fix(streaming): commit EnvCell landblocks atomically (#214)

Carry one complete cell payload with each streaming completion and publish visibility, physics, and render state on the render thread. Remove the obsolete post-readiness login reload that triggered a duplicate dungeon build.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-13 18:45:24 +02:00
parent 85980fe13f
commit b0c175afc0
26 changed files with 973 additions and 617 deletions

View file

@ -73,7 +73,7 @@ public class StreamingControllerTests
var applied = new List<LoadedLandblock>();
var controller = new StreamingController(
fake.EnqueueLoad, fake.EnqueueUnload, fake.DrainCompletions,
(lb, _) => applied.Add(lb), state, nearRadius: 2, farRadius: 2);
(build, _) => applied.Add(build.Landblock), state, nearRadius: 2, farRadius: 2);
// Note: LoadedLandblock's actual fields are LandblockId, Heightmap,
// Entities (positional record). Adjust if the first positional arg