perf(rendering): retain synchronous frame scratch
Reuse the PView frame input, publish mutation-invalidated landblock views, and avoid constructing optional shadow iterators while preserving title and lifecycle visibility facts.
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@ -80,21 +80,26 @@ subtree-withdrawal suites preserve exact event and resource counts.
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Landed evidence:
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[`../research/2026-07-25-slice-h-a3-attached-pose-reconcile.md`](../research/2026-07-25-slice-h-a3-attached-pose-reconcile.md).
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### H-a4 — diagnostics and frame scratch
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### H-a4 — diagnostics and frame scratch — COMPLETE
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1. Reuse one synchronous `RetailPViewFrameInput` owned by
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`WorldSceneRenderer`; reset every field before each draw.
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2. Expose stable borrowed landblock entry/bounds views instead of creating
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iterator state in each frame.
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3. Consumer-gate diagnostic landblock visibility counting and shadow
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enumeration. When no DebugVM/collision/probe consumer exists, publish a
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neutral diagnostic outcome without scanning resident landblocks.
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3. Consumer-gate optional shadow enumeration. Preserve landblock visibility
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counting because the normal title and lifecycle checkpoints are active
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consumers of `lb V/T`; neutralizing it would be a visible/automation
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behavior change.
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4. Do not rework `InteriorEntityPartition` while the G4 referee remains.
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Issue #241 closes with G5 old-route deletion, not by editing the fallback.
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5. Profile capped and uncapped production paths and retain evidence.
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Gate: identical framebuffer/scene digest, no per-frame PView input allocation,
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and no diagnostic world traversal with all consumers disabled.
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no iterator allocation for stable landblock views, and no shadow traversal
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with all optional consumers disabled.
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Landed evidence:
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[`../research/2026-07-25-slice-h-a4-frame-scratch.md`](../research/2026-07-25-slice-h-a4-frame-scratch.md).
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## 3. H-b — exact light top-k
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