docs: close modern runtime slice K1

This commit is contained in:
Erik 2026-07-27 07:39:56 +02:00
parent f8cb840fb1
commit b299e3738e
7 changed files with 164 additions and 18 deletions

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@ -354,8 +354,13 @@ Linux headless/multi-session implementation is active. K0 completed at
`aada8a37`: `AcDream.Headless` references only Runtime, strict no-connect
validation and dependency/loaded-assembly guards pass, and the local Ubuntu
closure passes 600 Core.Net, 119 Content, 395 Runtime, and 12 Headless tests.
K1 portable paths, redacted credentials, and the production single-session
host are active.
K1 completed at `f8cb840f`: portable XDG/Windows paths, strict config,
redacted credentials, direct Runtime command/entity/portal routes, and the
production single-session host pass the same real ACE connect, portal,
graceful-reconnect, and terminal-teardown gate on Windows and Linux/WSL.
Runtime tests pass 402/402, Headless tests pass 25/25, the complete Windows
Release suite passes 8,728/5 skips, and K2 absolute-deadline scheduler plus
typed bot-command parity is active.
J0's rollback is
`git revert b632672e5ccabfb44c551e08f1c411ab2669c44a`.
J1's rollback is
@ -414,6 +419,8 @@ J8's rollback is
`git revert a9a822f206cc6021bc099988144488f3bd7c397b`.
K0's rollback is
`git revert aada8a37c1e933f9f0a3f41dc4f05615b01023bc`.
K1's rollback is
`git revert f8cb840fb15b27f61afa5c33cad6c4dba8584949`.
Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
passes. Slice I is closed in
@ -443,7 +450,8 @@ closeout is
`docs/research/2026-07-26-slice-j7-game-runtime-root-cutover.md`; J8/Slice-J
closeout is
`docs/research/2026-07-27-slice-j8-no-window-closeout.md`; K0 closeout is
`docs/research/2026-07-27-slice-k0-portability-boundary.md`; Slice K executes
`docs/research/2026-07-27-slice-k0-portability-boundary.md`; K1 closeout is
`docs/research/2026-07-27-slice-k1-single-session-headless.md`; Slice K executes
from `docs/plans/2026-07-26-modern-runtime-slice-k.md`. The exact G4 visual
rollback
is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or

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@ -352,8 +352,13 @@ Linux headless/multi-session implementation is active. K0 completed at
`aada8a37`: `AcDream.Headless` references only Runtime, strict no-connect
validation and dependency/loaded-assembly guards pass, and the local Ubuntu
closure passes 600 Core.Net, 119 Content, 395 Runtime, and 12 Headless tests.
K1 portable paths, redacted credentials, and the production single-session
host are active.
K1 completed at `f8cb840f`: portable XDG/Windows paths, strict config,
redacted credentials, direct Runtime command/entity/portal routes, and the
production single-session host pass the same real ACE connect, portal,
graceful-reconnect, and terminal-teardown gate on Windows and Linux/WSL.
Runtime tests pass 402/402, Headless tests pass 25/25, the complete Windows
Release suite passes 8,728/5 skips, and K2 absolute-deadline scheduler plus
typed bot-command parity is active.
J0's rollback is
`git revert b632672e5ccabfb44c551e08f1c411ab2669c44a`.
J1's rollback is
@ -412,6 +417,8 @@ J8's rollback is
`git revert a9a822f206cc6021bc099988144488f3bd7c397b`.
K0's rollback is
`git revert aada8a37c1e933f9f0a3f41dc4f05615b01023bc`.
K1's rollback is
`git revert f8cb840fb15b27f61afa5c33cad6c4dba8584949`.
Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
passes. Slice I is closed in
@ -441,7 +448,8 @@ closeout is
`docs/research/2026-07-26-slice-j7-game-runtime-root-cutover.md`; J8/Slice-J
closeout is
`docs/research/2026-07-27-slice-j8-no-window-closeout.md`; K0 closeout is
`docs/research/2026-07-27-slice-k0-portability-boundary.md`; Slice K executes
`docs/research/2026-07-27-slice-k0-portability-boundary.md`; K1 closeout is
`docs/research/2026-07-27-slice-k1-single-session-headless.md`; Slice K executes
from `docs/plans/2026-07-26-modern-runtime-slice-k.md`. The exact G4 visual
rollback
is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or

