feat(ui): preserve exact retail shortcut records

Carry signed index, object id, and raw spell word losslessly through PlayerDescription, session storage, drag mutation, and AddShortcut wire serialization while keeping gmToolbarUI object-only. Retire AP-103 and record the live ACE relog persistence gate.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 09:17:33 +02:00
parent e65119f0c6
commit b5b230c860
21 changed files with 271 additions and 181 deletions

View file

@ -572,7 +572,7 @@ public sealed class GameEventWiringTests
// for the harness pattern; adds the Shortcut flag (0x1) + one 12-byte
// entry, followed by the legacy-hotbar count (0) + spellbook_filters (0)
// then empty inventory and equipped.
IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>? got = null;
IReadOnlyList<ShortcutEntry>? got = null;
var dispatcher = new GameEventDispatcher();
var items = new ClientObjectTable();
@ -629,7 +629,7 @@ public sealed class GameEventWiringTests
Assert.NotNull(got);
Assert.Single(got!);
Assert.Equal(0x5001u, got![0].ObjectGuid);
Assert.Equal(0x5001u, got![0].ObjectId);
}
[Fact]

View file

@ -1,5 +1,6 @@
using System;
using System.Buffers.Binary;
using AcDream.Core.Items;
using AcDream.Core.Net.Messages;
using Xunit;
@ -76,23 +77,23 @@ public sealed class InventoryActionsTests
[Fact]
public void BuildAddShortcut_ItemShortcut_FieldLayout()
{
// ShortCutData = Index(u32), ObjectId(u32), SpellId(u16), Layer(u16). Item → spell/layer 0.
byte[] body = InventoryActions.BuildAddShortcut(seq: 1, index: 0, objectGuid: 0x3E1, spellId: 0, layer: 0);
var entry = new ShortcutEntry(Index: 0, ObjectId: 0x3E1u, SpellId: 0u);
byte[] body = InventoryActions.BuildAddShortcut(seq: 1, entry);
Assert.Equal(24, body.Length);
Assert.Equal(InventoryActions.AddShortcutOpcode,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
Assert.Equal(0u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12))); // index
Assert.Equal(0x3E1u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(16))); // objectGuid
Assert.Equal((ushort)0, BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(20))); // spellId
Assert.Equal((ushort)0, BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(22))); // layer
Assert.Equal(0, BinaryPrimitives.ReadInt32LittleEndian(body.AsSpan(12)));
Assert.Equal(0x3E1u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(16)));
Assert.Equal(0u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(20)));
}
[Fact]
public void BuildAddShortcut_SpellShortcut_PacksSpellAndLayerAsU16s()
public void BuildAddShortcut_PreservesSignedIndexAndRawSpellWord()
{
byte[] body = InventoryActions.BuildAddShortcut(seq: 1, index: 2, objectGuid: 0, spellId: 0x1234, layer: 3);
Assert.Equal(0x1234, BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(20)));
Assert.Equal(3, BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(22)));
var entry = new ShortcutEntry(Index: -1, ObjectId: 0u, SpellId: 0xA5C31234u);
byte[] body = InventoryActions.BuildAddShortcut(seq: 1, entry);
Assert.Equal(-1, BinaryPrimitives.ReadInt32LittleEndian(body.AsSpan(12)));
Assert.Equal(0xA5C31234u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(20)));
}
[Fact]

View file

@ -390,21 +390,20 @@ public sealed class PlayerDescriptionParserTests
writer.Write(0x01u); // option_flags = SHORTCUT
writer.Write(0xCAFEu); // options1 sentinel
// Shortcut count + 2 entries (16 B each).
// Shortcut count + 2 packed ShortCutData entries (12 B each).
writer.Write(2u);
writer.Write(0u); writer.Write(0xAABBCCDDu); writer.Write((ushort)0); writer.Write((ushort)0);
writer.Write(7u); writer.Write(0u); writer.Write((ushort)1234); writer.Write((ushort)5);
writer.Write(0); writer.Write(0xAABBCCDDu); writer.Write(0u);
writer.Write(7); writer.Write(0u); writer.Write(0x000504D2u);
var parsed = PlayerDescriptionParser.TryParse(sb.ToArray());
Assert.NotNull(parsed);
Assert.Equal(2, parsed!.Value.Shortcuts.Count);
Assert.Equal(0u, parsed.Value.Shortcuts[0].Index);
Assert.Equal(0xAABBCCDDu, parsed.Value.Shortcuts[0].ObjectGuid);
Assert.Equal((ushort)0, parsed.Value.Shortcuts[0].SpellId);
Assert.Equal(7u, parsed.Value.Shortcuts[1].Index);
Assert.Equal((ushort)1234, parsed.Value.Shortcuts[1].SpellId);
Assert.Equal((ushort)5, parsed.Value.Shortcuts[1].Layer);
Assert.Equal(0, parsed.Value.Shortcuts[0].Index);
Assert.Equal(0xAABBCCDDu, parsed.Value.Shortcuts[0].ObjectId);
Assert.Equal(0u, parsed.Value.Shortcuts[0].SpellId);
Assert.Equal(7, parsed.Value.Shortcuts[1].Index);
Assert.Equal(0x000504D2u, parsed.Value.Shortcuts[1].SpellId);
}
[Fact]
@ -424,9 +423,9 @@ public sealed class PlayerDescriptionParserTests
writer.Write(3u); // claimed shortcut count = 3
// First entry complete (16 B).
writer.Write(1u); writer.Write(0xAAAAu); writer.Write((ushort)10); writer.Write((ushort)1);
// Second entry truncated to 8 bytes — ReadU16 will throw FormatException.
// Second entry truncated to 8 bytes — the raw spell-word read throws.
writer.Write(2u); writer.Write(0xBBBBu);
// (no SpellId/Layer — payload ends here)
// (no raw SpellId word — payload ends here)
var parsed = PlayerDescriptionParser.TryParse(sb.ToArray());
@ -435,7 +434,7 @@ public sealed class PlayerDescriptionParserTests
Assert.True(parsed!.Value.TrailerTruncated);
// First entry survives in the partial list.
Assert.Single(parsed.Value.Shortcuts);
Assert.Equal(1u, parsed.Value.Shortcuts[0].Index);
Assert.Equal(1, parsed.Value.Shortcuts[0].Index);
}
[Fact]
@ -725,7 +724,7 @@ public sealed class PlayerDescriptionParserTests
// Shortcuts: count=1
writer.Write(1u);
writer.Write(3u); writer.Write(0xCAFEFACEu); writer.Write((ushort)100); writer.Write((ushort)2);
writer.Write(3); writer.Write(0xCAFEFACEu); writer.Write(0x00020064u);
// 8 hotbars, all empty for brevity.
for (int i = 0; i < 8; i++) writer.Write(0u);
@ -754,7 +753,8 @@ public sealed class PlayerDescriptionParserTests
Assert.Equal(0xBB000002u, v.Options2);
Assert.Equal(0xF11Du, v.SpellbookFilters);
Assert.Single(v.Shortcuts);
Assert.Equal(0xCAFEFACEu, v.Shortcuts[0].ObjectGuid);
Assert.Equal(0xCAFEFACEu, v.Shortcuts[0].ObjectId);
Assert.Equal(0x00020064u, v.Shortcuts[0].SpellId);
Assert.Equal(8, v.HotbarSpells.Count);
Assert.All(v.HotbarSpells, l => Assert.Empty(l));
Assert.Single(v.DesiredComps);