fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism
OP2 (df9c7a35) was double-REJECTed: an unconditional Type-8/Type-5 factory
mapping silently re-classed 15 elements across 7 shipped panels (vendor
backdrop lost its fill, character/spellbook roots stopped passing clicks
through, combat gained a phantom import-time tab takeover, ten ListBoxes
gained a spurious hit-testable viewport) because the stale 27 pre-existing
fixtures never exercised the new fields — and the mechanism itself cited a
nonexistent "UIElement_TabControl" class, inverted UiCheckboxBitfield64's
checked-state predicate, and synthesized fake per-row geometry instead of
using the widget's own authored template.
Shape change: UiTabPanel (renamed from UiTabControl) and UiTemplateListBox
now derive from UiDatElement (unsealed) and stay DORMANT by default — an
imported Type-8/Type-5 element gets authored-media drawing, ClickThrough
generic-decoration default, and IUiDatStateful propagation identical to the
pre-OP2 UiDatElement fallback, with zero import-time side effects. The
factory's Type-8/Type-5 arms are unconditional again (no more guard whose
premise the blast-radius sweep proved false), because dormancy makes an
unactivated instance behaviorally indistinguishable from the old fallback.
UiTabPanel.ActivateTabBehavior() and UiTemplateListBox's lazy viewport
creation are the explicit, controller-driven opt-ins Campaign OP slice OP3+
will call; today nothing does, so the four pre-existing shipped Type-8
hosts (character/spellbook/vendor/combat) and ten pre-existing Type-5
ListBoxes keep their pre-OP2 behavior exactly. Filed AD-73 for this
dormant-vs-retail's-unconditional-activation adaptation.
Mechanism fixes (docs/research/2026-08-11-op2-review-mechanism.md):
- UiTabPanel cites UIElement_Panel (Type 8 is UIElement_Panel; no
UIElement_TabControl exists in the PDB), resolves buttons/pages via a
GetChildRecursive-equivalent descendant search (not direct-children-only),
performs no switch when no entry authors 0x32 (deleted the _tabs[0]
fallback), and surfaces unresolved tab-table entries via UnresolvedEntries
+ a diagnostic line instead of a silent no-op.
- ElementReader.ReadTabTable skips entries missing 0x30/0x31, matching
retail's SetupTabPageHash @0x0046C2E0 entry filter.
- UiCheckboxBitfield64 now builds every row from its OWN authored template
(property 0x64 -> {0x2100002B, 0x10000521}) via AddItemFromTemplateList,
deleting the synthesized ElementInfo + invented RowHeight=14 — matching
retail's CreateChildren @0x00485DF0, which is itself a UIElement_ListBox
call. IsSet is now retail's ANY-bit-set predicate (Refresh @0x004859C0),
not all-bits-set. TS-72 retired: the click-toggle bit math is now fully
decomp-confirmed (SetBitsOnOrOff via ListenToElementMessage @0x00485AE0).
Regenerated all 32 UI fixtures against real DAT (ACDREAM_REGENERATE_UI_FIXTURES=1)
and committed them — 27 pre-existing fixtures now carry Outline/OutlineColor/
TabTable/TemplateList/ScrollbarElementId; the 5 Options fixtures were already
current. Updated EffectsUiControllerTests' now-correct UiTemplateListBox
class-identity assertion. Added: 6 built-widget behavior pins for all five
pre-existing Type-8 elements + a representative Type-5 element the dormancy
model protects (OP2ReworkBlastRadiusConformanceTests.cs); 5 reader-level
tests driving ReadTabTable/ReadTemplateList/the 0x72 reader from raw
property bags (ElementReaderTests.cs); a multi-bit-mask UiCheckboxBitfield64
test proving the any-bit predicate (the prior single-bit test couldn't
distinguish it from all-bits); an activation-idempotency test and a
before-activation click-is-inert test for UiTabPanel.
Full Release suite: 12,868 passed / 4 skipped / 0 failed (baseline 12,853/4/0
post-OP1-fixes; +15 net new tests, zero regressions).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
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40 changed files with 6249 additions and 1145 deletions
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@ -93,21 +93,30 @@ public static class DatWidgetFactory
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or IndicatorBarController.VitaeClassId => BuildButton(
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info, resolve, elementFont, fontResolve, stringResolve),
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// gmUIElement_*Indicator custom button classes
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// UIElement_ListBox (Type 5) with an authored row-template list (dat
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// property 0x64) — the Options panel's Character/Chat/Config ListBoxes
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// (docs/research/2026-08-10-options-panel-structure.md §1.5). Gated on
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// info.TemplateList.Count > 0 so an ORDINARY Type-5 ListBox that authors
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// no template array (none currently reach this factory — vendor's category
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// dropdown is drawn procedurally by UiMenu.Scrollable, not imported as a
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// live Type-5 widget) keeps falling to the generic UiDatElement fallback
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// unchanged (OP2 acceptance: no behavior change to any existing widget).
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5 when info.TemplateList.Count > 0 => new UiTemplateListBox(
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info.TemplateList, info.ScrollbarElementId),
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// UIElement_ListBox (Type 5). OP2 rework (docs/research/2026-08-11-op2-
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// review-blast.md MUST-FIX 2): every pre-existing Type-5 element that
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// reaches this factory already authors a non-empty row-template array
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// (dat property 0x64) — the original "none currently reach this factory"
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// premise was false. UiTemplateListBox now derives from UiDatElement and
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// stays DORMANT (no viewport, no behavior change) until a controller calls
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// AddItemFromTemplateList, so mapping every Type-5 element unconditionally
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// is safe: an element with an empty TemplateList behaves EXACTLY like the
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// pre-OP2 UiDatElement fallback (media drawn, ClickThrough=true, state
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// propagation) because nothing ever activates it.
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5 => new UiTemplateListBox(info, resolve, info.TemplateList, info.ScrollbarElementId),
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6 => new UiMenu(), // UIElement_Menu (reg :120163)
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7 => BuildMeter(info, resolve, elementFont), // UIElement_Meter
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// UIElement_TabControl (Type 8) — the Options panel's tab strip (dat
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// property 0x2E; same research doc §1.3/§10.1).
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8 => new UiTabControl(info.TabTable),
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// UIElement_Panel (Type 8) — retail's tab-strip host (dat property 0x2E;
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// research doc §1.3/§10.1). OP2 rework (docs/research/2026-08-11-op2-
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// review-mechanism.md MUST-FIX 5): Type 8 is UIElement_Panel, NOT a class
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// called "UIElement_TabControl" (that name does not exist in the named-
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// retail PDB). UiTabPanel derives from UiDatElement and stays DORMANT (see
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// its class doc) until a controller calls ActivateTabBehavior(), so mapping
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// every Type-8 element unconditionally is safe for the same reason as the
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// Type-5 arm above — including the vendor backdrop 0x1000008D, which has NO
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// tab table and now keeps its authored DirectState fill via the UiDatElement
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// base instead of losing it to a bare UiElement with no OnDraw.
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8 => new UiTabPanel(info, resolve, info.TabTable),
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9 => BuildResizeGrip(info, resolve), // UIElement_Resizebar (reg 0x0046B920)
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0xD => new UiViewport(), // UIElement_Viewport — 3-D mini-scene blit leaf
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11 => BuildScrollbar(info, resolve), // UIElement_Scrollbar (reg :124137)
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@ -142,11 +151,15 @@ public static class DatWidgetFactory
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// ChatWindowController wires the channel menu.
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0x10000038u => new UiMenu(),
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// UIOption_CheckboxBitfield64 (Type 0x10000044): the Chat tab's per-window
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// text-filter block. Its authored template (0x10000520) carries no children
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// or media at all — every row is added at runtime via AddChild(lowMask,
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// highMask, label, tooltip), matching retail's own
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// gmChatOptionsUI::AddCheckboxBitfield64Option call pattern (research doc §5.2).
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0x10000044u => BuildCheckboxBitfield64(resolve, elementFont),
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// text-filter block. OP2 rework (docs/research/2026-08-11-op2-review-
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// mechanism.md MUST-FIX 4): the authored template (0x10000520) DOES author
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// content — its own row-template list (dat property 0x64 -> {0x2100002B,
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// 0x10000521}) — and retail CreateChildren @0x00485DF0 builds every row
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// through AddItemFromTemplateList(this, 0, nullptr), matching retail's own
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// gmChatOptionsUI::AddCheckboxBitfield64Option call pattern (research doc
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// §5.2). AddChild(lowMask, highMask, label, tooltip) resolves that SAME
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// template per row instead of synthesizing a fake ElementInfo.
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0x10000044u => new UiCheckboxBitfield64(info.TemplateList),
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_ => new UiDatElement(info, resolve), // generic fallback (incl. Type 3 chrome/containers)
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};
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@ -800,21 +813,6 @@ public static class DatWidgetFactory
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return button;
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}
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/// <summary>
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/// Builds a blank <see cref="UiCheckboxBitfield64"/> seeded with the sprite
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/// resolver and dat font a page controller's later
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/// <see cref="UiCheckboxBitfield64.AddChild(ulong, ulong, string, string?)"/>
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/// calls need — the template authors no rows, so there is nothing else to read
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/// from <c>ElementInfo</c> at import time.
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/// </summary>
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private static UiCheckboxBitfield64 BuildCheckboxBitfield64(
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Func<uint, (uint, int, int)> resolve, UiDatFont? elementFont)
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=> new()
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{
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SpriteResolve = resolve,
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LabelFont = elementFont,
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};
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private static ElementInfo? FindStatefulFaceChild(ElementInfo info)
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=> FindStatefulFaceChildren(info).FirstOrDefault();
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