fix(D.5.1): toolbar use-item gates on in-world + logs; store controller field (review)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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1 changed files with 7 additions and 2 deletions
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@ -617,6 +617,8 @@ public sealed class GameWindow : IDisposable
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private AcDream.UI.Abstractions.Panels.Vitals.VitalsVM? _vitalsVm;
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// Phase D.2b — retail-look UI tree (dormant UiHost wired here). Null unless ACDREAM_RETAIL_UI=1.
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private AcDream.App.UI.UiHost? _uiHost;
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// Phase D.5.1 — toolbar controller (kept for lifetime clarity; mirrors _chatWindowController pattern).
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private AcDream.App.UI.Layout.ToolbarController? _toolbarController;
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// Phase D.2b Task 9 — plugin UI registrations buffered before OnLoad; drained in OnLoad.
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private readonly AcDream.App.Plugins.BufferedUiRegistry? _uiRegistry;
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// Phase I.2: ImGui debug panel ViewModel. Lives for as long as
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@ -1915,7 +1917,7 @@ public sealed class GameWindow : IDisposable
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_dats!, 0x21000016u, ResolveChrome, vitalsDatFont);
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if (toolbarLayout is not null)
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{
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AcDream.App.UI.Layout.ToolbarController.Bind(
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_toolbarController = AcDream.App.UI.Layout.ToolbarController.Bind(
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toolbarLayout, Items,
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() => Shortcuts,
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iconIds: (icon, under, over) => iconComposer.GetIcon(icon, under, over),
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@ -11627,10 +11629,13 @@ public sealed class GameWindow : IDisposable
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// for items already in the player's inventory.
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private void UseItemByGuid(uint guid)
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{
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if (_liveSession is null) return;
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if (_liveSession is null
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|| _liveSession.CurrentState != AcDream.Core.Net.WorldSession.State.InWorld)
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return;
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var seq = _liveSession.NextGameActionSequence();
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var body = AcDream.Core.Net.Messages.InteractRequests.BuildUse(seq, guid);
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_liveSession.SendGameAction(body);
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Console.WriteLine($"[D.5.1] toolbar use-item guid=0x{guid:X8} seq={seq}");
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}
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private void SendPickUp(uint itemGuid)
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