feat(ui): preserve exact retail shortcut records

Carry signed index, object id, and raw spell word losslessly through PlayerDescription, session storage, drag mutation, and AddShortcut wire serialization while keeping gmToolbarUI object-only. Retire AP-103 and record the live ACE relog persistence gate.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 09:17:33 +02:00
parent e65119f0c6
commit b5b230c860
21 changed files with 271 additions and 181 deletions

View file

@ -65,7 +65,7 @@ public static class GameEventWiring
// D.5.1 Task 4: persists Shortcuts from each PlayerDescription so the
// toolbar can populate itself at login without keeping a parser reference.
// Optional so all existing callers and tests compile unchanged.
Action<IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>>? onShortcuts = null,
Action<IReadOnlyList<ShortcutEntry>>? onShortcuts = null,
// B-Wire: the local player's server guid. When provided, the PD handler upserts
// the player's own PropertyBundle (EncumbranceVal etc.) into the player ClientObject.
Func<uint>? playerGuid = null,