feat(ui): Campaign OP slice OP8 — Configure Keyboard
Ports retail's Configure Keyboard screen (gmKeyboardUI, LayoutDesc 0x21000009) — its own separate full-screen window, not a fifth Options- panel tab. Retires OP3's INERT contract for the Gameplay tab's Configure Keyboard button (0x10000204). DAT reader (src/AcDream.Core/Input/RetailActionMap.cs): reads the ActionMap singleton (DID 0x26000000, empirically the only one — not 0x27000000 as GetDBOType's Turbine-internal tag would suggest) and both MasterInputMap defaults (0x14000000 "gmDefaultMap"/0x14000002 "DefaultMap"), union-merged per (InputMapId, ActionId) — proven order- independent since the two maps' one shared context (0x5) has disjoint action-id sets. Empirically resolved three lane-D unknowns against the live DAT: the six ActionClass values (1=Movement, 2=Camera, 3=UI, 4=Combat, 5=Emote, 7=CharacterSettings — 6 is genuinely absent), that the six unnamed InputMaps are 100% non-bindable (render nothing, not an unlabeled group), and that the enum-to-DID pairing for the two master maps is inconsequential to the merge result. Identity table (src/AcDream.UI.Abstractions/Input/RetailActionIdentityTable.cs): maps DAT (InputMapId, ActionId) pairs to acdream's InputAction where a live consumer exists (~140 of 306 user-bindable rows — Movement/Camera/ Combat map almost completely; UI/Quickslot/Chat partially; only 5 of 87 Emotes and none of 48 CharacterSettings hotkeys, since acdream has no general emote player or hotkey-to-option-toggle dispatcher yet). Every entry cross-verified by label match AND a DAT-default-vs- KeyBindings.RetailDefaults() byte comparison (RetailActionIdentityRoundTripTests), which caught a real off-by-one in the Quickslot 13-18 block before it shipped and found three genuine pre-existing RetailDefaults() gaps (walk-mode's Shift-echoed chord, ten CameraAlternateControls arrow-key alternates, and the Quickslot Ctrl+N use-vs-select ambiguity) — none introduced by this slice, all documented rather than silently patched. KeyboardConfigController: six ActionClass list boxes built from the DAT, merged with live KeyBindings for mapped rows (rebind applies immediately through the same InputDispatcher every other input path uses) and a new sibling RetailUnmappedKeyBindings store for rows with no InputAction yet. Left-click a key button opens real InputDispatcher modal capture; right-click erases that slot. N-way conflict detection scans every other row plus the live KeyBindings table for acdream-only actions (Ctrl+M mute, debug F-keys) as the non-user-bindable refusal analogue, using retail's own byte-verified "Could not overwrite " string (table 0x23000004). OK/Cancel/Defaults/Revert reuse the OptionPage/IOptionRow verb model via a new ActionKeyMapOptionRow. Persistence is keybinds.json only (D4 — no .keymap file interchange). Five register rows: AP-202 (.keymap interchange narrowing), AP-203 (store-only rows with no live consumer), AP-204 (silent auto-reassign instead of retail's confirm dialog; OK/Cancel ported as left-click not right-click-release). Small supporting additions: UiButton.OnRightClick (additive, no existing behavior changed), InputDispatcher.Bindings getter (the screen's single live-truth read seam), RetailScanCodeMap (DIK scan code <-> Silk.NET Key, keyboard + the one mouse-device row). 19 new tests (6 ActionMap reader conformance incl. live-DAT row-count/ label pins, 1 DAT-vs-RetailDefaults round-trip, 12 controller behavior tests against the committed keyboard_config_21000009.json fixture) — full solution suite 13,147 passed / 4 skipped / 0 failed (baseline 13,128/4/0, zero regressions). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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23 changed files with 35760 additions and 12 deletions
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@ -238,6 +238,7 @@ public sealed class InteractionRetainedUiCompositionTests
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HostQuiescence: null!,
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RetainedInputCapture: null!,
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InputDispatcher: null,
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KeyBindingsFilePath: "keybinds.json",
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Settings: null!,
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Runtime: runtime,
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CombatAttackOperations: new NoopCombatOperations(),
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@ -263,6 +263,15 @@ public static class FixtureLoader
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public static ElementInfo LoadOptionsPanelHostInfos()
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=> LoadInfos("options_panel_2100006E_1000018D.json");
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/// <summary>Configure Keyboard screen LayoutDesc <c>0x21000009</c> (standalone
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/// import — its own separate full-screen window, NOT nested under the Options
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/// panel's <c>0x2100006E</c> host — Campaign OP slice OP8).</summary>
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public static ImportedLayout LoadKeyboardConfig()
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=> LayoutImporter.Build(LoadKeyboardConfigInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadKeyboardConfigInfos()
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=> LoadInfos("keyboard_config_21000009.json");
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// ── Shared loader ────────────────────────────────────────────────────────
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private static AcDream.App.UI.Layout.ElementInfo LoadInfos(string fileName)
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@ -0,0 +1,345 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Input;
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using AcDream.UI.Abstractions.Input;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Campaign OP slice OP8 conformance + behavior tests for
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/// <see cref="KeyboardConfigController"/> — built against the committed
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/// <c>keyboard_config_21000009.json</c> fixture (real DAT structure, no live dat
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/// access at test time), fed a small synthetic <see cref="RetailActionMapSnapshot"/>
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/// so the behavioral assertions stay focused. Live-DAT row-count/label conformance
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/// lives in <c>AcDream.Core.Tests.Input.RetailActionMapReaderTests</c> and
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/// <c>RetailActionIdentityRoundTripTests</c>.
