refactor(runtime): own canonical action state
Move selection, combat, and interaction target mode under one Runtime owner; make plugins, retained UI, session routing, and typed runtime views borrow its exact children; and add failure-safe reset, instance isolation, source ownership, and normalized checkpoint coverage without changing retail ordering. Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
parent
bb45afef33
commit
b298f99f91
38 changed files with 711 additions and 93 deletions
|
|
@ -154,6 +154,7 @@ public sealed class CursorFeedbackControllerTests
|
|||
var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -190,6 +191,7 @@ public sealed class CursorFeedbackControllerTests
|
|||
var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -229,6 +231,7 @@ public sealed class CursorFeedbackControllerTests
|
|||
var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -258,6 +261,7 @@ public sealed class CursorFeedbackControllerTests
|
|||
var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
|
|||
|
|
@ -1,59 +0,0 @@
|
|||
using AcDream.App.UI;
|
||||
|
||||
namespace AcDream.App.Tests.UI;
|
||||
|
||||
public sealed class InteractionStateTests
|
||||
{
|
||||
[Fact]
|
||||
public void Modes_HaveOneOwnerAndOneDeduplicatedTransitionStream()
|
||||
{
|
||||
var state = new InteractionState();
|
||||
var changes = new List<InteractionModeTransition>();
|
||||
state.Changed += changes.Add;
|
||||
|
||||
Assert.True(state.EnterUse());
|
||||
Assert.False(state.EnterUse());
|
||||
Assert.True(state.EnterExamine());
|
||||
Assert.True(state.EnterUseItemOnTarget(0x100u));
|
||||
Assert.True(state.Clear());
|
||||
|
||||
Assert.Equal(4, changes.Count);
|
||||
Assert.Equal(InteractionModeKind.None, state.Current.Kind);
|
||||
Assert.Equal(0x100u, changes[2].Current.SourceObjectId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UseItemOnTarget_RejectsMissingSource()
|
||||
{
|
||||
var state = new InteractionState();
|
||||
Assert.Throws<ArgumentOutOfRangeException>(() => state.EnterUseItemOnTarget(0));
|
||||
Assert.Equal(InteractionMode.None, state.Current);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResetSession_RetryRepublishesAndOneObserverCannotStarveAnother()
|
||||
{
|
||||
var state = new InteractionState();
|
||||
state.EnterExamine();
|
||||
bool fail = true;
|
||||
int delivered = 0;
|
||||
state.Changed += _ =>
|
||||
{
|
||||
if (fail)
|
||||
{
|
||||
fail = false;
|
||||
throw new InvalidOperationException("transient");
|
||||
}
|
||||
};
|
||||
state.Changed += transition =>
|
||||
{
|
||||
Assert.Equal(InteractionMode.None, transition.Current);
|
||||
delivered++;
|
||||
};
|
||||
|
||||
Assert.Throws<AggregateException>(state.ResetSession);
|
||||
Assert.Equal(1, delivered);
|
||||
state.ResetSession();
|
||||
Assert.Equal(2, delivered);
|
||||
}
|
||||
}
|
||||
|
|
@ -60,6 +60,7 @@ public sealed class ItemInteractionControllerTests
|
|||
Controller = new ItemInteractionController(
|
||||
Objects,
|
||||
SharedTransactions,
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: requestUse is null ? Uses.Add : null,
|
||||
sendExamine: Examines.Add,
|
||||
|
|
@ -341,6 +342,7 @@ public sealed class ItemInteractionControllerTests
|
|||
Assert.Throws<ArgumentException>(() => new ItemInteractionController(
|
||||
objects,
|
||||
transactions,
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
|
|||
|
|
@ -859,6 +859,7 @@ public sealed class AppraisalUiControllerTests
|
|||
=> new(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => 0x50000002u,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
|
|||
|
|
@ -107,6 +107,7 @@ public sealed class ExternalContainerControllerTests
|
|||
Interaction = new ItemInteractionController(
|
||||
Objects,
|
||||
new InventoryTransactionState(Objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: Uses.Add,
|
||||
sendUseWithTarget: null,
|
||||
|
|
|
|||
|
|
@ -509,6 +509,7 @@ public class InventoryControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -546,6 +547,7 @@ public class InventoryControllerTests
|
|||
var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -715,6 +717,7 @@ public class InventoryControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -760,6 +763,7 @@ public class InventoryControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -812,6 +816,7 @@ public class InventoryControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -870,6 +875,7 @@ public class InventoryControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -939,6 +945,7 @@ public class InventoryControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -1002,6 +1009,7 @@ public class InventoryControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -1062,6 +1070,7 @@ public class InventoryControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -1109,6 +1118,7 @@ public class InventoryControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -1149,6 +1159,7 @@ public class InventoryControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -1188,6 +1199,7 @@ public class InventoryControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
|
|||
|
|
@ -53,6 +53,7 @@ public class PaperdollControllerTests
|
|||
var itemInteraction = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
() => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
|
|||
|
|
@ -266,6 +266,7 @@ public class ToolbarControllerTests
|
|||
var interaction = new ItemInteractionController(
|
||||
repo,
|
||||
new InventoryTransactionState(repo),
|
||||
new InteractionState(),
|
||||
playerGuid: () => player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: (source, target) => useWithTarget.Add((source, target)),
|
||||
|
|
@ -332,6 +333,7 @@ public class ToolbarControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
repo,
|
||||
new InventoryTransactionState(repo),
|
||||
new InteractionState(),
|
||||
playerGuid: () => player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -381,6 +383,7 @@ public class ToolbarControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
repo,
|
||||
new InventoryTransactionState(repo),
|
||||
new InteractionState(),
|
||||
playerGuid: () => player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -510,6 +513,7 @@ public class ToolbarControllerTests
|
|||
var interaction = new ItemInteractionController(
|
||||
repo,
|
||||
new InventoryTransactionState(repo),
|
||||
new InteractionState(),
|
||||
() => player,
|
||||
sendUse: uses.Add,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -568,6 +572,7 @@ public class ToolbarControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
repo,
|
||||
new InventoryTransactionState(repo),
|
||||
new InteractionState(),
|
||||
() => player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -633,6 +638,7 @@ public class ToolbarControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
repo,
|
||||
new InventoryTransactionState(repo),
|
||||
new InteractionState(),
|
||||
() => player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -799,6 +805,7 @@ public class ToolbarControllerTests
|
|||
using var interaction = new ItemInteractionController(
|
||||
repo,
|
||||
new InventoryTransactionState(repo),
|
||||
new InteractionState(),
|
||||
playerGuid: () => player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -848,6 +855,7 @@ public class ToolbarControllerTests
|
|||
var interaction = new ItemInteractionController(
|
||||
repo,
|
||||
new InventoryTransactionState(repo),
|
||||
new InteractionState(),
|
||||
() => player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: (s, t) => (sentSource, sentTarget) = (s, t),
|
||||
|
|
@ -890,6 +898,7 @@ public class ToolbarControllerTests
|
|||
var interaction = new ItemInteractionController(
|
||||
repo,
|
||||
new InventoryTransactionState(repo),
|
||||
new InteractionState(),
|
||||
() => player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@ public sealed class RetailItemConfirmationControllerTests
|
|||
var items = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: uses.Add,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -54,6 +55,7 @@ public sealed class RetailItemConfirmationControllerTests
|
|||
var items = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: uses.Add,
|
||||
sendUseWithTarget: null,
|
||||
|
|
@ -83,6 +85,7 @@ public sealed class RetailItemConfirmationControllerTests
|
|||
var items = new ItemInteractionController(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: uses.Add,
|
||||
sendUseWithTarget: null,
|
||||
|
|
|
|||
|
|
@ -164,6 +164,7 @@ public sealed class RetailUiInteractionFlowTests
|
|||
var interaction = new ItemInteractionController(
|
||||
Objects,
|
||||
new InventoryTransactionState(Objects),
|
||||
new InteractionState(),
|
||||
playerGuid: () => Player,
|
||||
sendUse: Uses.Add,
|
||||
sendUseWithTarget: (source, target) => UseWithTarget.Add((source, target)),
|
||||
|
|
@ -199,6 +200,7 @@ public sealed class RetailUiInteractionFlowTests
|
|||
itemInteraction ??= new ItemInteractionController(
|
||||
Objects,
|
||||
new InventoryTransactionState(Objects),
|
||||
new InteractionState(),
|
||||
() => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue