arch(runtime): establish presentation-independent boundary
Create the dependency-only Runtime project before moving any gameplay owner, enforce its direct, transitive, source, and load-time closure, and pin coherent lifetime-group extraction plus retryable teardown ordering. No production behavior changes in J0. Validated by the four focused Runtime boundary tests, a zero-error Release solution build, and 8,406 passing Release tests with five pre-existing skips. Co-authored-by: Codex <codex@openai.com>
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<PackageReference Include="StbTrueTypeSharp" Version="1.26.12" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\AcDream.Runtime\AcDream.Runtime.csproj" />
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<ProjectReference Include="..\AcDream.Core\AcDream.Core.csproj" />
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<ProjectReference Include="..\AcDream.Core.Net\AcDream.Core.Net.csproj" />
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<ProjectReference Include="..\AcDream.Content\AcDream.Content.csproj" />
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