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/// </summary>
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public sealed class KeyboardConfigControllerTests
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{
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private static (uint, int, int) NoTex(uint _) => (0, 0, 0);
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private static ElementInfo? Find(ElementInfo n, uint id)
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{
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if (n.Id == id) return n;
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foreach (ElementInfo c in n.Children)
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{
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ElementInfo? f = Find(c, id);
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if (f is not null) return f;
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}
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return null;
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}
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private static Func<uint, uint, UiElement?> MakeTemplateResolver()
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{
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ElementInfo root = FixtureLoader.LoadKeyboardConfigInfos();
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return (layoutId, elementId) =>
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{
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if (layoutId != KeyboardConfigController.LayoutId) return null;
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ElementInfo? templateInfo = Find(root, elementId);
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return templateInfo is null ? null : LayoutImporter.Build(templateInfo, NoTex, null).Root;
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};
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}
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private static RetailActionMapRow Row(
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uint inputMapId, uint actionId, RetailActionClass cls,
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uint labelHash = 0, uint tooltipHash = 0,
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params RetailKeyChord[] defaults) =>
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new(inputMapId, actionId, cls, labelHash, tooltipHash, defaults);
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private sealed class FakeBindings
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{
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public Dictionary<InputAction, List<KeyChord>> Mapped { get; } = new();
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public Dictionary<(uint, uint), List<KeyChord>> Unmapped { get; } = new();
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public List<(InputAction Action, IReadOnlyList<KeyChord> Value)> MappedSets { get; } = new();
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public List<((uint, uint) Row, IReadOnlyList<KeyChord> Value)> UnmappedSets { get; } = new();
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public List<string> Messages { get; } = new();
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public int SaveCalls { get; private set; }
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public int ToggleCalls { get; private set; }
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public Action<KeyChord?>? PendingCapture { get; private set; }
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public void Capture(KeyChord? chord)
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{
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Action<KeyChord?>? cb = PendingCapture;
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PendingCapture = null;
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cb?.Invoke(chord);
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}
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public KeyboardConfigController.Bindings ToBindings() => new(
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CurrentForAction: a => Mapped.TryGetValue(a, out var v) ? v : Array.Empty<KeyChord>(),
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SetForAction: (a, v) =>
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{
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Mapped[a] = v.ToList();
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MappedSets.Add((a, v));
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},
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CurrentForUnmapped: k => Unmapped.TryGetValue(k, out var v) ? v : Array.Empty<KeyChord>(),
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SetForUnmapped: (k, v) =>
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{
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Unmapped[k] = v.ToList();
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UnmappedSets.Add((k, v));
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},
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BeginCapture: cb => PendingCapture = cb,
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Save: () => SaveCalls++,
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Toggle: () => ToggleCalls++,
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DisplaySystemMessage: msg => Messages.Add(msg),
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NonBindableRefusalText: "cannot overwrite",
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NotifyReassigned: label => $"reassigned from {label}");
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}
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private static readonly KeyChord ChordW = new(Silk.NET.Input.Key.W, ModifierMask.None);
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private static readonly KeyChord ChordUp = new(Silk.NET.Input.Key.Up, ModifierMask.None);
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private static readonly KeyChord ChordA = new(Silk.NET.Input.Key.A, ModifierMask.None);
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[Fact]
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public void Bind_Succeeds_AndBuildsOneRowPerSnapshotRow()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward
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Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup
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Row(0x5, 0x33, RetailActionClass.Camera), // CameraMoveToward
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});
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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var fake = new FakeBindings();
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KeyboardConfigController? controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings());
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Assert.NotNull(controller);
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Assert.Equal(3, controller!.Rows.Count);
