diag(render): composite-warmup stall probe for the session-3 tunnel hang

The 2026-07-29 Coldeve session 3 stuck the player in the portal tunnel
forever: generation 2 (Town Network, 0x00070156) published render but
composites/collision never became ready, and the reveal latch correctly
held the tunnel. The composite warmup queue in WbDrawDispatcher has
exactly two permanent-stall shapes - a GfxObj id that never resolves
(silent load failure, e.g. custom-server content absent from the baked
pak) or an upload budget that never reopens - and they are
indistinguishable from the reveal log alone.

ACDREAM_PROBE_REVEAL=1 (NetDiagnostics.ProbeReveal) now emits one
[composite-warmup] STALL line per second while warmup blocks a reveal:
pending count, queue depth, scan state, upload-budget gate, and the
first four pending GfxObj ids. Zero cost when off.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-29 10:28:52 +02:00
parent d6a2e595c8
commit b2b5e3d54a
2 changed files with 57 additions and 0 deletions

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -228,6 +229,50 @@ public sealed partial class WbDrawDispatcher : IDisposable
+ (_compositeWarmupScanComplete ? 0 : entities.Count - _compositeWarmupScanIndex);
CompositeTexturesReady = _compositeWarmupScanComplete
&& _compositeWarmupQueue.Count == 0;
if (!CompositeTexturesReady
&& AcDream.Core.Net.NetDiagnostics.ProbeReveal)
{
ProbeRevealWarmupStall();
}
}
// #260 probe: while composite warmup blocks a reveal, name the stall once
// per second. The two permanent-stall shapes — a GfxObj id that never
// resolves (silent load failure, e.g. custom-server content missing from
// the baked pak) versus an upload budget that never reopens — are
// otherwise indistinguishable from the reveal log's composites=False.
private long _probeWarmupLastEmitTs;
private void ProbeRevealWarmupStall()
{
long now = Stopwatch.GetTimestamp();
if (_probeWarmupLastEmitTs != 0
&& now - _probeWarmupLastEmitTs < Stopwatch.Frequency)
{
return;
}
_probeWarmupLastEmitTs = now;
var pendingIds = new System.Text.StringBuilder();
int listed = 0;
foreach (WorldEntity entity in _compositeWarmupQueue)
{
if (listed >= 4)
break;
ulong gfxObjId = entity.MeshRefs.Count > 0
? entity.MeshRefs[0].GfxObjId
: 0;
if (listed > 0)
pendingIds.Append(',');
pendingIds.Append($"0x{gfxObjId:X8}");
listed++;
}
Console.WriteLine(
$"[composite-warmup] STALL pending={LastCompositeWarmupPendingCount}"
+ $" queue={_compositeWarmupQueue.Count}"
+ $" scanComplete={_compositeWarmupScanComplete}"
+ $" uploadOpen={_textures.CanStartCompositeUpload}"
+ $" firstPending=[{pendingIds}]");
}
internal static bool RequiresCompositeWarmupRebuild(

View file

@ -33,4 +33,16 @@ public static class NetDiagnostics
/// </summary>
public static bool ProbeNet { get; set; } =
Environment.GetEnvironmentVariable("ACDREAM_PROBE_NET") == "1";
/// <summary>
/// <c>ACDREAM_PROBE_REVEAL=1</c> — #260 reveal-stall probe: while a
/// reveal destination's composite warmup is incomplete, emit one
/// <c>[composite-warmup]</c> line per second naming the pending queue
/// depth, scan state, upload-budget gate, and the first few unresolved
/// GfxObj ids. The two permanent-stall shapes (a mesh id that never
/// resolves vs. an upload budget that never reopens) are otherwise
/// indistinguishable and invisible.
/// </summary>
public static bool ProbeReveal { get; set; } =
Environment.GetEnvironmentVariable("ACDREAM_PROBE_REVEAL") == "1";
}