docs(overhaul): close issue 469
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3 changed files with 93 additions and 6 deletions
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@ -122,9 +122,10 @@ left no client. The separate #469 lighting-direction transition remains open.
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## #469 — Atmospheric shadow-gate transition switches the whole outdoor lighting direction abruptly and can darken the world
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**Status:** IN FLIGHT — lead contract written 2026-09-05 in S5 packet §31;
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Campaign OVERHAUL v2 renderer-solid/G4 scope. This predates S5-c2: exact parent
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`5c106bcdf` and candidate `ef819eedf` reproduce the same dark re-enable.
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**Status:** DONE 2026-09-05 — contract `809887524`; reviewed scratch
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implementation `c09b6cf0f`; campaign implementation `94ddde69a`; route
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`62efc72cb`; packet §§31–32. This predated S5-c2: exact parent `5c106bcdf` and
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candidate `ef819eedf` reproduce the old dark re-enable.
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**Evidence:** parent
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`s5-c2-ab-parent/logs/selfgate-20260904-183815-s5c2-parent-shadow-ab` and
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@ -154,6 +155,16 @@ shadow/volumetric projection and correcting IA-24 in the same implementation
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commit. Production SPIR-V plus a real Vulkan mesh/terrain witness must
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discriminate the old branch before this exact off/on/dusk A/B is repeated.
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**Closeout:** sequential OpenAI retail/deviation pass 1/10 and production/gate-
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honesty pass 2/10 both PASS with no finding. Exact scratch gates: Release
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0W/0E; focused 126/126; physical Vulkan 2/2; hermetic 16,983/16,983;
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InstalledDat 386 pass / the unchanged 10 accepted failures / 1 accepted skip.
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Lead gate `logs/selfgate-20260905-040449-s5-469-lighting-transition-r1` captured
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five fixed-pose noon/dusk retail/High frames, exit 0, graceful logout, and no
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client left. Both noon High rows carried 2,500 casters, four cascades, 26 draws,
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and nonzero strength; the former near-black whole-world relight is gone and
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both retail frames restore. Visual PASS is provisional pending owner inspection.
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## #468 — Teleport to the Holtburg cottage doorway pose seats the player in the house-interior cell at a point outside its floor; the player falls through the world
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**Status:** OPEN — found 2026-09-04 by the lead while running the G3 self-gate's capture pose 15 (`tools/overhaul-selfgate/route-g3b.txt`, `/teleloc A9B4013F 133.603592 13.391837 96.330009 …`, the retail capture's EYE pose used as a player pose). Placement/collision, NOT Campaign OVERHAUL v2 (the frame it produces is a correct render of a player in free fall); tactical, own fix. START at `claude-memory/project_placement_cutover_closed.md` (#331) and `project_physics_collision_digest.md`.
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