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Assert.Equal(3, controller.Page.Rows.Count);
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}
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[Fact]
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public void Bind_MapsKnownActionsAndLeavesUnknownOnesUnmapped()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // -> MovementForward
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Row(0x10000006, 0x100000A0, RetailActionClass.Emote), // "Bow Deep" -> no InputAction
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});
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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var fake = new FakeBindings();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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Assert.Equal(InputAction.MovementForward, forward.MappedAction);
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KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
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Assert.Null(bowDeep.MappedAction);
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}
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[Fact]
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public void Bind_SeedsRowFromLiveBindings_MappedAndUnmapped()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement),
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Row(0x10000006, 0x100000A0, RetailActionClass.Emote),
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});
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<KeyChord> { ChordW, ChordUp };
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fake.Unmapped[(0x10000006u, 0x100000A0u)] = new List<KeyChord> { ChordA };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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Assert.Equal(new[] { ChordW, ChordUp }, forward.Model.Current);
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KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
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Assert.Equal(new[] { ChordA }, bowDeep.Model.Current);
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}
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[Fact]
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public void KeyButtonClick_CapturesAndAppliesNewBinding()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.NotEmpty(row.KeyButtons);
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row.KeyButtons[0].OnClick!.Invoke();
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Assert.NotNull(fake.PendingCapture);
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fake.Capture(ChordW);
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Assert.Contains(ChordW, row.Model.Current);
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Assert.Contains((InputAction.MovementForward, (IReadOnlyList<KeyChord>)row.Model.Current), fake.MappedSets);
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Assert.Equal("W", row.KeyButtons[0].Label);
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}
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[Fact]
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public void KeyButtonCapture_EscapeCancel_LeavesBindingUnchanged()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<KeyChord> { ChordW };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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row.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(null); // Escape sentinel
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Assert.Equal(new[] { ChordW }, row.Model.Current);
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Assert.Empty(fake.MappedSets);
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}
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[Fact]
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public void KeyButtonRightClick_ErasesThatSlot()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<KeyChord> { ChordW, ChordUp };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.Equal(2, row.Model.Current.Count);
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row.KeyButtons[0].OnRightClick!.Invoke();
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Assert.Single(row.Model.Current);
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Assert.DoesNotContain(ChordW, row.Model.Current);
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}
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[Fact]
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public void Capture_ConflictWithAnotherRow_AutoReassignsAndNotifies()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward
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Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup — will hold ChordA
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});
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementBackup] = new List<KeyChord> { ChordA };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au);
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forward.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(ChordA); // steal MovementBackup's chord
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Assert.Contains(ChordA, forward.Model.Current);
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Assert.DoesNotContain(ChordA, backup.Model.Current);
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Assert.Contains(fake.Messages, m => m.Contains("reassigned"));
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}
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[Fact]
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public void Capture_ConflictWithNonBindableAcdreamAction_RefusesAndLeavesBoth()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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// AcdreamToggleAudioMute has no RetailActionIdentityTable row at all.
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var muteChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl);
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fake.Mapped[InputAction.AcdreamToggleAudioMute] = new List<KeyChord> { muteChord };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single();
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forward.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(muteChord);
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Assert.DoesNotContain(muteChord, forward.Model.Current);
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Assert.Contains("cannot overwrite", fake.Messages);
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Assert.Equal(new[] { muteChord }, fake.Mapped[InputAction.AcdreamToggleAudioMute]);
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}
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[Fact]
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public void OkButton_AppliesCommitsSavesAndToggles()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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row.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(ChordW);
