feat(ui): preserve exact retail shortcut records
Carry signed index, object id, and raw spell word losslessly through PlayerDescription, session storage, drag mutation, and AddShortcut wire serialization while keeping gmToolbarUI object-only. Retire AP-103 and record the live ACE relog persistence gate. Co-Authored-By: Codex <codex@openai.com>
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21 changed files with 271 additions and 181 deletions
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@ -572,7 +572,7 @@ public sealed class GameEventWiringTests
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// for the harness pattern; adds the Shortcut flag (0x1) + one 12-byte
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// entry, followed by the legacy-hotbar count (0) + spellbook_filters (0)
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// then empty inventory and equipped.
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IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>? got = null;
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IReadOnlyList<ShortcutEntry>? got = null;
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var dispatcher = new GameEventDispatcher();
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var items = new ClientObjectTable();
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@ -629,7 +629,7 @@ public sealed class GameEventWiringTests
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Assert.NotNull(got);
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Assert.Single(got!);
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Assert.Equal(0x5001u, got![0].ObjectGuid);
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Assert.Equal(0x5001u, got![0].ObjectId);
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}
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[Fact]
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@ -1,5 +1,6 @@
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using System;
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using System.Buffers.Binary;
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using AcDream.Core.Items;
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using AcDream.Core.Net.Messages;
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using Xunit;
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@ -76,23 +77,23 @@ public sealed class InventoryActionsTests
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[Fact]
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public void BuildAddShortcut_ItemShortcut_FieldLayout()
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{
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// ShortCutData = Index(u32), ObjectId(u32), SpellId(u16), Layer(u16). Item → spell/layer 0.
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byte[] body = InventoryActions.BuildAddShortcut(seq: 1, index: 0, objectGuid: 0x3E1, spellId: 0, layer: 0);
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var entry = new ShortcutEntry(Index: 0, ObjectId: 0x3E1u, SpellId: 0u);
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byte[] body = InventoryActions.BuildAddShortcut(seq: 1, entry);
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Assert.Equal(24, body.Length);
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Assert.Equal(InventoryActions.AddShortcutOpcode,
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BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
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Assert.Equal(0u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12))); // index
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Assert.Equal(0x3E1u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(16))); // objectGuid
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Assert.Equal((ushort)0, BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(20))); // spellId
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Assert.Equal((ushort)0, BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(22))); // layer
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Assert.Equal(0, BinaryPrimitives.ReadInt32LittleEndian(body.AsSpan(12)));
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Assert.Equal(0x3E1u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(16)));
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Assert.Equal(0u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(20)));
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}
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[Fact]
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public void BuildAddShortcut_SpellShortcut_PacksSpellAndLayerAsU16s()
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public void BuildAddShortcut_PreservesSignedIndexAndRawSpellWord()
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{
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byte[] body = InventoryActions.BuildAddShortcut(seq: 1, index: 2, objectGuid: 0, spellId: 0x1234, layer: 3);
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Assert.Equal(0x1234, BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(20)));
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Assert.Equal(3, BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(22)));
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var entry = new ShortcutEntry(Index: -1, ObjectId: 0u, SpellId: 0xA5C31234u);
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byte[] body = InventoryActions.BuildAddShortcut(seq: 1, entry);
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Assert.Equal(-1, BinaryPrimitives.ReadInt32LittleEndian(body.AsSpan(12)));
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Assert.Equal(0xA5C31234u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(20)));
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}
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[Fact]
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@ -390,21 +390,20 @@ public sealed class PlayerDescriptionParserTests
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writer.Write(0x01u); // option_flags = SHORTCUT
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writer.Write(0xCAFEu); // options1 sentinel
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// Shortcut count + 2 entries (16 B each).
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// Shortcut count + 2 packed ShortCutData entries (12 B each).