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@ -249,8 +249,11 @@ src/
AcDream.Headless/ Linux/Windows no-window production host
Program.cs -> CLI entry only
Configuration/ -> strict versioned process/session config
Credentials/ -> redacted env/stdin/owner-only-file providers
Hosting/ -> one GameRuntime/session/lease/policy lifetime
Policies/ -> typed Runtime-view/command consumers
-> references Runtime only; no presentation/backend package
-> K0 complete; K1 single-session host active
-> K0/K1 complete; K2 scheduler and full bot-command parity active
AcDream.Plugin.Abstractions/ Layer 5: plugin interfaces
IAcDreamPlugin.cs -> done

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@ -1,6 +1,6 @@
# acdream — strategic roadmap
**Status:** Living document. Updated 2026-07-27. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, J5.4 local movement/outbound cadence at `aa3f4a60`, J5.5 per-session physics/remote simulation at `7e6033d0`, J5.6 projectile simulation at `2aee3356`, and J5.7 combined simulation closeout at `cdee7a4b`. J6.1 world-environment ownership is closed at `902076c0`; J6.2 canonical reveal generation and typed destination readiness is closed at `a6860d55` plus `acb845d8`; J6.3 exact F751/Position destination correlation is closed at `6a063a27`; J6.4 exact graphical-host acknowledgement and owner cleanup is closed at `18d17d8b`. J7's one graphical `GameRuntime` root is closed at `ce41efb9`, including the user's 2026-07-27 exact post-cutover visual acceptance. J8 closed Slice J at `a9a822f2` with one shared graphical/no-window root and generation-reset transaction. Slice K Linux headless/multi-session work is active; K0's tested no-presentation Windows/Linux boundary closed at `aada8a37` and K1 is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
**Status:** Living document. Updated 2026-07-27. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, J5.4 local movement/outbound cadence at `aa3f4a60`, J5.5 per-session physics/remote simulation at `7e6033d0`, J5.6 projectile simulation at `2aee3356`, and J5.7 combined simulation closeout at `cdee7a4b`. J6.1 world-environment ownership is closed at `902076c0`; J6.2 canonical reveal generation and typed destination readiness is closed at `a6860d55` plus `acb845d8`; J6.3 exact F751/Position destination correlation is closed at `6a063a27`; J6.4 exact graphical-host acknowledgement and owner cleanup is closed at `18d17d8b`. J7's one graphical `GameRuntime` root is closed at `ce41efb9`, including the user's 2026-07-27 exact post-cutover visual acceptance. J8 closed Slice J at `a9a822f2` with one shared graphical/no-window root and generation-reset transaction. Slice K Linux headless/multi-session work is active; K0's tested no-presentation Windows/Linux boundary closed at `aada8a37`, K1's real portable single-session host closed at `f8cb840f`, and K2 scheduler/bot-command parity is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
---
@ -1800,7 +1800,12 @@ port in any phase — no separate listing here.
> exact post-cutover visual matrix on 2026-07-27. J8 closed Slice J at
> `a9a822f2`: 395 Runtime tests, 3,731 App tests / 3 skips, 8,696 complete-
> solution tests / 5 skips, lifecycle/reconnect, and canonical nine-stop gates
> pass. Slice K Linux headless/multi-session implementation is active.
> pass. Slice K Linux headless/multi-session implementation is active. K0's
> portable no-presentation boundary closed at `aada8a37`; K1's production
> single-session Windows/Linux host closed at `f8cb840f` after both platforms
> completed the same real ACE connect, portal, graceful reconnect, and terminal
> teardown gate. K2's absolute-deadline scheduler and full typed bot-command
> parity are active.
> The historical exact cutover
> rollback remains
> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
@ -1841,13 +1846,13 @@ hitch and follows.
---
### Track LH — Linux and headless automation (future; user-directed 2026-07-19)
### Track LH — Linux and headless automation (active; user-directed 2026-07-19)
> **PARKED / FUTURE — not part of active M3.** Preserve this direction for
> deliberate architectural work after the current gameplay and UI milestones:
> a graphical Linux client, configurable retail-rooted distance LOD, and a true
> Linux headless host capable of running roughly 30 automated clients with
> minimal CPU and memory use.
> **PROMOTED TO ACTIVE MODERN RUNTIME SLICES K/L.** Slice K now executes the
> no-window Linux host and approximately 30-session target from
> [`2026-07-26-modern-runtime-slice-k.md`](2026-07-26-modern-runtime-slice-k.md);
> Slice L executes the graphical Linux/platform work. K0/K1 are complete and
> K2 is active. The historical LH rows below remain the stable outcome map.
The governing architectural rule is that a game session must not be a hidden
`GameWindow`. Authentication, networking, world state, movement, inventory,

