feat(ui): preserve exact retail shortcut records
Carry signed index, object id, and raw spell word losslessly through PlayerDescription, session storage, drag mutation, and AddShortcut wire serialization while keeping gmToolbarUI object-only. Retire AP-103 and record the live ACE relog persistence gate. Co-Authored-By: Codex <codex@openai.com>
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21 changed files with 271 additions and 181 deletions
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@ -390,21 +390,20 @@ public sealed class PlayerDescriptionParserTests
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writer.Write(0x01u); // option_flags = SHORTCUT
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writer.Write(0xCAFEu); // options1 sentinel
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// Shortcut count + 2 entries (16 B each).
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// Shortcut count + 2 packed ShortCutData entries (12 B each).
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writer.Write(2u);
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writer.Write(0u); writer.Write(0xAABBCCDDu); writer.Write((ushort)0); writer.Write((ushort)0);
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writer.Write(7u); writer.Write(0u); writer.Write((ushort)1234); writer.Write((ushort)5);
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writer.Write(0); writer.Write(0xAABBCCDDu); writer.Write(0u);
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writer.Write(7); writer.Write(0u); writer.Write(0x000504D2u);
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var parsed = PlayerDescriptionParser.TryParse(sb.ToArray());
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Assert.NotNull(parsed);
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Assert.Equal(2, parsed!.Value.Shortcuts.Count);
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Assert.Equal(0u, parsed.Value.Shortcuts[0].Index);
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Assert.Equal(0xAABBCCDDu, parsed.Value.Shortcuts[0].ObjectGuid);
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Assert.Equal((ushort)0, parsed.Value.Shortcuts[0].SpellId);
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Assert.Equal(7u, parsed.Value.Shortcuts[1].Index);
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Assert.Equal((ushort)1234, parsed.Value.Shortcuts[1].SpellId);
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Assert.Equal((ushort)5, parsed.Value.Shortcuts[1].Layer);
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Assert.Equal(0, parsed.Value.Shortcuts[0].Index);
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Assert.Equal(0xAABBCCDDu, parsed.Value.Shortcuts[0].ObjectId);
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Assert.Equal(0u, parsed.Value.Shortcuts[0].SpellId);
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Assert.Equal(7, parsed.Value.Shortcuts[1].Index);
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Assert.Equal(0x000504D2u, parsed.Value.Shortcuts[1].SpellId);
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}
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[Fact]
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@ -424,9 +423,9 @@ public sealed class PlayerDescriptionParserTests
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writer.Write(3u); // claimed shortcut count = 3
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// First entry complete (16 B).
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writer.Write(1u); writer.Write(0xAAAAu); writer.Write((ushort)10); writer.Write((ushort)1);
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// Second entry truncated to 8 bytes — ReadU16 will throw FormatException.
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// Second entry truncated to 8 bytes — the raw spell-word read throws.
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writer.Write(2u); writer.Write(0xBBBBu);
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// (no SpellId/Layer — payload ends here)
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// (no raw SpellId word — payload ends here)
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var parsed = PlayerDescriptionParser.TryParse(sb.ToArray());
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@ -435,7 +434,7 @@ public sealed class PlayerDescriptionParserTests
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Assert.True(parsed!.Value.TrailerTruncated);
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// First entry survives in the partial list.
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Assert.Single(parsed.Value.Shortcuts);
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Assert.Equal(1u, parsed.Value.Shortcuts[0].Index);
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Assert.Equal(1, parsed.Value.Shortcuts[0].Index);
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}
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[Fact]
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@ -725,7 +724,7 @@ public sealed class PlayerDescriptionParserTests
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// Shortcuts: count=1
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writer.Write(1u);
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writer.Write(3u); writer.Write(0xCAFEFACEu); writer.Write((ushort)100); writer.Write((ushort)2);
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writer.Write(3); writer.Write(0xCAFEFACEu); writer.Write(0x00020064u);
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// 8 hotbars, all empty for brevity.
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for (int i = 0; i < 8; i++) writer.Write(0u);
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@ -754,7 +753,8 @@ public sealed class PlayerDescriptionParserTests
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Assert.Equal(0xBB000002u, v.Options2);
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Assert.Equal(0xF11Du, v.SpellbookFilters);
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Assert.Single(v.Shortcuts);
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Assert.Equal(0xCAFEFACEu, v.Shortcuts[0].ObjectGuid);
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Assert.Equal(0xCAFEFACEu, v.Shortcuts[0].ObjectId);
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Assert.Equal(0x00020064u, v.Shortcuts[0].SpellId);
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Assert.Equal(8, v.HotbarSpells.Count);
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Assert.All(v.HotbarSpells, l => Assert.Empty(l));
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Assert.Single(v.DesiredComps);
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