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writer.Write(2u);
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writer.Write(0u); writer.Write(0xAABBCCDDu); writer.Write((ushort)0); writer.Write((ushort)0);
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writer.Write(7u); writer.Write(0u); writer.Write((ushort)1234); writer.Write((ushort)5);
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writer.Write(0); writer.Write(0xAABBCCDDu); writer.Write(0u);
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writer.Write(7); writer.Write(0u); writer.Write(0x000504D2u);
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var parsed = PlayerDescriptionParser.TryParse(sb.ToArray());
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Assert.NotNull(parsed);
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Assert.Equal(2, parsed!.Value.Shortcuts.Count);
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Assert.Equal(0u, parsed.Value.Shortcuts[0].Index);
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Assert.Equal(0xAABBCCDDu, parsed.Value.Shortcuts[0].ObjectGuid);
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Assert.Equal((ushort)0, parsed.Value.Shortcuts[0].SpellId);
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Assert.Equal(7u, parsed.Value.Shortcuts[1].Index);
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Assert.Equal((ushort)1234, parsed.Value.Shortcuts[1].SpellId);
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Assert.Equal((ushort)5, parsed.Value.Shortcuts[1].Layer);
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Assert.Equal(0, parsed.Value.Shortcuts[0].Index);
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Assert.Equal(0xAABBCCDDu, parsed.Value.Shortcuts[0].ObjectId);
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Assert.Equal(0u, parsed.Value.Shortcuts[0].SpellId);
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Assert.Equal(7, parsed.Value.Shortcuts[1].Index);
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Assert.Equal(0x000504D2u, parsed.Value.Shortcuts[1].SpellId);
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}
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[Fact]
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@ -424,9 +423,9 @@ public sealed class PlayerDescriptionParserTests
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writer.Write(3u); // claimed shortcut count = 3
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// First entry complete (16 B).
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writer.Write(1u); writer.Write(0xAAAAu); writer.Write((ushort)10); writer.Write((ushort)1);
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// Second entry truncated to 8 bytes — ReadU16 will throw FormatException.
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// Second entry truncated to 8 bytes — the raw spell-word read throws.
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writer.Write(2u); writer.Write(0xBBBBu);
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// (no SpellId/Layer — payload ends here)
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// (no raw SpellId word — payload ends here)
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var parsed = PlayerDescriptionParser.TryParse(sb.ToArray());
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@ -435,7 +434,7 @@ public sealed class PlayerDescriptionParserTests
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Assert.True(parsed!.Value.TrailerTruncated);
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// First entry survives in the partial list.
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Assert.Single(parsed.Value.Shortcuts);
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Assert.Equal(1u, parsed.Value.Shortcuts[0].Index);
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Assert.Equal(1, parsed.Value.Shortcuts[0].Index);
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}
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[Fact]
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@ -725,7 +724,7 @@ public sealed class PlayerDescriptionParserTests
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// Shortcuts: count=1
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writer.Write(1u);
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writer.Write(3u); writer.Write(0xCAFEFACEu); writer.Write((ushort)100); writer.Write((ushort)2);
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writer.Write(3); writer.Write(0xCAFEFACEu); writer.Write(0x00020064u);
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// 8 hotbars, all empty for brevity.
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for (int i = 0; i < 8; i++) writer.Write(0u);
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@ -754,7 +753,8 @@ public sealed class PlayerDescriptionParserTests
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Assert.Equal(0xBB000002u, v.Options2);
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Assert.Equal(0xF11Du, v.SpellbookFilters);
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Assert.Single(v.Shortcuts);
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Assert.Equal(0xCAFEFACEu, v.Shortcuts[0].ObjectGuid);
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Assert.Equal(0xCAFEFACEu, v.Shortcuts[0].ObjectId);
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Assert.Equal(0x00020064u, v.Shortcuts[0].SpellId);
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Assert.Equal(8, v.HotbarSpells.Count);
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Assert.All(v.HotbarSpells, l => Assert.Empty(l));
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Assert.Single(v.DesiredComps);
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