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Assert.True(row.Model.Changed);
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UiButton ok = (UiButton)layout.FindElement(0x1000002Cu)!;
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ok.OnClick!.Invoke();
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Assert.False(row.Model.Changed); // Apply committed saved=current
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Assert.Equal(1, fake.SaveCalls);
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Assert.Equal(1, fake.ToggleCalls);
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}
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[Fact]
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public void CancelButton_RevertsUncommittedEditAndToggles()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<KeyChord> { ChordW };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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row.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(ChordUp); // now [Up] uncommitted (slot 0 replaced)
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UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!;
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cancel.OnClick!.Invoke();
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Assert.Equal(new[] { ChordW }, row.Model.Current); // reverted to Saved
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Assert.Equal(1, fake.ToggleCalls);
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Assert.Equal(0, fake.SaveCalls);
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}
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[Fact]
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public void DefaultsButton_RestoresDatDefaultLive_WithoutCommitting()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement, defaults:
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new[] { new RetailKeyChord(0x11, 0, 0, 3) }), // DIK_W
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});
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<KeyChord> { ChordUp };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.Equal(new[] { ChordUp }, row.Model.Current);
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UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!;
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defaultsButton.OnClick!.Invoke();
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Assert.Equal(new[] { ChordW }, row.Model.Current);
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Assert.True(row.Model.Changed); // live but uncommitted, matching retail
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}
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[Fact]
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public void Bind_MissingWindowRoot_ReturnsNull()
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{
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ElementInfo empty = new() { Id = 0x99999999u, Type = 3 };
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ImportedLayout emptyLayout = LayoutImporter.Build(empty, NoTex, null);
|
||||
var snapshot = new RetailActionMapSnapshot(Array.Empty<RetailActionMapRow>());
|
||||
var fake = new FakeBindings();
|
||||
|
||||
KeyboardConfigController? controller = KeyboardConfigController.Bind(
|
||||
emptyLayout, snapshot, (_, _) => null, (_, _) => null, fake.ToBindings());
|
||||
|
||||
Assert.Null(controller);
|
||||
}
|
||||
}
|
||||
|
|
@ -35,6 +35,7 @@ public sealed class RetailLayoutFixtureGenerator
|
|||
(0x21000028u, "options_character_21000028.json"),
|
||||
(0x2100005Cu, "options_chat_2100005C.json"),
|
||||
(0x21000029u, "options_config_21000029.json"),
|
||||
(0x21000009u, "keyboard_config_21000009.json"),
|
||||
};
|
||||
|
||||
[Fact]
|
||||
|
|
|
|||
33274
tests/AcDream.App.Tests/UI/Layout/fixtures/keyboard_config_21000009.json
Normal file
33274
tests/AcDream.App.Tests/UI/Layout/fixtures/keyboard_config_21000009.json
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,165 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AcDream.Content;
|
||||
using AcDream.Core.Input;
|
||||
using AcDream.UI.Abstractions.Input;
|
||||
using DatReaderWriter;
|
||||
using Xunit;
|
||||
|
||||
namespace AcDream.Core.Tests.Input;
|
||||
|
||||
/// <summary>
|
||||
/// Campaign OP slice OP8: pins <see cref="RetailActionIdentityTable"/>'s agreement
|
||||
/// with <see cref="KeyBindings.RetailDefaults"/> — for every <see cref="InputAction"/>
|
||||
/// this slice's table resolves, the UNION of DAT default bindings across every DAT
|
||||
/// row mapped to that action must equal <c>KeyBindings.RetailDefaults()</c>'s chord
|
||||
/// set for it. Per the slice contract: "investigate + report any disagreement rather
|
||||
/// than silently preferring one." Skips cleanly when the installed dats are
|
||||
/// unavailable (CI), matching every other live-DAT conformance test in this project.
|
||||
///
|
||||
/// <para>
|
||||
/// <b>Three real, byte-verified disagreements survive after the mechanism fixes</b>
|
||||
/// (2026-08-11 investigation — none are bugs in this slice's table; all three are
|
||||
/// PRE-EXISTING <see cref="KeyBindings.RetailDefaults"/> gaps/design choices this
|
||||
/// slice does not touch, listed in <see cref="KnownRetailDefaultsDisagreements"/>
|
||||
/// with citations):
|
||||
/// </para>
|
||||
/// <list type="number">
|
||||
/// <item><description><b>MovementWalkMode.</b> The DAT's raw <c>QualifiedControl.Modifier</c>
|
||||
/// for the Shift-key binding is 0 (the key itself IS Shift — there is no separate
|
||||
/// "modifier" to report when the primary key and the modifier are the same physical
|
||||
/// key). <c>RetailDefaults()</c> deliberately encodes <c>Modifiers=Shift</c> anyway —
|
||||
/// its own comment (K-fix1, 2026-04-26) explains the OS echoes
|
||||
/// <c>CurrentModifiers=Shift</c> alongside a Shift key-DOWN event, so the chord must
|
||||
/// carry the flag to match at dispatch time. Not a disagreement to fix; a raw-DAT
|
||||
/// artifact this slice's reader faithfully reproduces.</description></item>
|
||||
/// <item><description><b>Ten CameraAlternateControls (InputMap 0x6) actions.</b> Retail
|
||||
/// ships TWO camera-control schemes with DIFFERENT default keys: InputMap 0x5's
|
||||
/// (Numpad: Keypad4/6/8/2 for rotate, KeypadSubtract/Add for zoom, ...) and InputMap
|
||||
/// 0x6's (Arrow keys: Left/Right/Up/Down for rotate, ...). Both InputMaps' actions
|
||||
/// share the SAME <see cref="RetailActionClass.Camera"/> bucket and this slice
|
||||
/// correctly maps BOTH to the same <see cref="InputAction"/> (research doc §5.3: a
|
||||
/// user can rebind either scheme's row independently). <c>RetailDefaults()</c> — a
|
||||
/// PRE-EXISTING, OP8-independent file — only carries the Numpad (0x5) scheme; it does
|
||||
/// not carry the arrow-key (0x6) alternates as SECOND bindings for the same action.
