refactor(runtime): own canonical action state

Move selection, combat, and interaction target mode under one Runtime owner; make plugins, retained UI, session routing, and typed runtime views borrow its exact children; and add failure-safe reset, instance isolation, source ownership, and normalized checkpoint coverage without changing retail ordering.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 10:44:09 +02:00
parent bb45afef33
commit b298f99f91
38 changed files with 711 additions and 93 deletions

View file

@ -186,9 +186,8 @@ public sealed class InteractionRetainedUiCompositionTests
RetainedInputCapture: null!,
InputDispatcher: null,
Settings: null!,
Combat: null!,
Actions: null!,
CombatAttackOperations: null!,
Selection: null!,
Inventory: null!,
MagicCatalog: null!,
Character: null!,