docs: close #297-#299 with SHAs; session handoff
Marks #297 (9b1e6fc6), #298 (bc0077a5) and #299 (88348f67) DONE per the issue-tracking rule, and adds a handoff covering what landed, what still needs the user's eyes, and the route 4 decision waiting on them. Three items are implemented and suite-green but NOT user-verified: collision with PKLite players (including the equip/unequip case round 1 got wrong), melee/bow on a PKLite player plus the auto-target guard, and combat-camera tracking of a PKLite opponent. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2 changed files with 97 additions and 3 deletions
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@ -446,7 +446,7 @@ diff: `9966b531` touched none of `CollisionExemption`, `CombatTargetPolicy`,
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`0f2d98c5`). `@pklite` made pre-existing behaviour reachable; it did not create
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it. Do #297 FIRST — #298 depends on it.
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- **#297 — OPEN — PublicWeenieBitfield is frozen at CreateObject, so a PK
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- **#297 — DONE `9b1e6fc6` (2026-08-03) — PublicWeenieBitfield is frozen at CreateObject, so a PK
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status change never reaches the client. HIGH.** User symptom: after `@pklite`,
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the local player walks straight through other PKLite players.
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ACE's only PK-change message is `GameMessagePublicUpdatePropertyInt` (0x02CE)
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@ -483,7 +483,7 @@ it. Do #297 FIRST — #298 depends on it.
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Note the vivid target indicator (`WorldSelectionQuery.cs:271-298`) reads the
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spawn PWD bits directly and is stale by the same mechanism.
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- **#298 — OPEN — melee/missile attack admission excludes players by
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- **#298 — DONE `bc0077a5` (2026-08-03) — melee/missile attack admission excludes players by
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construction. MEDIUM-HIGH. Blocked on #297.** User symptom: selecting a
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PKLite player and attacking retargets to the nearest monster (auto-target on)
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or does nothing (auto-target off, logging
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@ -531,7 +531,7 @@ it. Do #297 FIRST — #298 depends on it.
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lets the server arbitrate PK legality (retail
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`ClientMagicSystem::ObjectCompatibleWithSpellTargetType` @0x00567230).
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- **#299 — OPEN — CollisionExemption misses retail's mover-side
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- **#299 — DONE `88348f67` (2026-08-03) — CollisionExemption misses retail's mover-side
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IsImpenetrable branch, and its doc comment asserts the opposite. LOW.**
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`CollisionExemption.cs:103` checks only the TARGET's `IsImpenetrable`, and the
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class doc at `:33-39` claims "retail's pseudo-C only checks the target's
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