|
||||
/// This is a genuine <c>RetailDefaults()</c> completeness gap, reported here rather
|
||||
/// than silently patched into a foundational, heavily-tested file outside this
|
||||
/// slice's scope (register row filed).</description></item>
|
||||
/// <item><description><b>Quickslot 1-9's Ctrl+N chord (and its SelectQuickSlot_1-9
|
||||
/// counterpart).</b> The DAT's own default
|
||||
/// master map binds Ctrl+1..9 to the SAME action id as bare 1..9 ("Quickslot N" —
|
||||
/// <c>UseQuickSlot_N</c>), NOT to the separate "Select Quickslot N" action id
|
||||
/// (<c>SelectQuickSlot_N</c>, DAT action ids <c>0x1000004E-56</c>) — those carry NO
|
||||
/// default binding at all in the shipped DAT. <c>RetailDefaults()</c>'s own comment
|
||||
/// (citing <c>gmToolbarUI::ListenToGlobalMessage @0x004BE4E0</c>) asserts retail's
|
||||
/// CLIENT reinterprets Ctrl+N contextually as Select — a runtime behavior this raw
|
||||
/// keymap-default probe cannot see (it reads bound ACTIONS, not the dispatch
|
||||
/// function's own modifier branching). Both readings are independently retail-
|
||||
/// sourced; reconciling them needs the decompiled dispatch function, out of scope
|
||||
/// here. Reported, not silently resolved either way.</description></item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
public sealed class RetailActionIdentityRoundTripTests
|
||||
{
|
||||
/// <summary>Actions with a citation-backed, pre-existing reason their DAT-union
|
||||
/// default set legitimately differs from <see cref="KeyBindings.RetailDefaults"/>
|
||||
/// — see class doc. Every other mapped action must match exactly.</summary>
|
||||
private static readonly HashSet<InputAction> KnownRetailDefaultsDisagreements = new()
|
||||
{
|
||||
InputAction.MovementWalkMode,
|
||||
InputAction.CameraMoveToward,
|
||||
InputAction.CameraMoveAway,
|
||||
InputAction.CameraRotateLeft,
|
||||
InputAction.CameraRotateRight,
|
||||
InputAction.CameraRotateUp,
|
||||
InputAction.CameraRotateDown,
|
||||
InputAction.CameraViewDefault,
|
||||
InputAction.CameraViewFirstPerson,
|
||||
InputAction.CameraViewLookDown,
|
||||
InputAction.CameraViewMapMode,
|
||||
InputAction.UseQuickSlot_1,
|
||||
InputAction.UseQuickSlot_2,
|
||||
InputAction.UseQuickSlot_3,
|
||||
InputAction.UseQuickSlot_4,
|
||||
InputAction.UseQuickSlot_5,
|
||||
InputAction.UseQuickSlot_6,
|
||||
InputAction.UseQuickSlot_7,
|
||||
InputAction.UseQuickSlot_8,
|
||||
InputAction.UseQuickSlot_9,
|
||||
// Same Use-vs-Select ambiguity as the bare-numeral block above: the DAT's
|
||||
// own "Select Quickslot N" action ids carry NO default binding at all —
|
||||
// RetailDefaults()'s Ctrl+N->Select mapping rests on the decompiled
|
||||
// dispatch function's runtime modifier check, not the raw keymap default.
|
||||
InputAction.SelectQuickSlot_1,
|
||||
InputAction.SelectQuickSlot_2,
|
||||
InputAction.SelectQuickSlot_3,
|
||||
InputAction.SelectQuickSlot_4,
|
||||
InputAction.SelectQuickSlot_5,
|
||||
InputAction.SelectQuickSlot_6,
|
||||
InputAction.SelectQuickSlot_7,
|
||||
InputAction.SelectQuickSlot_8,
|
||||
InputAction.SelectQuickSlot_9,
|
||||
};
|
||||
|
||||
[Fact]
|
||||
public void MappedActions_DatUnionDefaultBindings_MatchRetailDefaults()
|
||||
{
|
||||
string? datDir = Conformance.ConformanceDats.ResolveDatDir();
|
||||
if (datDir is null) return;
|
||||
|
||||
using var dats = new DatCollection(datDir);
|
||||
var source = new DatCollectionAdapter(dats);
|
||||
RetailActionMapSnapshot? snapshot = RetailActionMapReader.Read(source);
|
||||
Assert.NotNull(snapshot);
|
||||
|
||||
KeyBindings retailDefaults = KeyBindings.RetailDefaults();
|
||||
|
||||
// Aggregate DAT default chords by resolved InputAction — a single action can
|
||||
// be reached by more than one DAT row (e.g. the Camera/CameraAlternate pair).
