test(diagnostics): RenderingDiagnostics cascade + IsEnvCellId rows
Covers the master IndoorAll cascade (both directions) and the IsEnvCellId helper's 0x0100 boundary check across outdoor cells, indoor cells, and landblock-prefixed forms. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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using AcDream.Core.Rendering;
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using Xunit;
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namespace AcDream.Core.Tests.Rendering;
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public sealed class RenderingDiagnosticsTests
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{
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[Fact]
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public void IndoorAll_True_TurnsAllFlagsOn()
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{
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// Reset all flags off first to make the test deterministic
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// regardless of env-var state on the test runner.
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RenderingDiagnostics.ProbeIndoorWalkEnabled = false;
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RenderingDiagnostics.ProbeIndoorLookupEnabled = false;
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RenderingDiagnostics.ProbeIndoorUploadEnabled = false;
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RenderingDiagnostics.ProbeIndoorXformEnabled = false;
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RenderingDiagnostics.ProbeIndoorCullEnabled = false;
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RenderingDiagnostics.IndoorAll = true;
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Assert.True(RenderingDiagnostics.ProbeIndoorWalkEnabled);
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Assert.True(RenderingDiagnostics.ProbeIndoorLookupEnabled);
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Assert.True(RenderingDiagnostics.ProbeIndoorUploadEnabled);
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Assert.True(RenderingDiagnostics.ProbeIndoorXformEnabled);
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Assert.True(RenderingDiagnostics.ProbeIndoorCullEnabled);
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Assert.True(RenderingDiagnostics.IndoorAll);
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}
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[Fact]
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public void IndoorAll_False_TurnsAllFlagsOff()
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{
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RenderingDiagnostics.IndoorAll = true; // start from all-on
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RenderingDiagnostics.IndoorAll = false;
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Assert.False(RenderingDiagnostics.ProbeIndoorWalkEnabled);
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Assert.False(RenderingDiagnostics.ProbeIndoorLookupEnabled);
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Assert.False(RenderingDiagnostics.ProbeIndoorUploadEnabled);
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Assert.False(RenderingDiagnostics.ProbeIndoorXformEnabled);
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Assert.False(RenderingDiagnostics.ProbeIndoorCullEnabled);
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Assert.False(RenderingDiagnostics.IndoorAll);
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}
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[Fact]
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public void IndoorAll_OneOff_ReadsAsFalse()
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{
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RenderingDiagnostics.IndoorAll = true;
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RenderingDiagnostics.ProbeIndoorCullEnabled = false; // flip one off
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Assert.False(RenderingDiagnostics.IndoorAll);
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}
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[Theory]
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[InlineData(0x00000029ul, false)] // outdoor cell 0x29 in 8x8 grid
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[InlineData(0xA9B40029ul, false)] // outdoor cell with landblock prefix
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[InlineData(0x00000100ul, true)] // indoor cell minimum
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[InlineData(0x00000105ul, true)] // typical Holtburg Inn interior
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[InlineData(0xA9B40105ul, true)] // indoor with landblock prefix
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[InlineData(0xA9B401FFul, true)] // indoor near top of range
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public void IsEnvCellId_DistinguishesOutdoorVsIndoorByLow16Bits(ulong id, bool expected)
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{
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Assert.Equal(expected, RenderingDiagnostics.IsEnvCellId(id));
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}
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}
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