feat(ui): preserve exact retail shortcut records

Carry signed index, object id, and raw spell word losslessly through PlayerDescription, session storage, drag mutation, and AddShortcut wire serialization while keeping gmToolbarUI object-only. Retire AP-103 and record the live ACE relog persistence gate.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 09:17:33 +02:00
parent e65119f0c6
commit b5b230c860
21 changed files with 271 additions and 181 deletions

View file

@ -6,34 +6,39 @@ namespace AcDream.Core.Tests.Items;
public class ShortcutStoreTests
{
[Fact]
public void Load_mapsSlotToObjId_skipsEmptyAndOutOfRange()
public void Load_preservesAllRawFieldsAndRejectsOutOfRangeIndex()
{
var store = new ShortcutStore();
store.Load(new (int, uint)[]
store.Load(new[]
{
(0, 0x5001u),
(3, 0x5002u),
(5, 0u), // empty/spell → skipped
(99, 0x5003u), // out of range → skipped
new ShortcutEntry(0, 0x5001u, 0x11223344u),
new ShortcutEntry(3, 0x5002u, 0u),
new ShortcutEntry(5, 0u, 0xA5C31234u),
new ShortcutEntry(-1, 0x5003u, 1u),
new ShortcutEntry(18, 0x5004u, 2u),
});
Assert.Equal(0x5001u, store.Get(0));
Assert.Equal(0x5002u, store.Get(3));
Assert.Equal(0u, store.Get(5));
Assert.Equal(new ShortcutEntry(5, 0u, 0xA5C31234u), store.GetEntry(5));
Assert.Equal(0x11223344u, store.GetEntry(0)!.Value.SpellId);
Assert.True(store.IsEmpty(1));
Assert.Null(store.GetEntry(-1));
Assert.Null(store.GetEntry(18));
}
[Fact]
public void SetRemoveGet_roundtrip_andBoundsSafe()
{
var store = new ShortcutStore();
store.Set(4, 0xABCDu);
store.SetItem(4, 0xABCDu);
Assert.Equal(0xABCDu, store.Get(4));
Assert.False(store.IsEmpty(4));
store.Remove(4);
Assert.True(store.IsEmpty(4));
Assert.Equal(0u, store.Get(-1));
Assert.Equal(0u, store.Get(18));
store.Set(18, 1u); // no-op, no throw
store.SetItem(18, 1u); // no-op, no throw
store.Remove(-1); // no-op, no throw
}
}