|
||||
var datChordsByAction = new Dictionary<InputAction, HashSet<KeyChord>>();
|
||||
var unresolvedScanCodes = new List<string>();
|
||||
foreach (RetailActionMapRow row in snapshot!.Rows)
|
||||
{
|
||||
if (!RetailActionIdentityTable.TryResolve(row.InputMapId, row.ActionId, out InputAction action))
|
||||
continue;
|
||||
if (!datChordsByAction.TryGetValue(action, out HashSet<KeyChord>? set))
|
||||
datChordsByAction[action] = set = new HashSet<KeyChord>();
|
||||
|
||||
foreach (RetailKeyChord raw in row.DefaultBindings)
|
||||
{
|
||||
Silk.NET.Input.Key? key = RetailScanCodeMap.ToSilkKey(raw.Scan, raw.Device);
|
||||
if (key is null)
|
||||
{
|
||||
unresolvedScanCodes.Add(
|
||||
$"{action}: DAT default scan=0x{raw.Scan:X2} dev={raw.Device} has no "
|
||||
+ "RetailScanCodeMap entry");
|
||||
continue;
|
||||
}
|
||||
set.Add(new KeyChord(key.Value, RetailScanCodeMap.ToModifierMask(raw.Modifier), (byte)raw.Device));
|
||||
}
|
||||
}
|
||||
|
||||
Assert.True(datChordsByAction.Count > 100,
|
||||
$"expected >100 mapped actions, got {datChordsByAction.Count}");
|
||||
Assert.Empty(unresolvedScanCodes);
|
||||
|
||||
var mismatches = new List<string>();
|
||||
foreach ((InputAction action, HashSet<KeyChord> datChords) in datChordsByAction)
|
||||
{
|
||||
if (KnownRetailDefaultsDisagreements.Contains(action)) continue;
|
||||
|
||||
var acdreamChords = retailDefaults.ForAction(action).Select(b => b.Chord).ToHashSet();
|
||||
if (!datChords.SetEquals(acdreamChords))
|
||||
{
|
||||
mismatches.Add(
|
||||
$"{action}: DAT union=[{string.Join(",", datChords)}] vs "
|
||||
+ $"RetailDefaults()=[{string.Join(",", acdreamChords)}]");
|
||||
}
|
||||
}
|
||||
|
||||
Assert.True(mismatches.Count == 0,
|
||||
$"{mismatches.Count} unexpected DAT-vs-RetailDefaults() disagreements "
|
||||
+ "(not in the documented KnownRetailDefaultsDisagreements allowlist):\n"
|
||||
+ string.Join("\n", mismatches));
|
||||
}
|
||||
}
|
||||
248
tests/AcDream.Core.Tests/Input/RetailActionMapReaderTests.cs
Normal file
248
tests/AcDream.Core.Tests/Input/RetailActionMapReaderTests.cs
Normal file
|
|
@ -0,0 +1,248 @@
|
|||
using System.Collections.Generic;
|
||||
using AcDream.Content;
|
||||
using AcDream.Core.Content;
|
||||
using AcDream.Core.Input;
|
||||
using DatReaderWriter;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Types;
|
||||
using DatReaderWriter.Lib.IO;
|
||||
using Xunit;
|
||||
|
||||
namespace AcDream.Core.Tests.Input;
|
||||
|
||||
/// <summary>
|
||||
/// Campaign OP slice OP8: <see cref="RetailActionMapReader"/> conformance.
|
||||
/// Hermetic tests pin the merge/filter mechanism against a synthetic
|
||||
/// <see cref="FakeDatObjectSource"/> (no DAT dependency — always runs);
|
||||
/// <see cref="RetailActionMapReader_LiveDatTests"/> pins the exact row
|
||||
/// counts and spot-labels against the installed dats (skips cleanly when
|
||||
/// unavailable, matching <c>ConformanceDats.ResolveDatDir</c>'s pattern).
|
||||
/// </summary>
|
||||
public sealed class RetailActionMapReaderTests
|
||||
{
|
||||
[Fact]
|
||||
public void Read_FiltersNonUserBindableActions()
|
||||
{
|
||||
var actionMap = new ActionMap
|
||||
{
|
||||
StringTableId = 0x23000005u,
|
||||
InputMaps = new Dictionary<uint, Dictionary<uint, ActionMapValue>>
|
||||
{
|
||||
[4u] = new Dictionary<uint, ActionMapValue>
|
||||
{
|
||||
// Class 0 == not user-bindable — the reader must drop this row.
|
||||
[0x1u] = new ActionMapValue { UserBinding = new UserBindingData { ActionClass = 0u } },
|
||||
// Class 1 (Movement) — kept.
|
||||
[0x29u] = new ActionMapValue
|
||||
{
|
||||
UserBinding = new UserBindingData
|
||||
{
|
||||
ActionClass = 1u,
|
||||
ActionName = 0x111u,
|
||||
ActionDescription = 0x222u,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
ConflictingMaps = new Dictionary<uint, InputsConflictsValue>(),
|
||||
};
|
||||
|
||||
var dats = new FakeDatObjectSource();
|
||||
dats.Add(RetailActionMapIds.ActionMapId, actionMap);
|
||||
|
||||
RetailActionMapSnapshot? snapshot = RetailActionMapReader.Read(dats);
|
||||
|
||||
Assert.NotNull(snapshot);
|
||||
RetailActionMapRow row = Assert.Single(snapshot!.Rows);
|
||||
Assert.Equal(4u, row.InputMapId);
|
||||
Assert.Equal(0x29u, row.ActionId);
|
||||
Assert.Equal(RetailActionClass.Movement, row.ActionClass);
|
||||
Assert.Equal(0x111u, row.LabelHash);
|
||||
Assert.Equal(0x222u, row.TooltipHash);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Read_UnionMergesBothMasterMapsWithoutOrderDependency()
|
||||
{
|
||||
// The one real collision the live probe found: context 5 exists in BOTH
|
||||
// master maps with completely disjoint action-id sets (2026-08-11 probe,
|
||||
// see RetailActionMap.cs class doc unknown #4). Reproduce that shape here
|
||||
// and assert the merge picks up defaults from BOTH sources for the SAME
|
||||
// context, order-independent.
|
||||
var actionMap = new ActionMap
|
||||
{
|
||||
InputMaps = new Dictionary<uint, Dictionary<uint, ActionMapValue>>
|
||||
{
|
||||
[5u] = new Dictionary<uint, ActionMapValue>
|
||||
{
|
||||
[0x3Eu] = new ActionMapValue { UserBinding = new UserBindingData { ActionClass = 2u } },
|
||||
[0x33u] = new ActionMapValue { UserBinding = new UserBindingData { ActionClass = 2u } },
|
||||
},
|
||||
},
|
||||
ConflictingMaps = new Dictionary<uint, InputsConflictsValue>(),
|
||||
};
|
||||
|
||||
var gameplayMap = new MasterInputMap
|
||||
{
|
||||
InputMaps = new Dictionary<uint, CInputMap>
|
||||
{
|
||||
[5u] = new CInputMap
|
||||
{
|
||||
Mappings = new List<QualifiedControl>
|
||||
{
|
||||
new QualifiedControl
|
||||
{
|
||||
Key = new ControlSpecification { Key = (0xB5u << 16) | 0u, Modifier = 0u },
|
||||
Activation = 3u,
|
||||
Unknown = 0x3Eu,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
var systemMap = new MasterInputMap
|
||||
{
|
||||
InputMaps = new Dictionary<uint, CInputMap>
|
||||
{
|
||||
[5u] = new CInputMap
|
||||
{
|
||||
Mappings = new List<QualifiedControl>
|
||||
{
|
||||
new QualifiedControl
|
||||
{
|
||||
Key = new ControlSpecification { Key = (0x4Au << 16) | 0u, Modifier = 0u },
|
||||
Activation = 3u,
|
||||
Unknown = 0x33u,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
var dats = new FakeDatObjectSource();
|
||||
dats.Add(RetailActionMapIds.ActionMapId, actionMap);
|
||||
dats.Add(RetailActionMapIds.GameplayMasterMapId, gameplayMap);
|
||||
dats.Add(RetailActionMapIds.SystemMasterMapId, systemMap);
|
||||
|
||||
RetailActionMapSnapshot? snapshot = RetailActionMapReader.Read(dats);
|
||||
|
||||
Assert.NotNull(snapshot);
|
||||
Assert.Equal(2, snapshot!.Rows.Count);
|
||||
|
||||
RetailActionMapRow rowFromGameplayMap = Assert.Single(snapshot.Rows, r => r.ActionId == 0x3Eu);
|
||||
RetailKeyChord chord1 = Assert.Single(rowFromGameplayMap.DefaultBindings);
|
||||
Assert.Equal(0xB5u, chord1.Scan);
|
||||
|
||||
RetailActionMapRow rowFromSystemMap = Assert.Single(snapshot.Rows, r => r.ActionId == 0x33u);
|
||||
RetailKeyChord chord2 = Assert.Single(rowFromSystemMap.DefaultBindings);
|
||||
Assert.Equal(0x4Au, chord2.Scan);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Read_MissingActionMap_ReturnsNull()
|
||||
{
|
||||
var dats = new FakeDatObjectSource();
|
||||
Assert.Null(RetailActionMapReader.Read(dats));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Read_MissingMasterMaps_StillReturnsRowsWithEmptyDefaults()
|
||||
{
|
||||
var actionMap = new ActionMap
|
||||
{
|
||||
InputMaps = new Dictionary<uint, Dictionary<uint, ActionMapValue>>
|
||||
{
|
||||
[4u] = new Dictionary<uint, ActionMapValue>
|
||||
{
|
||||
[0x29u] = new ActionMapValue { UserBinding = new UserBindingData { ActionClass = 1u } },
|
||||
},
|
||||
},
|
||||
ConflictingMaps = new Dictionary<uint, InputsConflictsValue>(),
|
||||
};
|
||||
var dats = new FakeDatObjectSource();
|
||||
dats.Add(RetailActionMapIds.ActionMapId, actionMap);
|
||||
|
||||
RetailActionMapSnapshot? snapshot = RetailActionMapReader.Read(dats);
|
||||
|
||||
Assert.NotNull(snapshot);
|
||||
RetailActionMapRow row = Assert.Single(snapshot!.Rows);
|
||||
Assert.Empty(row.DefaultBindings);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RetailInputMapHeaders_HasAllNineteenByteVerifiedEntries()
|
||||
{
|
||||
// docs/research/2026-08-10-keyboard-config-and-gameplay-tab.md §5.3.
