feat(rendering): establish current-path scene referee
Capture deterministic, landblock-aware fingerprints from the accepted partition only during lifecycle automation. This gives the F/G shadow scene an independent oracle without changing normal draw decisions or adding disabled-path per-entity cost.
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9 changed files with 845 additions and 5 deletions
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@ -1,6 +1,7 @@
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using AcDream.App.Diagnostics;
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using AcDream.App.Input;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Scene;
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using AcDream.App.Rendering.Vfx;
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using AcDream.App.Settings;
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using AcDream.App.Update;
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@ -368,6 +369,11 @@ internal sealed class FrameRootCompositionPhase
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live.SkyRenderer,
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content.ParticleSystem,
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live.ParticleRenderer);
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CurrentRenderSceneOracle? currentRenderSceneOracle =
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interaction.RetainedUi?.Screenshots is not null
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&& d.Options.AutomationArtifactDirectory is not null
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? new CurrentRenderSceneOracle()
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: null;
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var worldSceneRenderer = new WorldSceneRenderer(
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renderFrameResources,
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renderLoginState,
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@ -378,7 +384,7 @@ internal sealed class FrameRootCompositionPhase
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d.RetailAlphaQueue,
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d.ParticleVisibility,
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new WorldScenePViewRenderer(
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new RetailPViewRenderer(),
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new RetailPViewRenderer(currentRenderSceneOracle),
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retailPViewPassExecutor,
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retailPViewPassExecutor),
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retailPViewCells,
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@ -410,7 +416,8 @@ internal sealed class FrameRootCompositionPhase
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live.DrawDispatcher,
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d.FrameProfiler,
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content.Dats,
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foundation.Residency);
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foundation.Residency,
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currentRenderSceneOracle);
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lifecycleAutomation =
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new WorldLifecycleAutomationController(
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() => session.WorldReveal.Snapshot,
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