refactor(runtime): own canonical action state
Move selection, combat, and interaction target mode under one Runtime owner; make plugins, retained UI, session routing, and typed runtime views borrow its exact children; and add failure-safe reset, instance isolation, source ownership, and normalized checkpoint coverage without changing retail ordering. Co-authored-by: Codex <codex@openai.com>
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38 changed files with 711 additions and 93 deletions
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@ -199,6 +199,7 @@ public sealed class GameplayInputCommandControllerTests
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throw new NotSupportedException();
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public IRuntimeSocialView Social => throw new NotSupportedException();
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public IRuntimeChatView Chat => throw new NotSupportedException();
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public IRuntimeActionView Actions => throw new NotSupportedException();
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public IRuntimeMovementView Movement => throw new NotSupportedException();
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public IRuntimePortalView Portal => throw new NotSupportedException();
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public RuntimeStateCheckpoint CaptureCheckpoint() =>
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