arch(runtime): establish presentation-independent boundary
Create the dependency-only Runtime project before moving any gameplay owner, enforce its direct, transitive, source, and load-time closure, and pin coherent lifetime-group extraction plus retryable teardown ordering. No production behavior changes in J0. Validated by the four focused Runtime boundary tests, a zero-error Release solution build, and 8,406 passing Release tests with five pre-existing skips. Co-authored-by: Codex <codex@openai.com>
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<Project Path="src/AcDream.Core.Net/AcDream.Core.Net.csproj" />
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<Project Path="src/AcDream.Plugin.Abstractions/AcDream.Plugin.Abstractions.csproj" />
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<Project Path="src/AcDream.Plugins.Smoke/AcDream.Plugins.Smoke.csproj" />
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<Project Path="src/AcDream.Runtime/AcDream.Runtime.csproj" />
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<Project Path="src/AcDream.UI.Abstractions/AcDream.UI.Abstractions.csproj" />
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<Project Path="src/AcDream.UI.ImGui/AcDream.UI.ImGui.csproj" />
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</Folder>
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<Project Path="tests/AcDream.Core.Tests.Fixtures.HelloPlugin/AcDream.Core.Tests.Fixtures.HelloPlugin.csproj" />
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<Project Path="tests/AcDream.Core.Tests/AcDream.Core.Tests.csproj" />
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<Project Path="tests/AcDream.Core.Net.Tests/AcDream.Core.Net.Tests.csproj" />
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<Project Path="tests/AcDream.Runtime.Tests/AcDream.Runtime.Tests.csproj" />
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<Project Path="tests/AcDream.UI.Abstractions.Tests/AcDream.UI.Abstractions.Tests.csproj" />
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</Folder>
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</Solution>
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