docs(D.5.1): divergence rows IA-16/IA-17 + ISSUES toolbar-interactivity entry
IA-16: partial icon composite (layers 1-4 only; effect glow + ReplaceColor tint deferred to D.5.2). IA-17: per-window UiNineSlicePanel chrome vs window-manager- owned bevel (retail toolbar has no baked frame in LayoutDesc 0x21000016). #140: toolbar interactivity (selected-object meters 0x100001A1/A2 + stack slider 0x100001A4 + name line) deferred to roadmap D.5.3. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -46,6 +46,25 @@ Copy this block when adding a new issue:
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## #140 — Toolbar interactivity — selected-object display
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**Status:** OPEN
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**Severity:** MEDIUM
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**Filed:** 2026-06-17
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**Component:** ui — D.5 toolbar / selection
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**Description:** The action bar (D.5.1) is the retail "selected object" display. Wire the B.4 WorldPicker/selection state to the toolbar's currently-hidden elements: the two meters 0x100001A1 (selected-object Health) / 0x100001A2 (selected-object Mana) + the stack slider 0x100001A4 + the object-name line, so the bar shows what the player has selected in the world. Click-to-use + the peace/war stance indicator already shipped in D.5.1. Promote to roadmap D.5.3 (already listed there).
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**Root cause / status:** The selection-state wire was deferred out of D.5.1 scope; the meter/slider elements are present in LayoutDesc 0x21000016 but hidden (no backing data). D.5.3 is the planned port.
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**Files:** `src/AcDream.App/UI/Layout/ToolbarController.cs` + the selection/WorldPicker state (see `claude-memory/project_interaction_pipeline.md`).
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**Research:** `docs/research/2026-06-16-action-bar-toolbar-deep-dive.md` (meter element ids + wire catalog).
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**Acceptance:** Selecting a world object populates the toolbar meters and name line; deselecting clears them. Matches retail side-by-side.
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## #139 — D.2b retail UI polish: chat text colors + buttons
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**Status:** OPEN
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