fix(streaming): commit EnvCell landblocks atomically (#214)
Carry one complete cell payload with each streaming completion and publish visibility, physics, and render state on the render thread. Remove the obsolete post-readiness login reload that triggered a duplicate dungeon build. Co-Authored-By: Codex <noreply@openai.com>
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26 changed files with 973 additions and 617 deletions
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// CellVisibilityPortalPolygonsTests.cs — verifies BuildLoadedCell preserves
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// CellVisibilityPortalPolygonsTests.cs — verifies the cell-build transaction preserves
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// portal polygon vertices in LoadedCell.PortalPolygons.
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//
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// Phase A8 — Indoor-cell visibility culling. Issue #78.
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