arch(runtime): establish presentation-independent boundary
Create the dependency-only Runtime project before moving any gameplay owner, enforce its direct, transitive, source, and load-time closure, and pin coherent lifetime-group extraction plus retryable teardown ordering. No production behavior changes in J0. Validated by the four focused Runtime boundary tests, a zero-error Release solution build, and 8,406 passing Release tests with five pre-existing skips. Co-authored-by: Codex <codex@openai.com>
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src/AcDream.Runtime/AcDream.Runtime.csproj
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src/AcDream.Runtime/AcDream.Runtime.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<LangVersion>latest</LangVersion>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<RootNamespace>AcDream.Runtime</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<InternalsVisibleTo Include="AcDream.Runtime.Tests" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\AcDream.Core\AcDream.Core.csproj" />
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<ProjectReference Include="..\AcDream.Core.Net\AcDream.Core.Net.csproj" />
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<ProjectReference Include="..\AcDream.Content\AcDream.Content.csproj" />
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<ProjectReference Include="..\AcDream.Plugin.Abstractions\AcDream.Plugin.Abstractions.csproj" />
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</ItemGroup>
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</Project>
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