feat(ui): preserve exact retail shortcut records
Carry signed index, object id, and raw spell word losslessly through PlayerDescription, session storage, drag mutation, and AddShortcut wire serialization while keeping gmToolbarUI object-only. Retire AP-103 and record the live ACE relog persistence gate. Co-Authored-By: Codex <codex@openai.com>
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21 changed files with 271 additions and 181 deletions
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@ -572,7 +572,7 @@ public sealed class GameEventWiringTests
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// for the harness pattern; adds the Shortcut flag (0x1) + one 12-byte
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// entry, followed by the legacy-hotbar count (0) + spellbook_filters (0)
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// then empty inventory and equipped.
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IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>? got = null;
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IReadOnlyList<ShortcutEntry>? got = null;
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var dispatcher = new GameEventDispatcher();
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var items = new ClientObjectTable();
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@ -629,7 +629,7 @@ public sealed class GameEventWiringTests
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Assert.NotNull(got);
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Assert.Single(got!);
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Assert.Equal(0x5001u, got![0].ObjectGuid);
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Assert.Equal(0x5001u, got![0].ObjectId);
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}
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[Fact]
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