fix(streaming): block login on complete world reveal
Make initial login and portal arrival consume one WorldRevealReadinessBarrier that joins near-tier mesh publication, destination composite uploads, and collision residency before normal world geometry becomes visible. This ports retail SmartBox's blocking-cell completion edge into the asynchronous client instead of exposing a ground-only login. Add focused outdoor, indoor, texture, and invalid-claim tests; update the retail pseudocode, architecture, divergence record, issue ledger, roadmap baseline, and synchronized agent guidance. Co-authored-by: OpenAI Codex <codex@openai.com>
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@ -112,7 +112,7 @@ book, effect indicators, shared main-panel switching, and positive/negative effe
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foundation. The 2026-07-20 R6 complete-root-Frame/object-workset cutover is automated-test complete;
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three independent conformance/architecture/adversarial re-reviews are clean, the Release build succeeds
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(the clean documentation audit exposes 17 pre-existing test-project warnings, #228), and the full suite
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is 6,452 passed / 5 skipped. Its unattended seven-destination
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is 6,457 passed / 5 skipped. Its unattended seven-destination
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connected input/portal/performance rebaseline also passes without an interactive desktop. Remaining
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ownership cleanup and registered TS-50/TS-51 timing residuals stay carried. **Next:** connected R6
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locomotion/collision/projectile/teleport visual gate, then the final two-client
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