool LastPositionWasLocal { get; private set; }
public RuntimeEntityRecord? LastRecord { get; private set; }
public RuntimeTeleportDestination LastDestination { get; private set; }
public void ProjectSpawn(
RuntimeEntityRecord record,
bool isLocalPlayer)
{
SpawnCount++;
LastRecord = record;
LastSpawnWasLocal = isLocalPlayer;
}
public void ProjectPosition(
RuntimeEntityRecord record,
bool isLocalPlayer)
{
PositionCount++;
LastRecord = record;
LastPositionWasLocal = isLocalPlayer;
}
public void BeginTeleport() => TeleportStartCount++;
public RuntimeDestinationReadiness PrepareDestination(
long revealGeneration,
RuntimeTeleportDestination destination)
{
PrepareCount++;
LastDestination = destination;
bool indoor = (destination.CellId & 0xFFFFu) >= 0x0100u;
return new RuntimeDestinationReadiness(
revealGeneration,
destination.CellId,
indoor,
IsUnhydratable: false,
RequiredRenderRadius: indoor ? 0 : 1,
IsRenderNeighborhoodReady: true,
AreCompositeTexturesReady: true,
IsCollisionReady: true);
}
}
private sealed class FixtureGameplayOperations
: IRuntimeCombatAttackOperations,
IRuntimeCombatTargetOperations,