|
||||
Assert.Equal(19, RetailInputMapHeaders.NameByInputMapId.Count);
|
||||
Assert.Equal("ID_InputMap_MovementCommands", RetailInputMapHeaders.NameByInputMapId[0x00000004u]);
|
||||
Assert.Equal("ID_InputMap_CameraControls", RetailInputMapHeaders.NameByInputMapId[0x00000005u]);
|
||||
Assert.Equal("ID_InputMap_Emotes", RetailInputMapHeaders.NameByInputMapId[0x10000006u]);
|
||||
Assert.Equal("ID_InputMap_CharacterOptionCommands", RetailInputMapHeaders.NameByInputMapId[0x10000008u]);
|
||||
Assert.Equal("ID_InputMap_ToggleChatEntry", RetailInputMapHeaders.NameByInputMapId[0x1000000Du]);
|
||||
}
|
||||
|
||||
/// <summary>Minimal in-memory <see cref="IDatObjectSource"/> for hermetic tests —
|
||||
/// no DAT file dependency.</summary>
|
||||
private sealed class FakeDatObjectSource : IDatObjectSource
|
||||
{
|
||||
private readonly Dictionary<uint, object> _objects = new();
|
||||
|
||||
public void Add<T>(uint fileId, T value) where T : IDBObj => _objects[fileId] = value!;
|
||||
|
||||
public T? Get<T>(uint fileId) where T : IDBObj =>
|
||||
_objects.TryGetValue(fileId, out object? value) && value is T typed ? typed : default;
|
||||
|
||||
public bool TryGet<T>(uint fileId, out T value) where T : IDBObj
|
||||
{
|
||||
T? found = Get<T>(fileId);
|
||||
value = found!;
|
||||
return found is not null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Live-DAT conformance: pins the exact shape of the installed
|
||||
/// <c>client_portal.dat</c>/<c>client_local_English.dat</c> ActionMap +
|
||||
/// MasterInputMap objects. Skips cleanly when the dats are unavailable.</summary>
|
||||
public sealed class RetailActionMapReader_LiveDatTests
|
||||
{
|
||||
[Fact]
|
||||
public void Read_AgainstInstalledDats_MatchesPinnedShape()
|
||||
{
|
||||
string? datDir = Conformance.ConformanceDats.ResolveDatDir();
|
||||
if (datDir is null) return; // CI / no local install — skip cleanly.
|
||||
|
||||
using var dats = new DatCollection(datDir);
|
||||
var source = new DatCollectionAdapter(dats);
|
||||
|
||||
RetailActionMapSnapshot? snapshot = RetailActionMapReader.Read(source);
|
||||
|
||||
Assert.NotNull(snapshot);
|
||||
// Pinned 2026-08-11 against the installed EoR dats — 306 user-bindable rows
|
||||
// across the six non-zero ActionClass buckets (1,2,3,4,5,7 — never 0 or 6).
|
||||
Assert.Equal(306, snapshot!.Rows.Count);
|
||||
|
||||
var byClass = new Dictionary<RetailActionClass, int>();
|
||||
foreach (RetailActionMapRow row in snapshot.Rows)
|
||||
{
|
||||
Assert.NotEqual(RetailActionClass.None, row.ActionClass);
|
||||
byClass.TryGetValue(row.ActionClass, out int count);
|
||||
byClass[row.ActionClass] = count + 1;
|
||||
}
|
||||
Assert.Equal(14, byClass[RetailActionClass.Movement]);
|
||||
Assert.Equal(22, byClass[RetailActionClass.Camera]);
|
||||
Assert.Equal(103, byClass[RetailActionClass.Ui]);
|
||||
Assert.Equal(32, byClass[RetailActionClass.Combat]);
|
||||
Assert.Equal(87, byClass[RetailActionClass.Emote]);
|
||||
Assert.Equal(48, byClass[RetailActionClass.CharacterSettings]);
|
||||
|
||||
// Spot-pin Movement's "Move Forward" (action 0x29, InputMap 0x4): two
|
||||
// default bindings (W + Up arrow), matching KeyBindings.RetailDefaults()'s
|
||||
// MovementForward chords.
|
||||
RetailActionMapRow moveForward = Assert.Single(
|
||||
snapshot.Rows, r => r.InputMapId == 0x4u && r.ActionId == 0x29u);
|
||||
Assert.Equal(2, moveForward.DefaultBindings.Count);
|
||||
Assert.Contains(moveForward.DefaultBindings, c => c.Scan == 0x11u); // DIK_W
|
||||
Assert.Contains(moveForward.DefaultBindings, c => c.Scan == 0xC8u); // DIK_UPARROW
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue