feat(ui): preserve exact retail shortcut records
Carry signed index, object id, and raw spell word losslessly through PlayerDescription, session storage, drag mutation, and AddShortcut wire serialization while keeping gmToolbarUI object-only. Retire AP-103 and record the live ACE relog persistence gate. Co-Authored-By: Codex <codex@openai.com>
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21 changed files with 271 additions and 181 deletions
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@ -197,18 +197,6 @@ public static class PlayerDescriptionParser
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SpellLists8 = 0x00000400,
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}
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/// <summary>One shortcut bar entry. 16 bytes wire size.
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/// holtburger <c>shortcuts.rs:13-34</c>. Named <c>ShortcutEntry</c>
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/// (not <c>Shortcut</c>) to avoid a homograph with the
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/// <see cref="CharacterOptionDataFlag.Shortcut"/> flag bit, which is
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/// referenced from the same scope as instances of this type in the
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/// trailer walker.</summary>
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public readonly record struct ShortcutEntry(
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uint Index,
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uint ObjectGuid,
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ushort SpellId,
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ushort Layer);
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/// <summary>One inventory entry — a guid plus a ContainerType
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/// discriminator (0=NonContainer, 1=Container, 2=Foci). Holtburger
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/// <c>events.rs:143-168</c> validates <c>ContainerType <= 2</c>
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@ -348,11 +336,10 @@ public static class PlayerDescriptionParser
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if (count > 10_000) throw new FormatException("unreasonable shortcut count");
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for (uint i = 0; i < count; i++)
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{
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uint idx = ReadU32(payload, ref pos);
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uint guid = ReadU32(payload, ref pos);
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ushort spellId = ReadU16(payload, ref pos);
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ushort layer = ReadU16(payload, ref pos);
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shortcuts.Add(new ShortcutEntry(idx, guid, spellId, layer));
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int index = unchecked((int)ReadU32(payload, ref pos));
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uint objectId = ReadU32(payload, ref pos);
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uint spellId = ReadU32(payload, ref pos);
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shortcuts.Add(new ShortcutEntry(index, objectId, spellId));
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}
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}
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