refactor(runtime): own canonical action state
Move selection, combat, and interaction target mode under one Runtime owner; make plugins, retained UI, session routing, and typed runtime views borrow its exact children; and add failure-safe reset, instance isolation, source ownership, and normalized checkpoint coverage without changing retail ordering. Co-authored-by: Codex <codex@openai.com>
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<ItemGroup>
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<Using Include="Xunit" />
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<Using Include="AcDream.Runtime.Gameplay" />
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<Using Include="AcDream.App.Tests.BoundedTestDatCollection" Alias="DatCollection" />
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</ItemGroup>
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