fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism

OP2 (df9c7a35) was double-REJECTed: an unconditional Type-8/Type-5 factory
mapping silently re-classed 15 elements across 7 shipped panels (vendor
backdrop lost its fill, character/spellbook roots stopped passing clicks
through, combat gained a phantom import-time tab takeover, ten ListBoxes
gained a spurious hit-testable viewport) because the stale 27 pre-existing
fixtures never exercised the new fields — and the mechanism itself cited a
nonexistent "UIElement_TabControl" class, inverted UiCheckboxBitfield64's
checked-state predicate, and synthesized fake per-row geometry instead of
using the widget's own authored template.

Shape change: UiTabPanel (renamed from UiTabControl) and UiTemplateListBox
now derive from UiDatElement (unsealed) and stay DORMANT by default — an
imported Type-8/Type-5 element gets authored-media drawing, ClickThrough
generic-decoration default, and IUiDatStateful propagation identical to the
pre-OP2 UiDatElement fallback, with zero import-time side effects. The
factory's Type-8/Type-5 arms are unconditional again (no more guard whose
premise the blast-radius sweep proved false), because dormancy makes an
unactivated instance behaviorally indistinguishable from the old fallback.
UiTabPanel.ActivateTabBehavior() and UiTemplateListBox's lazy viewport
creation are the explicit, controller-driven opt-ins Campaign OP slice OP3+
will call; today nothing does, so the four pre-existing shipped Type-8
hosts (character/spellbook/vendor/combat) and ten pre-existing Type-5
ListBoxes keep their pre-OP2 behavior exactly. Filed AD-73 for this
dormant-vs-retail's-unconditional-activation adaptation.

Mechanism fixes (docs/research/2026-08-11-op2-review-mechanism.md):
- UiTabPanel cites UIElement_Panel (Type 8 is UIElement_Panel; no
  UIElement_TabControl exists in the PDB), resolves buttons/pages via a
  GetChildRecursive-equivalent descendant search (not direct-children-only),
  performs no switch when no entry authors 0x32 (deleted the _tabs[0]
  fallback), and surfaces unresolved tab-table entries via UnresolvedEntries
  + a diagnostic line instead of a silent no-op.
- ElementReader.ReadTabTable skips entries missing 0x30/0x31, matching
  retail's SetupTabPageHash @0x0046C2E0 entry filter.
- UiCheckboxBitfield64 now builds every row from its OWN authored template
  (property 0x64 -> {0x2100002B, 0x10000521}) via AddItemFromTemplateList,
  deleting the synthesized ElementInfo + invented RowHeight=14 — matching
  retail's CreateChildren @0x00485DF0, which is itself a UIElement_ListBox
  call. IsSet is now retail's ANY-bit-set predicate (Refresh @0x004859C0),
  not all-bits-set. TS-72 retired: the click-toggle bit math is now fully
  decomp-confirmed (SetBitsOnOrOff via ListenToElementMessage @0x00485AE0).

Regenerated all 32 UI fixtures against real DAT (ACDREAM_REGENERATE_UI_FIXTURES=1)
and committed them — 27 pre-existing fixtures now carry Outline/OutlineColor/
TabTable/TemplateList/ScrollbarElementId; the 5 Options fixtures were already
current. Updated EffectsUiControllerTests' now-correct UiTemplateListBox
class-identity assertion. Added: 6 built-widget behavior pins for all five
pre-existing Type-8 elements + a representative Type-5 element the dormancy
model protects (OP2ReworkBlastRadiusConformanceTests.cs); 5 reader-level
tests driving ReadTabTable/ReadTemplateList/the 0x72 reader from raw
property bags (ElementReaderTests.cs); a multi-bit-mask UiCheckboxBitfield64
test proving the any-bit predicate (the prior single-bit test couldn't
distinguish it from all-bits); an activation-idempotency test and a
before-activation click-is-inert test for UiTabPanel.

Full Release suite: 12,868 passed / 4 skipped / 0 failed (baseline 12,853/4/0
post-OP1-fixes; +15 net new tests, zero regressions).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-11 01:06:31 +02:00
parent 8a05fda445
commit b236a44279
40 changed files with 6249 additions and 1145 deletions

View file

@ -93,21 +93,30 @@ public static class DatWidgetFactory
or IndicatorBarController.VitaeClassId => BuildButton(
info, resolve, elementFont, fontResolve, stringResolve),
// gmUIElement_*Indicator custom button classes
// UIElement_ListBox (Type 5) with an authored row-template list (dat
// property 0x64) — the Options panel's Character/Chat/Config ListBoxes
// (docs/research/2026-08-10-options-panel-structure.md §1.5). Gated on
// info.TemplateList.Count > 0 so an ORDINARY Type-5 ListBox that authors
// no template array (none currently reach this factory — vendor's category
// dropdown is drawn procedurally by UiMenu.Scrollable, not imported as a
// live Type-5 widget) keeps falling to the generic UiDatElement fallback
// unchanged (OP2 acceptance: no behavior change to any existing widget).
5 when info.TemplateList.Count > 0 => new UiTemplateListBox(
info.TemplateList, info.ScrollbarElementId),
// UIElement_ListBox (Type 5). OP2 rework (docs/research/2026-08-11-op2-
// review-blast.md MUST-FIX 2): every pre-existing Type-5 element that
// reaches this factory already authors a non-empty row-template array
// (dat property 0x64) — the original "none currently reach this factory"
// premise was false. UiTemplateListBox now derives from UiDatElement and
// stays DORMANT (no viewport, no behavior change) until a controller calls
// AddItemFromTemplateList, so mapping every Type-5 element unconditionally
// is safe: an element with an empty TemplateList behaves EXACTLY like the
// pre-OP2 UiDatElement fallback (media drawn, ClickThrough=true, state
// propagation) because nothing ever activates it.
5 => new UiTemplateListBox(info, resolve, info.TemplateList, info.ScrollbarElementId),
6 => new UiMenu(), // UIElement_Menu (reg :120163)
7 => BuildMeter(info, resolve, elementFont), // UIElement_Meter
// UIElement_TabControl (Type 8) — the Options panel's tab strip (dat
// property 0x2E; same research doc §1.3/§10.1).
8 => new UiTabControl(info.TabTable),
// UIElement_Panel (Type 8) — retail's tab-strip host (dat property 0x2E;
// research doc §1.3/§10.1). OP2 rework (docs/research/2026-08-11-op2-
// review-mechanism.md MUST-FIX 5): Type 8 is UIElement_Panel, NOT a class
// called "UIElement_TabControl" (that name does not exist in the named-
// retail PDB). UiTabPanel derives from UiDatElement and stays DORMANT (see
// its class doc) until a controller calls ActivateTabBehavior(), so mapping
// every Type-8 element unconditionally is safe for the same reason as the
// Type-5 arm above — including the vendor backdrop 0x1000008D, which has NO
// tab table and now keeps its authored DirectState fill via the UiDatElement
// base instead of losing it to a bare UiElement with no OnDraw.
8 => new UiTabPanel(info, resolve, info.TabTable),
9 => BuildResizeGrip(info, resolve), // UIElement_Resizebar (reg 0x0046B920)
0xD => new UiViewport(), // UIElement_Viewport — 3-D mini-scene blit leaf
11 => BuildScrollbar(info, resolve), // UIElement_Scrollbar (reg :124137)
@ -142,11 +151,15 @@ public static class DatWidgetFactory
// ChatWindowController wires the channel menu.
0x10000038u => new UiMenu(),
// UIOption_CheckboxBitfield64 (Type 0x10000044): the Chat tab's per-window
// text-filter block. Its authored template (0x10000520) carries no children
// or media at all — every row is added at runtime via AddChild(lowMask,
// highMask, label, tooltip), matching retail's own
// gmChatOptionsUI::AddCheckboxBitfield64Option call pattern (research doc §5.2).
0x10000044u => BuildCheckboxBitfield64(resolve, elementFont),
// text-filter block. OP2 rework (docs/research/2026-08-11-op2-review-
// mechanism.md MUST-FIX 4): the authored template (0x10000520) DOES author
// content — its own row-template list (dat property 0x64 -> {0x2100002B,
// 0x10000521}) — and retail CreateChildren @0x00485DF0 builds every row
// through AddItemFromTemplateList(this, 0, nullptr), matching retail's own
// gmChatOptionsUI::AddCheckboxBitfield64Option call pattern (research doc
// §5.2). AddChild(lowMask, highMask, label, tooltip) resolves that SAME
// template per row instead of synthesizing a fake ElementInfo.
0x10000044u => new UiCheckboxBitfield64(info.TemplateList),
_ => new UiDatElement(info, resolve), // generic fallback (incl. Type 3 chrome/containers)
};
@ -800,21 +813,6 @@ public static class DatWidgetFactory
return button;
}
/// <summary>
/// Builds a blank <see cref="UiCheckboxBitfield64"/> seeded with the sprite
/// resolver and dat font a page controller's later
/// <see cref="UiCheckboxBitfield64.AddChild(ulong, ulong, string, string?)"/>
/// calls need — the template authors no rows, so there is nothing else to read
/// from <c>ElementInfo</c> at import time.
/// </summary>
private static UiCheckboxBitfield64 BuildCheckboxBitfield64(
Func<uint, (uint, int, int)> resolve, UiDatFont? elementFont)
=> new()
{
SpriteResolve = resolve,
LabelFont = elementFont,
};
private static ElementInfo? FindStatefulFaceChild(ElementInfo info)
=> FindStatefulFaceChildren(info).FirstOrDefault();