arch(runtime): establish presentation-independent boundary
Create the dependency-only Runtime project before moving any gameplay owner, enforce its direct, transitive, source, and load-time closure, and pin coherent lifetime-group extraction plus retryable teardown ordering. No production behavior changes in J0. Validated by the four focused Runtime boundary tests, a zero-error Release solution build, and 8,406 passing Release tests with five pre-existing skips. Co-authored-by: Codex <codex@openai.com>
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@ -166,6 +166,7 @@ Today:
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- `tests/AcDream.Core.Tests/` ← `src/AcDream.Core/`
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- `tests/AcDream.Core.Net.Tests/` ← `src/AcDream.Core.Net/`
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- `tests/AcDream.Runtime.Tests/` ← `src/AcDream.Runtime/`
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- `tests/AcDream.UI.Abstractions.Tests/` ← `src/AcDream.UI.Abstractions/`
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- `tests/AcDream.App.Tests/` ← `src/AcDream.App/`
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