refactor(runtime): own canonical action state
Move selection, combat, and interaction target mode under one Runtime owner; make plugins, retained UI, session routing, and typed runtime views borrow its exact children; and add failure-safe reset, instance isolation, source ownership, and normalized checkpoint coverage without changing retail ordering. Co-authored-by: Codex <codex@openai.com>
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38 changed files with 711 additions and 93 deletions
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@ -19,6 +19,7 @@ public sealed class RetailItemConfirmationControllerTests
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var items = new ItemInteractionController(
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objects,
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new InventoryTransactionState(objects),
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new InteractionState(),
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playerGuid: () => Player,
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sendUse: uses.Add,
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sendUseWithTarget: null,
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@ -54,6 +55,7 @@ public sealed class RetailItemConfirmationControllerTests
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var items = new ItemInteractionController(
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objects,
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new InventoryTransactionState(objects),
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new InteractionState(),
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playerGuid: () => Player,
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sendUse: uses.Add,
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sendUseWithTarget: null,
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@ -83,6 +85,7 @@ public sealed class RetailItemConfirmationControllerTests
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var items = new ItemInteractionController(
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objects,
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new InventoryTransactionState(objects),
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new InteractionState(),
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playerGuid: () => Player,
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sendUse: uses.Add,
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sendUseWithTarget: null,
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