fix(streaming): commit EnvCell landblocks atomically (#214)
Carry one complete cell payload with each streaming completion and publish visibility, physics, and render state on the render thread. Remove the obsolete post-readiness login reload that triggered a duplicate dungeon build. Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
parent
85980fe13f
commit
b0c175afc0
26 changed files with 973 additions and 617 deletions
|
|
@ -131,7 +131,7 @@ public class StreamingControllerTwoTierTests
|
|||
applyTerrain: (appliedLb, appliedMesh) =>
|
||||
{
|
||||
applyPromotedCount++;
|
||||
Assert.Same(promotedLb, appliedLb);
|
||||
Assert.Same(promotedLb, appliedLb.Landblock);
|
||||
Assert.Same(promotedMesh, appliedMesh);
|
||||
},
|
||||
state: state,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue