feat(headless): hydrate isolated collision worlds
This commit is contained in:
parent
9569dadb57
commit
b6547ff38c
20 changed files with 1960 additions and 101 deletions
|
|
@ -361,7 +361,9 @@ internal sealed class PlayerModeController :
|
|||
exactMovement.CancelMoveTo(WeenieError.ActionCancelled);
|
||||
};
|
||||
|
||||
if (LocalPlayerSkillProjection.ApplyTo(_skills, controller))
|
||||
if (RuntimeMovementSkillProjection.ApplyTo(
|
||||
_skills,
|
||||
controller))
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"live: {loggingTag} — applied server skills "
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue