diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 97c45dbc..78b7453d 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -74,9 +74,18 @@ resolution (SkillTable/attribute-formula) before porting any recompute. --- -## #429 — Periodic hitch in the LOCAL player's own motion while running (~2-3 s cadence) +## #429 — CLOSED: Periodic hitch in the LOCAL player's own motion while running (~2-3 s cadence) -**Status:** OPEN +**Status:** CLOSED 2026-08-24 — owner-accepted in both presentation modes +("Feels good capped too"). Fixed across three commits: `0330fcd0` +(allocation-exact streamed-mesh completion), `4873c106` (presented +player + chase camera share the object clock), `ad695589` +(allocation-free shadow topology rebuild + churn-frame pipelining). +Final measured state: stall frames 5.8/s → ~0.45/s uncapped (0.49/s +capped), median stall 20.3 → 13.7 ms, camera-vs-player decoherence +~1 m → 0.2–1.2 cm median. Residual content-proportional rebuild cost is +the incremental-topology successor campaign; the town-view latch found +during measurement is #432. **Severity:** MEDIUM (noticeable during ordinary play) **Filed:** 2026-08-23 (owner report during the night-sky session) **Component:** movement / prediction / server reconciliation