feat(ui): preserve exact retail shortcut records
Carry signed index, object id, and raw spell word losslessly through PlayerDescription, session storage, drag mutation, and AddShortcut wire serialization while keeping gmToolbarUI object-only. Retire AP-103 and record the live ACE relog persistence gate. Co-Authored-By: Codex <codex@openai.com>
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21 changed files with 271 additions and 181 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Buffers.Binary;
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using AcDream.Core.Items;
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using AcDream.Core.Net.Messages;
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using Xunit;
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@ -76,23 +77,23 @@ public sealed class InventoryActionsTests
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[Fact]
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public void BuildAddShortcut_ItemShortcut_FieldLayout()
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{
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// ShortCutData = Index(u32), ObjectId(u32), SpellId(u16), Layer(u16). Item → spell/layer 0.
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byte[] body = InventoryActions.BuildAddShortcut(seq: 1, index: 0, objectGuid: 0x3E1, spellId: 0, layer: 0);
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var entry = new ShortcutEntry(Index: 0, ObjectId: 0x3E1u, SpellId: 0u);
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byte[] body = InventoryActions.BuildAddShortcut(seq: 1, entry);
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Assert.Equal(24, body.Length);
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Assert.Equal(InventoryActions.AddShortcutOpcode,
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BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
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Assert.Equal(0u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12))); // index
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Assert.Equal(0x3E1u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(16))); // objectGuid
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Assert.Equal((ushort)0, BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(20))); // spellId
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Assert.Equal((ushort)0, BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(22))); // layer
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Assert.Equal(0, BinaryPrimitives.ReadInt32LittleEndian(body.AsSpan(12)));
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Assert.Equal(0x3E1u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(16)));
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Assert.Equal(0u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(20)));
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}
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[Fact]
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public void BuildAddShortcut_SpellShortcut_PacksSpellAndLayerAsU16s()
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public void BuildAddShortcut_PreservesSignedIndexAndRawSpellWord()
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{
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byte[] body = InventoryActions.BuildAddShortcut(seq: 1, index: 2, objectGuid: 0, spellId: 0x1234, layer: 3);
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Assert.Equal(0x1234, BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(20)));
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Assert.Equal(3, BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(22)));
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var entry = new ShortcutEntry(Index: -1, ObjectId: 0u, SpellId: 0xA5C31234u);
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byte[] body = InventoryActions.BuildAddShortcut(seq: 1, entry);
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Assert.Equal(-1, BinaryPrimitives.ReadInt32LittleEndian(body.AsSpan(12)));
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Assert.Equal(0xA5C31234u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(20)));
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}
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[Fact]
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