refactor(runtime): own canonical action state
Move selection, combat, and interaction target mode under one Runtime owner; make plugins, retained UI, session routing, and typed runtime views borrow its exact children; and add failure-safe reset, instance isolation, source ownership, and normalized checkpoint coverage without changing retail ordering. Co-authored-by: Codex <codex@openai.com>
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38 changed files with 711 additions and 93 deletions
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@ -186,9 +186,8 @@ public sealed class InteractionRetainedUiCompositionTests
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RetainedInputCapture: null!,
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InputDispatcher: null,
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Settings: null!,
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Combat: null!,
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Actions: null!,
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CombatAttackOperations: null!,
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Selection: null!,
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Inventory: null!,
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MagicCatalog: null!,
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Character: null!,
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