fix(streaming): commit EnvCell landblocks atomically (#214)

Carry one complete cell payload with each streaming completion and publish visibility, physics, and render state on the render thread. Remove the obsolete post-readiness login reload that triggered a duplicate dungeon build.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-13 18:45:24 +02:00
parent 85980fe13f
commit b0c175afc0
26 changed files with 973 additions and 617 deletions

View file

@ -1,4 +1,4 @@
// CellVisibilityPortalPolygonsTests.cs — verifies BuildLoadedCell preserves
// CellVisibilityPortalPolygonsTests.cs — verifies the cell-build transaction preserves
// portal polygon vertices in LoadedCell.PortalPolygons.
//
// Phase A8 — Indoor-cell visibility culling. Issue #78.