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@ -284,8 +284,14 @@ residency is `0/0/0` at every stable checkpoint and teardown converges. Slice I
dependency boundary, strict no-connect validation, and Windows/Ubuntu CI.
Local Ubuntu gates pass 600 Core.Net, 119 Content, 395 Runtime, and 12
Headless tests; the Windows Release solution passes 8,708 tests / 5 skips.
K1 portable paths, credentials, and the production single-session host are
active.
K1 completed at `f8cb840f`: portable XDG/Windows paths, strict versioned
config, redacted credentials, the direct Runtime command/entity/portal
routes, and the production single-session host passed the same real ACE
connect/portal/graceful-reconnect/teardown gate on Windows and Linux/WSL.
The complete Windows Release suite passes 8,728 tests / 5 skips; the Linux
portable closure passes 600 Core.Net, 119 Content, 402 Runtime, and 25
Headless tests. K2's absolute-deadline scheduler and complete typed bot API
parity are active.
Slice-I closeout evidence is
[`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md).
Slice-J2 closeout evidence is

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@ -1,6 +1,6 @@
# Modern runtime Slice K — Linux headless and multi-session host
**Status:** K0 COMPLETE; K1 ACTIVE 2026-07-27
**Status:** K0K1 COMPLETE; K2 ACTIVE 2026-07-27
**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice K
**Authorization:** the user approved Slices FL on 2026-07-24
**Purpose:** run efficient automated clients on Linux without a display, GPU,
@ -235,6 +235,22 @@ configuration validation without a graphical/audio/native-window dependency.
### K1 — portable config, credentials, and single-session CLI
**Complete at `f8cb840f`.** The strict versioned configuration, XDG/Windows
path owner, redacted environment/stdin/owner-only-file credentials, typed
direct Runtime command route, canonical presentation-free inbound entity and
portal route, production single-session host, deterministic exit codes,
Ctrl+C/SIGTERM cancellation, and retryable teardown transaction are live.
The explicit `lifecycle-smoke` policy proves connect, enter, inbound state,
chat, lifestone recall, portal completion/LoginComplete, graceful stop,
reconnect, second-generation materialization, and terminal convergence.
Windows and Linux/WSL both passed that sequence against the same local ACE
server. ACE retains its account/session index for roughly two seconds after
confirming CharacterLogOff, so K1 gives the retiring production connection a
one-time 2.5-second quiescence suffix before replacement. This is not a
steady-state scheduler sleep; K2 replaces it with an absolute-deadline
scheduler transition.
- Implement portable paths and versioned strict config.
- Implement redacted credential providers.
- Compose one `GameRuntime`, one `LiveSessionHost`, one command adapter, one

