fix(streaming): commit EnvCell landblocks atomically (#214)

Carry one complete cell payload with each streaming completion and publish visibility, physics, and render state on the render thread. Remove the obsolete post-readiness login reload that triggered a duplicate dungeon build.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-13 18:45:24 +02:00
parent 85980fe13f
commit b0c175afc0
26 changed files with 973 additions and 617 deletions

View file

@ -131,7 +131,7 @@ public class StreamingControllerTwoTierTests
applyTerrain: (appliedLb, appliedMesh) =>
{
applyPromotedCount++;
Assert.Same(promotedLb, appliedLb);
Assert.Same(promotedLb, appliedLb.Landblock);
Assert.Same(promotedMesh, appliedMesh);
},
state: state,