arch(runtime): establish presentation-independent boundary
Create the dependency-only Runtime project before moving any gameplay owner, enforce its direct, transitive, source, and load-time closure, and pin coherent lifetime-group extraction plus retryable teardown ordering. No production behavior changes in J0. Validated by the four focused Runtime boundary tests, a zero-error Release solution build, and 8,406 passing Release tests with five pre-existing skips. Co-authored-by: Codex <codex@openai.com>
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10 changed files with 457 additions and 2 deletions
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@ -202,6 +202,11 @@ src/
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WorldSession.cs -> done (wire-compatible with ACE)
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NetClient.cs -> done
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Messages/ -> done (CreateObject, MoveToState, etc.)
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AcDream.Runtime/ presentation-independent client kernel boundary
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RuntimeAssemblyMarker.cs -> J0 dependency boundary; owner moves start after I6/I7
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-> may reference Core, Core.Net, Content, and Plugin.Abstractions only
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-> must never reference App, UI, Silk.NET, OpenAL, Arch, or ImGui
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AcDream.Plugin.Abstractions/ Layer 5: plugin interfaces
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IAcDreamPlugin.cs -> done
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