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@ -0,0 +1,100 @@
# Slice K1 — portable single-session headless closeout
**Date:** 2026-07-27
**Implementation:** `f8cb840fb15b27f61afa5c33cad6c4dba8584949`
**Status:** COMPLETE
## Outcome
`AcDream.Headless` is now a production, presentation-free Windows/Linux host
for one real ACE session. It constructs the same canonical `GameRuntime` used
by the graphical client and adds no bot-specific world model.
The host owns one runtime, one host lease, one `LiveSessionHost`, one direct
typed command adapter, one policy subscription, one erasable credential, and
one retryable teardown cursor. Runtime owns the character, entity/object,
inventory, communication, action, physics, environment, and portal state.
## Shipped mechanisms
- Strict version-1 JSON configuration with rejected unknown fields.
- Windows special-folder and Linux XDG config/data/cache paths with normalized
command-line overrides.
- Environment, standard-input, and credential-file providers. Linux file
credentials reject symlinks and require owner-read with no group/other
permissions. Passwords are not accepted on the command line or emitted in
diagnostics.
- Character selection by active index, GUID, or case-insensitive name.
- `run` and `validate` CLI modes, stable exit codes, Ctrl+C, and Unix SIGTERM.
- `DirectGameRuntimeCommandAdapter` with generation-gated routes. K1 supports
session lifecycle, Say/Tell, and the four recall commands; K2 completes the
remaining typed gameplay commands through this same adapter.
- `RuntimeLiveEntitySessionController`, which commits inbound create/update/
delete/pickup and portal state directly into Runtime without App, UI,
rendering, audio, or a parallel GUID map.
- Exact headless portal readiness/materialization/host acknowledgements and
LoginComplete. A no-window host has no graphical resource debt to await.
- Structured JSON lifecycle/resource/failure diagnostics containing only
exception types and redacted credential identities.
- `idle` policy and explicit `lifecycle-smoke` connected-gate policy.
## Reconnect finding
ACE confirms CharacterLogOff before its account/session index releases the
retiring socket. Reconnecting about 350 ms later causes ACE to evict the old
session and reject the replacement as Account In Use; the index disappears
about two seconds later.
K1 therefore performs an explicit stop, verifies the complete teardown
acknowledgement, and gives production reconnect a one-time 2.5-second
quiescence suffix. Injected deterministic tests use zero delay. This is a
connection-lifecycle boundary, not a steady scheduler loop. K2 moves the wait
to the monotonic absolute-deadline scheduler.
## Automated gates
- Windows Runtime: 402/402.
- Windows Headless: 25/25.
- Windows complete Release solution: 8,728 passed / 5 intentional skips.
- Ubuntu/WSL portable closure:
- Core.Net 600/600
- Content 119/119
- Runtime 402/402
- Headless 25/25
- Linux-only credential permission and symlink gates pass.
- Dependency and loaded-assembly guards continue to prove no App, UI, Silk,
ImGui, OpenAL, or graphical backend is loaded.
## Connected gates
Both Windows and Linux/WSL connected to the local ACE server and completed:
1. authenticate and select the configured character;
2. enter world and receive the CreateObject stream;
3. issue harmless local speech;
4. send lifestone recall;
5. accept the exact teleport destination;
6. complete Runtime reveal, host acknowledgements, and LoginComplete;
7. request and confirm graceful logout;
8. reconnect after ACE quiescence;
9. enter the second generation;
10. gracefully stop and converge every Runtime ownership ledger.
Both processes exited with code zero. No presentation assembly or device was
loaded.
## K2 carry
- Replace K1's 15 ms single-session loop and one-time blocking reconnect suffix
with one monotonic absolute-deadline scheduler.
- Complete the remaining typed movement, selection, interaction, combat,
magic, inventory, character, and social operations on the existing adapter.
- Serialize each session's accepted inbound turn and compare graphical versus
headless packet order/cadence.
- Preserve one runtime and one mutable owner graph per session.
## Rollback
```text
git revert f8cb840fb15b27f61afa5c33cad6c4dba8584949
```